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I don't get the logic of this event tbh (From killer's perspective)

So you have to play match normaly and collect orbs.

Then you have to open a portal, go inside this portal and bring the energy to the "ghost" to get some buffs...

And then you need to exit a portal, then you have (probably wont even happen) find this ghost on a real map to get the same buffs for like 15-20 seconds? Or get survivors run over those ghosts to get them some debuffs.

While you doing ALL THIS, survivors just doing gens and getting out.

I'm so sorry, but event sounds like a huge chunk of a wasting time on not very benefit buffs, that probably not even going put any effect on your gameplay.

Comments

  • CorvusCorax86
    CorvusCorax86 Member Posts: 1,072

    Haven't tried the killer side, yet, but even with the survivors it is a tad bit too complicated. I mean, the main focus is still the usual way you play DbD, of course. But trinkets? They replace nodes so that no new challenges need to be added.

    Will we have enough trinkets to purchase everything?

  • Melinko
    Melinko Member Posts: 291
    edited October 2023

    Play the normal way while doing side tasks that you need to do which all the while killers have to do nothing different to get things done and simply turn the match/event into a miserable sweat fest.

    Slugged in the void realm is super fun new thing... lol

  • egg_
    egg_ Member Posts: 1,933

    You can see the aura of the ghosts and other auras if you brought the event offering, however if you haven't got any from last year's event you gotta wait that they fix the bug in the blood web

  • Grigerbest
    Grigerbest Member Posts: 1,897

    Exactly.

    No reward for the ammount of time you have to waste.

    The game's paste as a killer doesn't allow you to do any side objectives if it's not less than 10 sec.

    Plus - Survivors are more hardly doing gens because they want energy, so you have even less time to waste as a killer.

    I played 4 matches already, trying to achieve those ghosts is only harming your outcome.

    Thank you.=) I knew that. But it's not helping the overall situation at all.=)

  • CorvusCorax86
    CorvusCorax86 Member Posts: 1,072

    I have played some more and actually the void realm is pretty great for tactics. There are different entry points but they also serve as exit points. Killers might just surprise you. We lost a match to a Huntress cleverly going back and forth on RCPD. I also entered regularly as I noticed the ghosts can partially recharge toolboxes (and I assume other items). It was a pretty fun and long-lasting match.

  • Vorahk08
    Vorahk08 Member Posts: 267

    Huh. I guess it almost works like a Xeno tunnel network for everyone. If more people use it that way and really figure it out, it could be an interesting few weeks.

    Unfortunately, it doesn't fix the problem with the Haunts.

  • mca240
    mca240 Member Posts: 456

    The idea behind the event is to have fun and enjoy a different mechanic. If you want to play competitively, then ignore the void and play normally.

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373

    Also use it to tp between locations it's impossible to escape if you catch a surivor in there during to the animation to leave being longer than the wipe

  • Grigerbest
    Grigerbest Member Posts: 1,897

    Yeah, I've read about this.=)

    This would come in handy. At least for not mobile killers.

    But ghosts are still useless. xD

  • Hex_Llama
    Hex_Llama Member Posts: 1,849

    I will be interested to see how it goes as people get used to it. My first impression is that the haunts can help whoever's already winning, but, if you're already winning, you probably don't need them.

    I am curious to know what happens if you slug someone in the void. I haven't seen anyone try it yet.

  • awustzdn
    awustzdn Member Posts: 320

    Void is genuinely useless as a killer, when playing killer it's more time- and BP-efficient to just play normally and only interact with void-related things when energy is maxed.

  • Hunkulese
    Hunkulese Member Posts: 433

    It's kind of weird how weak the ghosts are when we got ranged pallet breaking and on demand exposed for the last event.

  • BlueRose
    BlueRose Member Posts: 658

    I just think they should do these events as different game modes instead of putting it as normal games. A lot of time for me it feels like a waste of time to do the side objectives. A lot of times its hurts killers more when doing these side objectives. You have to make a choice either play around with the event and lose or compete ignore it all altogether and just play normally and get called a sweatly killers

  • BlueRose
    BlueRose Member Posts: 658

    the problem is that you most likely going to be paired up with ppl who want to play competitively. The problem here is that you as a killer have to throw pretty much if you pair up with survivors who might just want to play the game normally. This is why I say they need two game modes. A normal game mode and an event game mode.

  • Nazzzak
    Nazzzak Member Posts: 5,919
    edited October 2023

    Survivors are NOT doing gens and getting out lol I'm 8 survivor games in and everyone's dead at multiple gens because survivors are doing exactly what killers are doing instead of doing gens. And I'll add that it doesn't bother me - it's an event, and it's a nice change of pace having these other objectives

  • Nazzzak
    Nazzzak Member Posts: 5,919

    I only have a sample size of 8 games but so far I've had no sweaty killers. They've all gotten 4k but they've been chill, no tunnelling or camping. Had a fun chase with a Knight (never thought I'd say that lol) in the void.

  • Hunkulese
    Hunkulese Member Posts: 433
    edited October 2023

    That's not true at all. Most people playing are going to want to engage with the event. Winning means absolutely nothing in DBD and does become kind of monotonous. Most people would take a little disadvantage to change things up.

    DBD doesn't have a ranked mode or any way to compare yourself to others. If you care more about winning every game than having fun with a limited event, what are you even doing?

  • BlueRose
    BlueRose Member Posts: 658

    I competely disagree. Ppl do care a lot about winning in dbd, if they didnt you wouldn't see MFTs, slowdown, BNP, map offering and ect. DBD is pvp game at the end of the day and in pvp games ppl want to win no matter what.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Talk about a gen rush! Yeah survivors should be doing gens, but damn Im seeing solo squads coming in with swf meta to rush gens and its either all toolbox or flashlights. Maybe theyre done with the rift already but its been a straight rush to the gate in my games.

  • Zenislev
    Zenislev Member Posts: 160

    I don't think slugging should matter too much, since the void collapses eventually, and when it does it spits everyone back out into the map.

  • BlueRose
    BlueRose Member Posts: 658
    edited October 2023

    So I just did few matches and I can say I really don't like this event as killer.All my matches was miserable and not fun. Survivors not interacting with stuff and just sitting on gens while I collect energy and going into the other realm. I don't think I saw a single survivor enter the other realm at all. I DC on my last match just because it was so boring.

  • okaayletsgoo
    okaayletsgoo Member Posts: 159

    You act like they play their own game and understand what the point is😂 This event is a sorry excuse mechanic wise. Only good thing is free skins I guess for doing what I was already doing before the event

  • Hunkulese
    Hunkulese Member Posts: 433

    Most people playing PvP games aren't playing to win no matter what. They play to have fun. Running strong perks doesn't mean you care about winning and nothing else. I often run meta perks and I'm almost never playing with the attitude that it's win at all costs.

    MFT is a perfect example of a perk that's more fun than it is actually useful. If you have a win at all costs mind-set, there are much, much better perks.

  • BlueRose
    BlueRose Member Posts: 658
    edited October 2023

    You sound very naive to me. I don't think you understand how majority people play pvp games. Winning is part of the fun, no one likes to lose that why they play the meta. Just because you don't care about winning doesn't mean other feel same way as you. It doesn't matter if it's a super competitive game like CS go or a party game like Mario party, ppl play to win.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    It should not be, survivors only need 1 teammate to meme around for 1min is enough to kill their whole team. Killers also dont have enough time to get into the void to give them a buff that they may never use.

    Everything needs a flow on their objectives, not having to go on different route that not helping on the goals.

    2022 Halloween event was really well designed, eventhough it was more simple.

  • MrRetsej
    MrRetsej Member Posts: 63

    Good for you. My experience has been sweaty team after sweaty team that just cranks gens as fast as they can and abuses MFT to get to portals before I can reach them, dive into portals, and then immediately teleport out of the same portal. If you have any degree of slower ping than them, the time it takes you to duck in and out of the void after them means they're long gone.

    On paper this event sounds AWESOME! And if survivors were playing it the way you describe, it would be. But in my experience, it's just been miserable and really highlights the most busted survivor side perks like MFT, Hope, Adrenaline, etc.

    Props to the artists who designed the pumpkins at least. Those are cool.

  • Nazzzak
    Nazzzak Member Posts: 5,919

    I've been playing mostly survivor today and it takes way too long to enter and exit a void in a chase. Every time I've tried I've gotten hit or downed.

  • Hunkulese
    Hunkulese Member Posts: 433

    If you're only playing Mario Party to win, you're not going to have a very good time.

    There's also a massive difference between caring about winning and only caring about winning.

  • Akumakaji
    Akumakaji Member Posts: 5,496

    This. The ghosts should actively hunt down survivors and either expose, hinder or highlight them with killerinstinct or maybe block a gen for a time. Thetrapp ghost are utterly random and there effect is rather miniscule and shortlived, so I don't get the killers side of this event at all.

  • altruistic
    altruistic Member Posts: 1,141

    What survivors are doing gens?

    I think in (trying not to exaggerate) 60ish percent of my matches today, everyone was dead before 2 gens were done.

    Survivors aren't playing the objective. They would rather run around and collect void. I actually raged at the game today and that is really rare for me. Events are never fun for survivor, and this event is no different.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    I haven't complained :(. I've been pretty happy with the event, especially because it seems like BHVR heard the complaints from last year and actually improved aspects of it, like not trying the rewards to wins. I'm also super happy to be able to get the Mikaela witch skin for Iri Shards, which last year was only available for auric cells.

  • Cypherius
    Cypherius Member Posts: 144


    The haunts that manifest on the normal map are pretty unreliable and underwhelming, you are not wrong there but It does not take that much time for the killer to enter the void realm, get the buff and leave. And the buff you get from the void realm is pretty decent.

    1. The stealth you get from freeing a haunt is quite strong on any killer that does not innately have stealth. Specially Wesker.
    2. You can also use the portals to traverse the map without being tracked via your terror radius.

    Not the most powerful or exciting mechanic but i like the change of pace it brings. The concept of having a separate realm to enter mid match has a lot of potential too. Hopefully this idea gets refined for future content.