Perk modifiers and situational ones FOR SURVIVORS. (as premades, vs nurse-blight)
If you play premade (3 ppl or more): Self care is 35% speed
If you play SOLOQ: Self care same as before. (50% i think it was)
If you play vs nurse: DS is 5 seconds long
If you play vs a normal killer: 3 secs long.
i REALLY dont know why they still didnt do this.
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no that would be unbalanced and would extend the gap between SWFs and soloQ and your DS buff idea will just make it useless against nurse and useless against every other killer
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Solutions like these don't work because lobbies aren't either 4swf or 4 solos, 4swf is actually the rarest thing you'll encounter, so the large majority of the time there's at least 1 solo in the lobby.
For example in the scenario of a lobby with 2 friends and 2 solos, the two solos would also suffer from the self-care penalty their teammates have, because it's a team game after all, so they'd have to deal with teammates self-caring in a corner for longer than they would with a full solo lobby although nothing about their own situation has changed.
Furthermore there's the whole subject about whereas 2swf deserve to be treated like 4swf and if people should be penalised for playing with their friends at all.
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"would extend the gap" bro, the gap is ENORMOUS right now. My "ds idea" is right. If u DS a nurse or a blight u cant do ANYTHING. 5 seconds against those killers is the best solution to tunneling. For the other killers, 3 sec as its now its perfect.
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Well, lets change that. If u are playing on a 3 PPL premade the change applies. Btw, if ur playing on a 2 man SWF. You dont need a buff on self care. they can heal themselves bc they got COMMS. Which SOLOQ players DONT have.
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For every 3ppl swf you punish you're also punishing a random solo who didn't do nothing, so no still not a good idea.
Also, good players who run self-care don't use it every time they're injured but only when they need to, aka they need to reset but their teammates can't heal them, if it was as simple as "they can heal themselves bc they got COMMS" why on earth would swf use self-care to begin with ?
Finally, not every swf uses comms, a bunch of swfs are just solos who friended people they played with so they can join their lobby and avoid playing with potatoes.
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Here is a very easy solution, subtract 1 perk level for each SWF in your team.
SoloQ : Nothing changes (purple perks)
2 SWF : Only tier 2 perks available (green perks)
3 SWF : Only tier 1 perks available (yellow perks)
4 SWF : Perkless
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I don't see a good reason to do any of this. DBD is an asymm pvp game. Somethings are going to be more useful in some situations than others. Trying to balance everything so it's equally useful in every situation is just going to result in nothing being clear.
With everything working the same regardless of who you are facing, there's no guessing on whether it'll be worth bringing X perk because you no longer have to try to factor the unknown.
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A nurse will just blink towards you and a blight will just hit you with his lethal rush making absolutely no difference whether they got stunned or not
also can we please stop with these ideas that punish players because they wanna play with their friends?
and if the gap is so enormous is as you claim it is why do you wanna extend it? We’re already getting a few soloQ buffs every now and then and we can’t progress those just for some random ideas that undo all these things the devs have been adding into the game for soloQ survivors
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