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Make READY button permanent and lock loadout changes, and no lobby dodging
To prevent survivors switch to p100 and flashlight at the last minute there should be a fix.
When you hit ready it is permanent and cannot be removed. Also you cannot edit your loadout or change characters.
Killers nor survivors cannot lobby dodge anymore. They have to play the next match-up or face timeout.
This fixes lobby dodging and quick switches before the match. There are no downsides. Its players fault if they hit ready when they are not ready. 1 minute and all the time before the matchmaking is enough to decide what to run. Do not hit ready until you see what other ready-ed survivors a bringing.
Killers tend to DC during loading when someone does fast switching and that only damages both survivors , killers and the game. This will fix it.
Comments
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While the sentiment is nice, it wouldn't fix anything and could potentially punish people for situation out of their control.
If pressing "ready" was permanent, people would still lobby dodge but would do so by looking at items & cosmetics instead and would simply "dodge" by more drastic means such as force-closing the game. Survivors that want to bring beamers would always do and in turn this would destroy build variety for Killers since they couldn't adapt to items, almost every Killer would bring Lightborn/Franklin's Demise on the off-chance they end up against an obvious 4-man with full toolboxes or beamers.
I also can't count the amount of times I (or one of my friends) got separated from our SWF mid-loading and had to back-out of the random lobby we ended up in to join our friends back because the party system broke (almost every day we play together it happens once). If I couldn't back-out it would force me to either force-close the game or DC after the game has started because of things outside my control, screwing over the other people in the lobby and giving me an undeserved penalty.
And this is without taking into account the possible real life issues that can happen.
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The number of people that would dodge by closing the game and restarting would be very small. In fact far smaller than current dodges which are rampart. Because that in itself would be no different than DC penalty as the game needs a few minutes to go from restart to a matched lobby. So it is far more good than bad.
Survivors who would bring flashlights right away rather than last second switching would help killers.If they bring Lightborn and Franklin because of that than that is good. They should not be at a disadvantage here at all. It is their right to use those perks. Many killers tend to punish fast switchers by hard tunneling them out of the game. So no more fast switching means less toxic behavior to a degree.
As for the issue of group separation that is up to BHVR to fix. Rather than keep less desirable mechanics in that bring their own issues. Ultimately both killers and survivors can be allowed to do 1 dodge before having to play the next match or face a few minute time out.
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Killers can bring the perks they want, but they shouldn't have to bring specific perks in advance on the chance they end up against a beamer-squad. It would basically force Killer to play with 3 perk slots since one would need to be dedicated to Lightborn/Franklin's.
The time needed for restart varies wildly between supports. Consoles take ages (Switch in particular) and force-closing is downright dangerous while on a good PC it takes like 40 seconds, not exactly fair if something out of your control happens. As much as people like to deny it, console players make up most of the playerbase and this would piss off the majority.
Perk variety is already pretty bad, there's no need to make it worse by essentially forcing people to use certain perks. Don't forget that perks that get nerfed into the Shadow Realm tend to be the most picked perks (although the devs have the common sense to not kill Windows which is great and proof they can recognize when nerfing a perk would just kill any newcomers's and casual player experience) and forcing people to play certain perks would effectively push those perks to be nerfed when Survivors start crying "Lightborn shouldn't fully counter my beameeeeeeers!" loud enough for long enough.
Also what do you think would happen if people were forced into games they couldn't play or didn't want to play but couldn't back out? Survivors would throw themselves at the Killer and unalive on hook and Killers would just mash M1 or use an auto-clicker/rubber band (to avoid the AFK penalty).
You can't force people to play a game they don't want/can't play, they'll just find another (probably more problematic) way to avoid it.
Just look at the forums here: there's already people complaining on the regular about getting DC penalties because the servers keep crashing on them, now imagine if on top of that they had to deal with even more people throwing games to get out.
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