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Things to consider reworking for the survivior sided players.

vol4r
vol4r Member Posts: 271
edited November 2023 in Feedback and Suggestions

Hello,


here are some things i want to put out here for you to consider reworking, because it makes every survivior life miserable - i spend in this game around 3-6 hours daily.

  1. Gen regression perks stacking - 4 of them is miserable to go against.
  2. Nurse is a problem when people do 1000/500 win streaks and keep going - she definitely need a rework, make her weaker because every game is a lost game against even semi decent nurse.
  3. Skull Merchant after rework is even stronger, let's you camp more gens, injure surviviors constantly. Even standing on a loop, locking survivior into position with drones make her getting injures easy - definitely needs a rework.
  4. Sloppy is too powerful on the right hands.
  5. 3 gen gaming is too powerful
  6. Blight has so many untouched addons for years, which make him really powerful
  7. Bubba can still be camping basements, just needs to be a little far away from the hook - if he reacts to person going for the unhook he can down survivior before the unhook.
  8. Legion with 2 yellow addons gets 5 hits every time he uses power
  9. Plague with thanatophobia is overly powerful - and if you clense her power is even stronger.
  10. Piramidhead is too powerful at tunneling with his cage and he can always easily predict caged survivior position.
  11. Trickster on low loops is too powerful - there is no counterplay to it and yet he is getting huge buff.
  12. Artist is too strong at closing loops, going towards another looping area almost always guarantee a free hit on survivior.
  13. Sadako is way too good at getting condempt now and when she comits to one person she is able to get a first kill really quickly with mori, which makes game impossible to lose most of the time.
  14. Knight power guarantee hits way to often - if survivior gets caught from guard there is literally nothing to do, with w-key killer will get to you within seconds.
  15. Xenomorph gets his power too easily - when he uses his power there is no counter play - you get hit through pallettes, windows, literally nothing to do - if you fake you get hit by m1.
  16. And most important thing - getting tunneled happens way to often, proxi-camping and waiting 10 seconds for endurance protection is too easy, tunneling out a survivior is way too strong and needs to be adressed. I always see blight/nurse with regression perks tunneling someone out (best killers in the game even do that to secure 4/5 gen win)


Killers life is getting too easy every patch we get, making baby killers kill-rate better and better. Skill doesn't matter anymore for killers.

Surviviors literally need to sit on separated gens all the time to even get a chance to win a game, literally gen rushing for the win which makes game boring and unsatysfying.

Comments

  • vol4r
    vol4r Member Posts: 271
    edited November 2023

    Of course there are things i like in this game - i spent more than 6k hours in it.

    I am just pointing out things that are annoying/too hard to go against for the surviviors.

    I am 60/40 player.

    I try to look at this from the objective side - i always win matches as a killer.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 515

    You forgot Pig.

    There is no counter to being slowed down with a hat that is on the survivor head.

    I hope they can nerf this.

  • vol4r
    vol4r Member Posts: 271

    Oh yeah, pig is hard to go against in general, nerf her please!

  • averagemikaelamain
    averagemikaelamain Member Posts: 286

    honestly the way this is phrased very poorly but I dont disagree with anything except the Knight part. He doesnt guaruntee a hit every time,just boring as hell

  • Hermit
    Hermit Member Posts: 396

    At first I thought this thread was actually serious, but after mentioning 6k hours… yeah, nice joke, decent bait.

  • Have you had a conversation with family or friends recently? How about going outside for a walk? Are you getting enough sunlight?

  • Archol123
    Archol123 Member Posts: 4,634

    The steak argument is basically not about killer specifically but more about matchmaking... If you look at who does those streaks and why they get them fairly easy, looking at Knightlight 500+ streak with no perks and addons for example, is because the guy is just that much better than everyone he is playing against... If a killer offers that much depth that you can actually display immense amounts of hours spend thats, at least for me, greet design, but most killers in this game just don't offer that...

    Nurse is not necessarily broke lay overpowered it is just that the matchmaking doesn't give equally strong opponents... If we make a comparison to for example Starcraft... Zerg is not necessarily overpowered just because Serral wins 10.000 games in a row against some platinum players that have no clue how the game works, in that scenarios probably no one would complain about Zerg but say that the odds are just majorly against the weaker players, the same can be said here. Let's be honest with ourselves for a second, can we really expect to win certain games when the killer player has more hours than the whole survivor team combined and he is not playing rh weakest killer in the game? Skill should mean something and when you are the better player you should win, it is that simple.

  • dbdthegame
    dbdthegame Member Posts: 699

    Of course! I like when I'm playing against a baby Trapper, that never hides his red stain or mindgames, that runs into pallets over and over again, that takes loops super wide and gets 360'd, and that doesn't hook me once the entire game, so I can teabag at the exit gate and feel like the hottest player in the game at endgame.

    Hitting me is toxic. Hooking me is toxic. Using power is toxic. Playing any killer above the bottom 3 is toxic. Using any addons except the worst on the bottom 3 killer is toxic. Using any perk that's remotely useful or that you get any type of value out of is toxic.