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SoloQ players should have Windows and Bond basekit

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,242

    kindred is situational, it only shows aura when someone is on the hook. what about if they gave bond base-kit and bond perk increases default by 8/10/12 meters.

    window of opportunity is excessive. i think I would prefer any mean necessary passive where you can see dropped pallets aura. that is enough information to know when your teammates uses a pallet.

    it would be nice if soloq could use more perks without feeling too much of disadvantage in doing basic gameplay actions. The same thing would be nice if killer had some base-kit generator regression for hooking survivors to not make generator so oppressive when killer is ending chases quickly.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    No thanks my screen is cluttered enough with free info

  • MoNosEmpire
    MoNosEmpire Member Posts: 649
    edited November 2023

    That would be 6 perks on one survivor alone vs 1 killer, way too unfair as information on this game is very crucial for playing more efficiently.

  • Paternalpark
    Paternalpark Member Posts: 663

    No.

  • Orthane
    Orthane Member Posts: 436

    Then Killers against a pre-made of 3 or 4 players should get Pop and Brutal Strength basekit.

  • JPLongstreet
    JPLongstreet Member Posts: 6,075

    Yeah a form of Kindred without the killer aura reading part should be base.

  • Phantom_
    Phantom_ Member Posts: 1,379

    No, thank you to bond. If I see any more Dweets and Feng Mins lead the killer to other survivors with bond, I will uninstall or lobby dodge like a grasshopper.

  • BooperDooper
    BooperDooper Member Posts: 275

    I don't know about this. Kindred without killer aura I think should be basekit, but bond and windows... I think would be too helpful basekit and should stay as perks.

  • Crowman
    Crowman Member Posts: 9,643

    Some people really just want the game to hold their hand

  • Jeoz
    Jeoz Member Posts: 32

    Windows had nothing to do with the advantage of solo q vs swfs, and bond would be used to troll, a basekit kindred, but unlike teh previous comment a think it should reveal the aura of the killer instead of just survivors, and reveal the auras of generators with 60+% progress to solo players could be better, the comms still give way more info than that so should be fine. Comms are like seeing the aura of the killer when he is in the field of view of any other survivor, not just the hooked ones, and ignoring undetectable, and a full map wide bond, and without taking into account any coordinated play swfs can do, it would be better to give swfs a nerf, something like they can't use the same perks, and 3-4 man swfs lose a perk slot

  • JPLongstreet
    JPLongstreet Member Posts: 6,075

    How about a baby version of Corrupt Intervention against those groups instead?

  • MB666
    MB666 Member Posts: 968
    edited November 2023

    bond? ok thats decent i guess , not sure if solo Q needs that honestly the hud atleast for me has already decent informations for solo players.

    but windows basekit , dear god NO , game is already survivor sided enough on higher MMR , I can already imagine people abusing the free aura reading to play the safest way possible to make playing low tier killers even more miserable to play as.

  • Seraphor
    Seraphor Member Posts: 9,429

    Aura's are stronger than voice commands. Effective use of voice chat relies on good communications skills and a cooperation between the survivors, it is not 'free info'. Basekit aura effects would in fact buff SWF almost as much as solo.

    Windows in particular is entirely unnecessary, that's a huge buff to SWF as they no longer have to stack multiple uses of WoO.

    A better version of basekit survivor auras, would be a survivor version of Killer Instinct. Where killers sometimes get the ability to see the direction of a survivor/s, usually tied to their power (and therefore basekit to them), and is unaffected by Blindness meaning it can't be countered. Survivors should get 'Survival Instinct', whereby they can see the direction of other survivors under certain circumstances, such as when a hook is made. And depending on how long the effect lasts for, you can attempt to triangulate the distance by moving side to side.

  • TheTom20
    TheTom20 Member Posts: 492

    I feel like we already get quite a lot of information as it is

  • VomitMommy
    VomitMommy Member Posts: 2,257

    Kindred is situational that's the point.

    It would help survivors basically only when they need it (someone is on hook), it wouldn't happen you are left on hook, or there is multiple survivors going for unhooking (this got way better with HUD change tho).

    Survivors don't really need help when everyone is standing.

    Bond is really underrated perk

    • you will never bring killer to survivors working on gens
    • you can easily go for body blocks
    • easy to find survivors to heal

    If soloQ survivors had passive bond, they will be often worse for killer than most SWF groups.

  • MiraLanster
    MiraLanster Member Posts: 8

    As survivor main that plays fairly much soloq, no.

    I dont like WoO and having that basekit would be more of a hinderance than anything else.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,242

    that is not true. sometimes leaving survivors on the hook is best play especially if killer is camping and is poised to tunnel player out. It means you can work on generators and loop killer without needing to loop killer because they're not committing to any chases.

    Bond is really underrated perk


    you will never bring killer to survivors working on gens

    you can easily go for body blocks

    easy to find survivors to heal


    If soloQ survivors had passive bond, they will be often worse for killer than most SWF groups.

    I disagree in regards to being worse then Strong SWF groups. those just some of advantages of playing as 4 man swf. soloq would be the same as most swf groups. those are some of main problems of soloq. slow healing, poor teamplay and improper looping/generator efficiency. that is why this perk should be base-kit so soloq can make proper decisions in-game and not leave everything up to chance/luck. This won't really do anything for bad survivors because bad survivor cannot loop properly, they do not have game-sense to bodyblock correctly and healing does little when your not good at optimizing chase-time.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    sometimes leaving survivors on the hook is best play

    That's true, but this is only when you have information, which is not something you have unless you play SWF, kindred would give you quite a lot of information at that point and it's up to you to decide.

    Bond would also not give you that information anyway, because of limited range. Kindred would simply work way better for this and definetly way more balanced (only survivor aura).

    that is why this perk should be base-kit so soloq can make proper decisions in-game

    You would have to make global changes either nerf other aspects for survivors or buff killers. This is simply not perk to bring into current state of the game as basekit.

    This won't really do anything for bad survivors

    So it won't help bad survivors and good survivors are going to be even harder to deal with...

    It would just remove many mistakes survivor would do otherwise.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,242

    UI already gives a lot of info on hook saves. most of the time, you should not be going for hook saves if your across the map. you can use bond like a radar where if you just walk like 15 meters forward, you can scan around 50-60 meters of the map. that is half the map.

    You would have to make global changes either nerf other aspects for survivors or buff killers. This is simply not perk to bring into current state of the game as basekit.

    curious of what is wrong with current state of the game as base-kit?

    So it won't help bad survivors and good survivors are going to be even harder to deal with...

    It would just remove many mistakes survivor would do otherwise.

    do you find it too difficult to win games as killer? None of those efficiency errors or decision making errors are intended for soloq survivor. it is just that there is lack of base-kit information to play as team so everything in soloq at base-kit is often left to luck and chance.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    curious of what is wrong with current state of the game as base-kit?

    That's the thing, I don't see any major issues right now for generic games. There are some changes that would be good for sure, but nothing game breaking so far. I would probably start with nerfing blight addons. That's a good start.

    Basekit Bond is really big deal in my opinion, that's really not going to keep status quo.

    Kindred survivor aura reading would help, but I don't see it as something that would need other for major changes, that could be left with wait and see approach.

    I don't think this would end well with Bond basekit without any other change.

    As you said Bond is not going to help bad players, it's going to help a lot for good players, but do they really need a help? Kindred would help mainly bad players, because their macro game is not good enough to guess situation just from HUD.

    So change that makes bad players less miserable to play with is good and I don't see it as major issue.

    Change that makes good players even better is definetly an issue.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,242

    your post makes no sense. what does nerfing blight have to do with buffing killer and nerfing survivor?

    Basekit Bond is really big deal in my opinion, that's really not going to keep status quo.

    your acting like giving free base-kit borrow time is keeping the status quo. The whole point of changes is to move away from status quo. hopefully in a positive direction.

    As you said Bond is not going to help bad players, it's going to help a lot for good players, but do they really need a help? Kindred would help mainly bad players, because their macro game is not good enough to guess situation just from HUD.


    So change that makes bad players less miserable to play with is good and I don't see it as major issue.


    Change that makes good players even better is definetly an issue.

    Perhaps I worded this incorrectly. Bond does help bad players but bad player will not suddenly win every game just like borrow time does not make survivors instantly win games. When you say "Do they really need help?", the answer is no because the soloq survivor is equipping the perk but the whole point of the change is to not have near mandatory perks without being in a swf-type severe disadvantage. that is what OP post is about. Although I think WoO goes a bit too far. Just knowing what pallets are dropped is sufficient.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    What doesn't make sense?

    You asked what I think is wrong about this game. I answered, you didn't ask about changes related to having bond basekit. You asked about current state of the game.


    What you seem to fail to understand is difference between average SWF and soloQ. You are not trying to close the gab, you are trying to make them better than SWF.

    WoO is information SWF doesn't have, you could argue about drop pallets, but except shack it's not really easy call out. It makes long chases really easy, it would be nightmare if this was basekit.

    Same for bond information, it's not really hard to say your generic location, but coordination for bodyblocks can be very difficult, mainly on indoor maps. There is not many players who can use clock system call outs.


    base-kit borrow time is keeping the status quo

    That was during time when there were many broken things, many perks and killers were nerfed since then too, current state of the game is way more balanced. Bond basekit also improved it same for everyone and it's something killer knows about.

     move away from status quo. hopefully in a positive direction.

    Well, I don't believe this would move game into positive direction.

  • lav3
    lav3 Member Posts: 775

    Both basekits are just rewarding bad players and make survivor efficiency more powerful.

    I'd rather have basekit Kindred-like, showing all teammates aura for 7~10 seconds after someone got hooked.