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Blight Should NOT Break Pallets with Power
This is an idea that I had when thinking about ways to make Blight significantly less of a must-pick for Killers and less of a pain for Survivors to play against, and it's that I think that Lethal Rush attacks should straight up not be able to break pallets.
This would cause one thing to happen that would drastically alter his playstyle and that's removing his ability to anti-loop, thus forcing Blight players to adapt and try to figure out ways to catch the Survivor.
But I don't think the ability should be gone completely. I think it should be part of his Compound 33 add-on, with the effect of the pallet breaking being changed to "Lethal Rush attack" rather than "slamming into a pallet".
It's probably the simplest balance change you can make for Blight that would affect him in such a complex and drastic way, and I think in a way that would be positive for the game's health and character's balance.
Comments
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Agreed. Why Blight has basekit pallet breaking is completely beyond me.
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There was a ~2 week time frame where he couldn't use power to break pallets, and I honestly can't say if it would be better or not to revert it to that state. Would it make Blight significantly more fair? Yes. Would it be far too clunky? Probably also yes.
One issue is Blight can recover token the milisecond the pallet break animation starts. As long as they can make it so the tokens start to recover AFTER the pallet break is completed, then I think that would be good enough. Currently as long as Adren Vial Blight used 4 or fewer tokens, and normal Blight used 2 tokens, it is just too oppressive to recover token during the break.
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I don't think this would be a healthy change, removing something that was implemented because the character felt terrible to play without it wouldn't be fun, especially since it heavily incentivizes predropping pallets (least fun gameplay loop possible) to counter it, stun a blight is 2 seconds then a 2.something second break and risks a hit, predrop a strong pallet, 2.5s cooldown after either a 1.25s wait out of power or 0.75s swing then a 2.something second break and its 10x safer.
It would just make the killer clunky and give free counterplay which is such a lame nerf a killer
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No. This would only incentivize pre-drop gameplay, and removes a level of skill from counterplay, like being able to time a drop against bubba to avoid the pallet break. Same concept.
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Nah. Not only would that make him feel much worse to play, he doesn't need basekit nerfs. He needs several of his addons heavily nerfed/reworked, and nothing else.
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he used to not be able to break pallets in first 2 weeks of his release . it is not very good feature at base-kit because pallet break is slow. it is better to manually break pallets then rush after the pallet break.
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You realize that this would also:
- Remove the ability for Blight to be an anti-loop Killer.
- Add more reason for Survivors to actually drop a pallet on top of Blights.
- Incentivize Blights to think of strategies to properly get around loops.
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I'd rather prefer him having 110% speed. Removing pallet break is like changing him into Nurse without blink.
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I think that nerf would be too much. The blight nerf should be focused on his addons like adren vial and alch ring.
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They just think because the way they use the mouse and what not that they deserve to keep all the add ons, weird gameplay and will try to rationalize in the saddest ways about justifying all of it.
Meh, I've no problem looping him and find they often rage quit when they see the typical cheap add ons and tactics don't work on me. The one's that don't know when to drop chase always lose.
I also love how a bug is kept in game with this character for years, dunno the weird rationalization behind that one, but gg.
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I agree, Wesker has an addon for that, why Blight can too?
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This wouldn't add more reason to drop the pallet on top of blights since the stun duration is shorter than the cooldown, on top of that the blight has any other charges they have to waste them or wait out the bump cooldown, 2s stun vs. 3s to 3.75s and its just safer to predrop too
And "think more about getting around the loop" matters less when you can't break the pallet with power so the survivor simply camps the pallet or you beat them to it before they get to the loop in the first place
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I don't agree.
I played Blight on release and not having the ability to break pallets with your power was just super clunky. If they dropped a pallet a lot of the time you'd be forced to sit through the fatigue with nothing you can do about it.
Blight's addons need toning down for sure but this suggestion is just the opposite of a good idea.
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There was a 2 week period where he couldn't but it was added because of popular demand.
So I think it's safe to say that it's saying. C33 can go rot though.
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The difference is Wesker can normally vault pallets. Lab Photo (Wesker's iri addon that breaks pallets) is not even that good because it only replaces a basekit ability with a different one that isn’t that much stronger (and in some cases it’s actually worse than vaulting).
If Blight wasn't able to break pallets with his power, you'd have to wait for power to cancel, go through fatigue, and THEN break the pallet normally. Which would feel terrible and is an unnecessary nerf. His basekit pallet breaking is balanced by it needing 2 rushes to do (since you can’t swing on first rush) and it incurring a short cooldown. Compound 33 on the other hand is absolutely busted though.
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It does not remove blight’s antiloop. Lol
And blight is not antiloop because he can break pallets.
There is already all the reason to drop a pallet. Don’t understand your point there.
Also no. Seems you have never played blight.
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