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Prevention against slugging an entire team.

Livaria
Livaria Member Posts: 4
edited November 2023 in Feedback and Suggestions

One slug is acceptable.

Two slugs, is fine.

Three slugs is concerning.

And four slugs is unacceptable.

At some point, the killers should start hooking the survivors, don't you agree? Waiting until a doomed team bleeds out isn't a good way to keep players engaged with the game-play itself.

Here is what I propose:

IF the ENTIRE REMAINING TEAM is slugged for 30 seconds. AND the killer hasn't hooked ANYBODY within that time-frame, the game will allow, ONE player to get back up ONE time to try to salvage the situation.

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