Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
So much for "Meta Shake-Up"
Killers got to keep perks like Barbecue, Pop, Thanatophobia. Meanwhile anything Survivor likes using gets overly changed. Peanits said they don't want Perks to be obvious pick but Survivor Perk pool small. At this point make Survivor Perkless and see what Killers complain about now.
Comments
-
Pop got nerfed. Thana got nerfed. BBQ is easy to counter so not sure why you'd think it would need a nerf. Are you advocating removing them from the game or something?
16 -
Pop was heavily nerfed but still gets used because it's one of the few methods of gen regression that killers have left. Thanataphobia was nerfed to the point of uselessness, and BBQ, man, who complains about BBQ? Explain what's wrong with it. Seriously, I'd love to know how a perk that encourages killers to spread hooks around is bad.
11 -
The point of my post is feedback on Survivor perks becoming unusable. Not to discuss perks I named as examples and debate those.
0 -
How about you choose better examples then, because Thana is trash, it basically only does something when you have 4 people injured and that is rarely the case, so it is basically a niche perk.
10 -
Because Killers have never had a perk nerfed and stopped seeing use. That's why Ruin is still seen every game and killers are still using Eruption/CoB/Overcharge every match.
8 -
Its not a nerf if I don't acknowledge its a nerf.
2 -
I said that the next two updates can become them, the developers in these updates can do something strong, balanced and fun: provide a worthy replacement for the same mft to create a new type of perks that may become such a meta in the future. And developers tend to kill not only the perks of survivors COB overload, tanataphobia is an example of that + in those updates, nerfs of meth and buffs of non-mata were called upon to change the meta and they did it.
And yes, if you mentioned the popular killer perks here, please explain to me why then they did not weaken WoO, resistance, sprinter, lithe and other perks of the very first meta of survivors (which by the way have not been touched for several years)? Because they are well balanced and they don't need to be nerfed
maybe they don't nerf the killer meta because it's okay ?(leave these perks alone, they are already just a shadow of their former self) Shaking meta in this case is to notice another new thing that has become meta, another new one, and you don't know their plans.
Who knows what they will decide to do in the next update, which in some sense will be a mirror image of this. I personally bet that the next chapter will bring good news to the survivors.
0 -
If your argument is that survivor perks get nerfed while killers get to "keep" their perks, which implies that killer perks have gone unnerfed, then nah, you absolutely need to explain the examples you gave, because what you gave were examples of 2 killer perks that have been heavily nerfed and one that no one ever complains about because it's considered a "healthy" perk, since it encourages the type of play that survivors pretend to want from killers.
Killers don't get to "keep" their perks. Killer perks get gutted all the time.
6 -
thana is not usable. it is completely dead. all -action speed perk are completely useless. I would even argue penti to not be good perk because the uptime of penti is so small that it is not worth it. Pop is major nerfed. Pop is only being used because there is nothing else left for killer either.
It is only PTB. MFT might not stay like that. my biggest fear of MFT is that they might buff this perk to be like 7% haste in deep wound and it will become decisive strike 2.0 where killer never want to hit a deep wound ever again.
9 -
The only thing I think needs to be reworked among the strong killer perks rn is that pain resonance working alongside dead man's switch, feels pretty bad that your generator will be hit with massive regression, then you are powerless as it regresses for 45 seconds on top of that. Its like if pop blocked the generator, but granted you can use pop quite a few more times in a trial.
0 -
To defend this guys point, as someone who plays a bit of both sides but mains survivor with friends sometimes, BBQ is almost always used and is near impossible to counter becuase of Lethal Pursuer, as well as no one being able to know its there unless they have something like Shadow Step or Distortion. Pop is still used because it still provieds a MASSIVE amount of regression overall, even more when combined with Call of Brine and kinda camping gens. It also doesn't help the fact that a majority of killers tend to play ones that can easily deal with and make 3 gens, such as Knight and Skull Merchant, who can just defend them from far away or know instantly when someone touches their gen. Also, killers have far more advantages over survivors when it comes to speeding up or slowing down other survivors, or being able to deal with speed boosts by having ranged abilities or such. From what i have witness for well over 5 years of playing DBD, Behavior seems to baby the killers whenever they complain due to most of them being Killer main.
2 -
That was a joke.
Ruin is dead since the change 1.5 years ago.
1 -
BBQ is the easiest perk to counter... Just go in a locker, wait 6 seconds in case of Lethal, unless he has corrupt because almost no one runs both and there you have it, you countered the perk...
1 -
Pop was nerfed heavily and the result was exactly what most we had warned them about. More camping, more tunneling and other means for regression. Because Pop is and always has been a healthy perk. It rewards the killer for playing in a "normal" way and incentivises them to leave the hook. You can never give too many incentives to play nice.
Thana was meta for about 2 weeks. After 6.1.0. Before it was pretty terrible. Just as it is now. There is only 1 killer on which I would consider Thanatophobia worth a perk slot and that's Plague. Even against Legion you will manage to someone healed throughout most of the match.
BBQ is in a similar spot to Pop. It rewards the killer for doing their objective and leaving the hook. I know, it must be rough sometimes not to get this little bit of quality time on the hook with Bubba right next to you, but others want to feel his love too.
Thana and BBQ aren't even meta perks. Thana is not that strong and for BBQ, there are other, better alternatives (which by definition does not make it the "most effective tool available"). Survivors and killers have a lot of decent perks. But anything that doesn't compare to the very bestestest perks is considered bad. Survivors have about 30 pretty decent perks. Yet we only ever see like 4-8 of them. This is basically the same argument as saying that there are only 2 good killers (Nurse and Blight) and every other killer is bad because they are weaker in comparison.
4 -
Killer perks should be removed from the game!
1 -
Wait, are you saying you only ever see killers using these very four perks?
You give the impression that you just make up stuff. The perk usage stats the devs shared definitely don't back your claim.
3 -
Dude.. The guy is joking, because those perks got nerfed to the ground and are barely used anymore, which is a good thing because they were overtuned.
1 -
I really wish BHVR would take some time to buff weak perks, rather than doing next to nothing with the perk balance for months and then nerfing like one perk and declaring Meta Shift. I'm glad MFT got reworked, but that doesn't change the fact that that we have a massive pool of perks that are either crap or boring and uninteresting.
I'd give up additional content for a while, just to have more interesting choices to make builds with.
1 -
Well i disagree with the Ruin nerf, it was a lot healthier than most if not all other gen perks cause it required you to move around and be aggressive to get any value, unlike say Deadlock it can't activate while camping or tunneling someone and thats why i liked it, it was Undying that made it a little to much.
0 -
pop got nerfed, thana is now useless unless you're playing plague or legion, and bbq had its bp bonus removed which is what alot of people originally used it for
2 -
What on earth are you talking about
3 -
I was not seriously saying these perks are being used every game. I'm just pointing out that killers too see perks nerfed to no usage.
2 -
I would love full perk overhaul, leaving only 1 perk per character, and all simmilarly viable
0 -
I think BHVR should go for a hail mary and just turbo buff all unpopular perks, and then just deal with any broken stuff that appears after. It would be so refreshing to jump back on the game and experiment with all the new options. It's gotta be better than nerfing the most popular perks every few months and just leaving the rest in mediocrity.
0