Xenomorph Tail
Please address the issue show in the video below.
Its not a buff in the traditional sense, its more of a fix to broken things.
The game visual does not, in any way coincide with the data representation of objects.
There are many other objects that behave like this and I don't see the point in filming each one, nor do the survivors have fun when it comes up.
I understand it would be a lot of work, there are many objects, but its so very bad to have play around(from the killer perspective) And so easy for a survivor to memorize the objects.
Comments
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But this does not seem xenomorph specific? So your title is a bit misleading, just seems like a general hitbox issue... Sure hit boxes should be fixed, but as basically every Blight, Huntress or Billy players knows the hitboxes in this game have been weird for ages and I don't see that changing very soon...
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So like...
Huntress has this issue, but she has an actual ranged attack, so you don't need to play around this like that. Her attack is also traditional projectile simulated gravity arcs it, and her projectile hit box is, different.
Blight. Doesn't have his ability turned off by objects, he has two separate approaches to choose from to compensate for hit boxes being special.
Billy is so messed up, you can have that one. This clearly also cripples Billy.
Anyways, the Xeno thing is to hit OVER things. The over parts of things are very mismatched from their in game appearances. As a paying guest, I'd LOVE for the developers to spare a few minutes to consider adjusting these settings for their last paid release killer's functionality.
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But you didn't even show if you could not still hit over it by dragging the hit box and what not..
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Yeah, it seems inconsistent... Also wth is going on in that game?😭
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Weather it can bend or not doesn't matter in this case.
The tail hits the invisible object and the attack ends right after it starts.
Its consistent. I can recreate the events across copy pasted objects across maps.
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