Pyramid head's cage should have endurance status effect.
That's it. That's the post
Crazy how pyramid head can easily tunnel people from cages, so unfortunate to see/experience. Survivor's Hook perks can continue to not work but endurance should still be applied for the cage, endurance off hooks is a necessity, why should cage's be an exception?
PS. If you don't know phead gets a notification when the survivor if removed from the cage, making it very easy to quickly get to the survivor and tunnel, endurance would just be helpful for instances of soloq teammates farming and killers coming to the cage to tunnel them out.
Comments
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It should, especially since a LOT of PH players tunnel people right off hook/cage. Maybe nerf him somehow? That would be great :)
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If you want Cages to act like Hooks then all of the Killer's Hook perks should work just as much as Survivor getting there's to work
Cages already spawn far away from PH and he can't see the Cages so how does the Tunneling happen
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The loud noise notification for taking someone out of a cage should be removed.
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So, I guess you'll have to rework Torment entirely, because that's the entire point of Torment and the entire payoff to bothering to Tormenting Survivors.
Unless you're going to genuinely argue that "B-b-but saving 5 seconds is totally worth wasting 80 seconds Tormenting someone!!!!!", like how most people desperately move when trying to defend gutting entire status effects they don't understand the balance of.
I love how OP outs themselves as biased with that "hook perks don't have to work" (LOL) comment yet you completely agree. Really speaks volumes on your... credibility.
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Yes if not adding endurance this would be the next best thing.
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You realise as soon as someone is taken out of the cage they get a loud noise notification and can find them very easily. Please make sure you know the topic before commenting on the topic. Thanks
ps. cage's really dont spawn that far away tbh.
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What are you talking about lmao. Obviously the cage needs to have unique properties from the hook otherwise whats the point in it. So I'm saying survivor hook perks should continue not to work but make endurance work. What are you even saying lol
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No it shouldn't. The whole point of the Cage of Atonement is that Hook related perks don't work on it whether it's a survivor perk or a killer perk.
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Executioner's whole shtick is throwing a middle-finger to all hook-related mechanics. No unhook perks like OTR, DS, BT and no hook perks like Pop, any scourge hook, Furtive, No Way Out, DMS etc.
Bypassing the hook mechanics is half of his power- he is rewarded for giving you Torment by the cage having unique mechanics.
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Well endurance isn't a perk, it's a basekit thing to help when being tunnelled or to prevent it. I'm not asking for perks to work, it just need that basekit mechanic.
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Well endurance isn't a perk, it's a basekit thing to help when being tunnelled or to prevent it. I'm not asking for perks to work, it just need that basekit mechanic.
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All mechanics go. No carrying to hook, no chance for a save, no chance to get off that cage on your own, no hook related perks on either end, no endurance. To keep one but not the rest seems weird.
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The hook was once without basekit endurance, it should have been added to both. It's a necessity in soloq and against crazy tunneling killers. I don't see the issue in it if killers again just don't instantly tunnel off hook/cage, plus if the cage if far it won't affect you, if it's close go for the unhooker. Simples
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The whole point of the cage is that it ignores all safeties for survivor associated with the hook lmao
No Deliverance, no endurance, no 4%ing, nothing.
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Who cares, literally 1 thing enabled with everything else disabled.... Idk why you care so much, but we obviously completely disagree and are not changing minds here.
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