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Knight has been stealth nerfed! - Guards no longer detect loud noises

SirCracken
SirCracken Member Posts: 1,414
edited October 2023 in General Discussions

As the title says; Knight's guards are now unable to detect survivors who create loud noises within the guard's detection radius. Such as dropping pallets or fast vaulting.

This an admittedly a pretty small part of Knight's kit. But it allowed for some interesting plays where you could set up guards around walls and bait survivors into doing something loud to get their attention. These plays are now completely impossible.

I have to ask: Who decided that Knight needed to be nerfed when his guard AI still consistently bugs out when a hunted survivor drops a pallet? Is it not enough that the last two add-on changes he received completely failed to do anything substantial?

Please address the issues that Knight suffers from instead of needlessly nerfing him!

Post edited by Rizzo on

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