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Monitoring survivors' running speed along with the latest killers changes/perks is pretty ridiculous

I completely stopped using exhaustion perks when MFT released because it made me adopt a new playstyle along with the fact that more exhaustion perks will get nerfed in the future (just like DH was, multiple times), which will happen for sure.

Killers are getting a new perk that gives them a 5% speed boost, which is huge. Alien brought that speed boost perk they can easily abuse with stbfl. Skull merchant rework, more speed boosts. Trickster rework, more speed boosts. Trapper rework, more speed boosts. Update 6.1 (iirc) shortened the time needed to level up bloodlust.

I don't appreciate how Bhvr got used to releasing good perks, wait a while in order to milk the associated chapter, and then nerf it to the ground now that everyone bought it. No one is going to use Mft in this state and its nerf doesn't even make sense considering the new mechanics killers have at their disposal.

I've been playing for 4 years now and the Devs are so desperate to make people play killer they completely throw balancing out the window in order to appease and appeal to people who already have 60%+ success rate. The game has become close to impossible to win for solo Q survivors unless they get paired with players who know how this game works, which rarely happens. But hey, 3% haste is wayyy too much. Meanwhile, blight hasn't seen a rework since this dedicated Dev left (years ago).

I have noticed the loudest complainers (killer mains) usually get what they want if they complain hard enough, so I'll just do that and incite other survivor players to do the same.

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