Feedback and Suggestions

Feedback and Suggestions

Stranger Things Buff

Member Posts: 275
edited November 2023 in Feedback and Suggestions

Hi everyone just a random post on Stranger Things perks that I believe could use a slight tweak now that we have the glorious Nancy and fearless Steve back in the fog! :)


Nancy Wheeler

Better Together - The aura of all generators you are currently repairing is revealed to all other survivors located within a 32 meters.

If the killer downs a survivor while you are repairing a generator, you see the aura of all other survivors for 10 seconds. Also the generators aura as well as all survivors auras while repairing the generator is hidden from the killer for the next 20 seconds.


Fixated - You can see your own scratch marks at all times. Walking within your own scratch marks gives an additional 10% boost

You walk 20% faster.


Inner Strength - Each time you complete a totem cleanse action you receive a token. Inner Strength activates when you have 1 or more tokens. If you are already afflicted by the broken status effect, Inner Strength does not activate.

While Inner Strength is active, hiding inside of a locker for 8 seconds while injured automatically heals you from injured to healthy.

•Cleaning a Hex totem grants 2 tokens

• Inner strength heals a survivor hiding in a locker in 4 seconds if they are holding 2 tokens.

•Inner Strength may not have more then 2 tokens at a time

Inner Strength becomes deactivated if there are 0 tokens and has successfully triggered.


Steve Harrington

Babysitter - When you unhook a survivor, they won't leave scratch marks, pools of blood, grunts of pain, and they gain a 7% haste status effect for 60 seconds. If they perform a conspicuous action or are fully healed the effects of babysitter deactivates.

You see the Killer's aura for 8 seconds


Camaraderie - While you are on a hook Camaraderie activates.

If another Survivor is within 16 meters of you while Camaraderie is activated, the hook timer is paused for 34 seconds.

Second Wind - If you are afflicted by the Broken status effect, Second Wind does not activate.

After you are unhooked or you unhook yourself Second Wind activates, you are affected by the Broken status effect. After a total duration of 20 seconds, Second Wind automatically heals you from injured to healthy.

Second Wind deactivates once you become healthy or if you are put into the dying state before Second Wind successfully triggers. You lose the broken status effect.

Post edited by Rizzo on

Welcome to BHVR Forums

Please sign in to join in the discussions.

Comments

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.