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Prevention against slugging an entire team.
One slug is acceptable.
Two slugs, is fine.
Three slugs is concerning.
And four slugs is unacceptable.
At some point, the killers should start hooking the survivors, don't you agree? Waiting until a doomed team bleeds out isn't a good way to keep players engaged with the game-play itself.
Here is what I propose:
IF the ENTIRE REMAINING TEAM is slugged for 30 seconds. AND the killer hasn't hooked ANYBODY within that time-frame, the game will allow, ONE player to get back up ONE time to try to salvage the situation.
Comments
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You need to screw up majorly to get 4 man slugged.
Also, bring unbreakable next time. Survivors have 16 perks. Surely you can afford to bring one (of probably 12) second chance perk in case you hand the killer a 4 slug.
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I'd say that it's way more easier for the killer to pull this off, than you think. And guess what? I do take those perks at least half of the time. I am even one of the few rare people who does take No Mither on a regular basis.
But do I need to bring the perk ALL of the time? I don't think so.
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I'd say it's way easier for a killer to accomplish a 4 man slug than you think. And I already do bring unbreakable, I even take No Mither, too. I use it about half the time in my recent play-throughs. And I still think my idea is valid.
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Finisher Mori.
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No, I don't agree.
If you have boil over, I don't feel like carrying you to a hook.
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It's only easy if the team is inexperienced or overzealous and that's without counting the double invincibility from the 'FTP + Buckle Up' combo.
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