STBFL and UW nerfs in next big patch. Just watch.
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I believe they're not in the business of nerfing Killers right now.
They've added more Killer haste perks, significant buffs to chase perks like Coup De Grace, Cruel Limits and Furtive Chase, some weird buffs to add ons that nobody asked for, like the one to Legion's BBFs purple add on (thanks?). Presumably all justified as necessary counters to MFT. Fair enough, I guess. Some were needed regardless of MFT's existence (like Trapper's haste buff).
But have they gone a bit too far with it? If anything, they've doubled down on haste for Killers.
Killers get to go zoomies with all these added speed boosts, all the while Survivors are getting kneecapped back to the pre MFT days.
Doesn't make much sense to me... I want to know what the thinking is at BHVR, to be honest.
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For one specific build, that is around a purple addon? That is probably a really small minority of games on Myers... Besides that t3 downs is basically what Myers usually does, he can get to t3 7 times, if he stalks everyone completely... In the vast majority of cases you don't the perk, because he does not get much out of it and even with the purple addon I don't think it has much value, because you cannot go for the obsession then and because of how you use the aura reading around loops I don't think the catching up does too much for you anyway.
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No, it does
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That's the beauty about DBD, you can have a variety of builds depending on the addon combination you use. MY point was simply that STBFL does have a decent use with Myers, not that it's going to be useful with most of his loadouts.
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Not any more or less decent than with other m1 killers I guess, which all have the problem of loosing stacks when there is an obsession blocking.
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I HAVE tried it with a semi-stealth build. Myers gets a larger TR in T3, so I'd just utilize a bunch of low TR T2 hits and reserve T3 for the obsession.
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UW I don't care if they nerf it. STBFL better not get nerfed, I play mostly m1 killers and it's such a god send for these weak killers. Hasnt stbfl been in the game in its current state Myers dropped in 2016??? Why nerf it 7-8 years later? It's a balanced perk.
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I would be more than satisfied
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Yeah but by doing that you are basically weakening yourself on purpose, Myers whole thing is approaching with a small Terrorradius without line of sight and then popping t3 and Oneshot ting a person, for this you don't need STBFL, you're also already a stealth killer, so running a stealth build is basically already in your base kit, sure with dead rabbit and monitor you have a 6 m heartbeat, which means they won't have time to react to it, but you don't really need more than that, and I would even say you are putting yourself at a disadvantage if you stay t2 on purpose instead of just Oneshot ting them, since it is just way quicker than anything STBFL could do for you...
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This is both sides. MFT is also complained about and getting nerfed
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My post never said it wasn't both sides. I just spoke from the side I play the most and that is killer. I very rarely play Survivor (once a night at least) and I lose every time I do play Survivor but honestly, I dont care bc I still have fun. Unlike most I actually hate chase as a survivor bc I hate having to look backward while I am running away, I rather sneak around, heal others, do unhooks, and do gens. So I find the things most ppl hate about Survivor enjoyable.
Either way yeah this is true for both sides and if you read my other posts on this thread I even said it's for both sides and it's an endless cycle but honestly, I see a lot more survivors complain about killer perks than killers complain about survivor perks. The only two perks I have seen that killers complain about over and over were old DH and MFT. I saw a bunch of threads about SB, Lithe, Hope, and other survivor perks. Meanwhile, I always see a lot of threads about UW, any slowdown perk, SBFL, NOED, and even Bloodlust. Agreed tho it is both sides as you said but from my pov it seems to me one side is a lot louder than the other.
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Yall did the same thing to us with COH MFT SC DH DS and GEN SPEED
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All I have to say before I ignore you is COB, Overcharge, Ruin, Pop, eruption, and tinkerer. As I said in my post it's both sides but from MY pov survivors are much louder. Anyway, have a nice day, and enjoy my ignore list.
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That's the issue again, it is an us vs them, for no reason, because most people play both sides any way and we should be against busted stuff regardless of what you play mostly...
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If your idea is to constantly sneak up on a survivor in T2 and pop T3.... you're gonna run out of stalk. It's not possible to constantly do that. The MOST amount of separate T3s you can get is 7, and this is assuming you get ALL the stalk from every survivor, while avoiding addons that increase stalk needed.
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I have a few hundred games on Myers, and basically never ran out of stalk, most of the time you will get more than 1 down with your t3, the game is over before you are out of stalk in 99% of cases, unless you severely mess it up.
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Ahh ty
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I've played him a whole lot too, so let's toss THAT out of the conversation shall we...
The point was that you can't sneak up and pop T3 at close range for every chase. It's not possible, so you'll either be having SOME chases with T2 hits, or you'll be approaching survivors in T3 and will NOT be having the benefit of stealth.
I've done both approaches using different addons. If I'm using Hairbow, I might slot in infectious to get several downs per T3. I also ran builds with his green shard addon in which most of my chases are in T2. That addon is only good for T2 and can help at mindgaming loops. In THAT build, I might take advantage of the low TR to use nurses calling.
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Not every chase for sure, sometimes you will get a map with not a lot of line of sight blockers, but usually you can a down instantly after you pop the t3 if you do it properly, and ofc you are not guaranteed to get one after the initial down, but that is somewhat fine as well. The point however is that I won't continue chasing a survivor after the inital hit, because then I cannot use my low terror radius to sneak up on them. So I still don't get value out of stbfl, because the stealth is basically all you have on Myers. I guess you can get value out of that addon, but even then I would say it is not worth it.
But the point stays, running out of stalk happens so rarely I cannot remember the last time it did happen to me.
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Your right that your low TR doesn't help getting a 2nd hit if a chase requires 2, but things like the shard addon helps for that. That addon also tends to result in having a T3 cocked and ready since your constantly stalking 1 second at a time.
Also, typically a more stealth 2 hit playstyle results in survivors wanting to heal more. The amount of times I'll catch groups healing up with nurses, just to get some rapid downs/injuries is great.
Sidenote, minor thing... Don't dismiss the extra vault speed Myers has. Low TR isn't the ONLY thing Myers has. His increased vaulting can be a deciding factor.
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But killers like demo are not going to m2 someone at point blank, they would rather m1 with 8 stacks of stbfl and cut the surv's distance gained by like 40%. A demo m2 has literally 0 value out in the open unlike wesker and nemi.
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I have to admit I only ever really felt its value in t3 even though t2 is also quite a lot faster than normal. I never had an issue with people not healing against Myers, just because of the low teror radius, regardless of the playstyle.
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That little bit is kinda like MFT where it can make the difference between getting a hit before a pallet drop vs just getting stunned. Really makes me miss it when I'm playing killers like Pig.
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Fair, but I usually don't chase in t2 anyway ^^ Either I m getting my instant down or I just take the m1 and leave, or get a pallet and leave I usually don't try to get value out of the faster vault.
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I try to utilize a variety of Myer's addons rather than just stick with a handful. Most of them have their uses and I try to tweek how I play to match that. I hate blowing abunch of BPs in the bloodweb, just to look for SPECIFIC addons while disregarding the others. Pyramid head for example is bogged down with crap addons. Myers...isnt.
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Finally, only 5 or 6 different parks will be allowed to be used by the survivors for the killer.
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Combined with the recent map reworks that all involve the cutting down of pallets and increase in deadzones. It confuses me too, especially with solo being in the position it's in (ie. kill rate fodder)
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Gen Speed?
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I believe they refer to the fact it now takes 10 more seconds to complete a gen after 6.1.0
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I'm guessing they talking about the 10sec increase they did in 6.1. The devs increase the time to do a gen to 90secs from 80secs.
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Oh I see. Thank you for noticing me. But considering Ruin, Tinkerer, Corrupt got nerfed and also Thanatophobia, Eruption, DMS, CoB & OC got nerfed in next patches, I don't think that gen speed got slowed down that much...
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Debatable, I think there are still plenty of addons on him that are basically useless ^^ And some builds that are just not fun (for the other side).
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When half of the addons are usable... that's a pretty good situation. I'll admit, he's got some juicy ones that piss people off that I tend to avoid... but those are STILL helpful if ya just don't care. It's only a couple addons that I'm scratching my head about on why this is a thing due to being too bad. The shard addon that only works for stalking someone in T1 for example... is dumb. You're gonna stalk yourself right to T2 trying to use it, lol. Since you never go back to T1, that addon then does nothing afterwards.
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Save the best for last is fine. Coming from a survivor main. But right now, ultimate weapon and nowhere to hide are in all matches. Every match i play, there are 6 perks and every killer runs a variance of these perks. Never see anything else. Its Pain res, deadlock, nowhere to hide, ultimate weapon, corrupt intervention and Barbeque. To me, Nowhere to hide and ultimate weapon are problematic.
In this game, a lot of tunnelling is happening. With ultimate weapon, bhvr actually gave these killers a way to hover to hook and know exactly when someone is coming for the rescue. It isnt used in chases, to find new people. Its used to stay at the hook, not close enough for the trigger of the anticamp, but close enough you will, with ultimate weapon, know when a save is coming. be in basement? its literally gg cause you wont ever make it out now that they know when save is happening. You can literally hit them now befoire safe, and down them when soemone at the end decided to trade. cause its literally all you can do with this perk. The easyness at which this full blown info perk around the hook is obtained, is ridiculous. Its not an incentive to leave the hook. It actually makes the tunnelling killers even more tunnelling. And staying with the hook. And as a survivor, being altruistic is just a death sentence.
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The point is, if you are playing those killers right, you aren't going to be be "point blank" that often, and you'll want to go for longer range shots as they vault something. Additionally, you have to BUILD UP those 8 stacks, which takes 8 hits, which is 4 downs. By the time you get 4 downs the game is probably already over one way or the other if you are going for these m1 hits.
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You don't get 4 downs to build up 8 stacks. Good killers hit multiple people to build up pressure without always downing them. You cannot be committing to every single chase where you get a first hit.
You also do not go for long shots with demo shreds unless the survivor is corralled in some way since out in the open it is very easy to dodge and the correct play is to go up to them for an M1 if in this situation.
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Please, just stop, you don't know how to play those killers, what any comp player play them and you'll see the difference, they very rarely go for m1s.
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Yes but are we suddenly playing comp demo? Also comp demos are not shredding people in open ground.
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You don't need to play comp to use the killers power more effectively? That's a weird statement, also for the most part using the power is more fun than m1 so people might just try it every time because of that reason.
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Probably. After all, only survivors are allowed to have strong perks.
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STBFL nerf should just be reducing the max token count from 8 to 6.
Killers already got 2 tokens base kit. Plus, the killer will lose all tokens after 3 hits on the Obsession instead of 4, making it more punishing to hit the Obsession.
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Rather than nerf numbers, I think informing the obsession that stbfl is in play makes more sense, what’s the point of increasing the stacks lost from hitting the Obsession when the Obsession in general will not know STBFL is in play because the Killer won’t be hitting them?
The change to STBFL could be giving the Obsession the status icon similar to dying light and dissolution on their screen. That way the Obsession knows that the Killer has STBFL and will most likely go after the other 3 players. So it is up to the obsession to make the altruistic plays like bodyblocking, rescuing from hook. More interactions with the Killer means a higher likelihood of reducing STBFL stacks.
Survivors are supposed to work as a team to escape, so give them sufficient information to do so. Since Survivors dont usually realize stbfl is in place until the Killer has 6-8 stacks, giving the Obsession this information would introduce the potential for counterplay.
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That's not exactly how it works and the math has been done before, so at least be a bit more specific... 6 stacks of 2.7 seconds are not the same as 8 stacks of 3.0 seconds...
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If you don't take chase at some point in the game when everybody else is on death hook then it is your fault, you should eventually find out about STBFL if you play properly.
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Sure, but only show the Obsession the perk after the killer has landed an M1 hit.
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The main issue with the STBFL is that in general by the time Survivors do realize that the Killer has this perk based on the weapon wipe animation, the Killer already has 6-8 stacks, which may make it too late for the Obsession to bodyblock etc to reduce the amount of stacks. Giving the Obsession the information that the Killer has this perk lets them make a choice:
1) To be altruistic and take as many hits as possible so that the Killer is unable to build up stacks quickly
2) Take advantage of this fact and engage in as little chases as possible. Selfish gameplay but at the very least the option to counter stbfl has been given to them.
That’s fine. It beats going through the whole game wondering why the Killer was getting downs so quickly before realizing they had stbfl in the endgame screen.
Post edited by EQWashu on0 -
Fingers crossed on UW nerf.
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The 2nd option is basically the given, it is not an option it is what happens when you don't know what you are doing because the killer won't chase you bc you are the obsession... It is not an option you take, the killer decides who to chase,it is what happens when don't do anything to make yourself attractive to the killer or force yourself onto him.
Even if he has 6-8 stacks if you take a down for the team he is down to 2-4 stacks, I would not say this is too late...
Post edited by EQWashu on0 -
If we are talking about fun then you can literally argue anything in that case. My point is STBFL is a great perk on demo because when you are at say a rock loop or catching up in the open where using your M2 is out of the question then STBFL is amazing because it is cutting their distance by up to 40%. He is a great user of it because he can decide to M2 the obsession as point blank and just M1 everyone else.
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Or he can just point blank m2 everyone because with black heart this is still faster than an m1 without any stacks. And then you have another perk slot free.
However there are rarely occasions when you can only m1 so the value of STBFL on demo is not too much, I still don't understand why you brought up comp strats as if mostly using the m2 is a comp strat, there are many reasons to use your power over your m1 mostly. Even in the open you can use your shred to either force them in one direction or quick shred for a smaller distance, sure nobody is gonna fall for a max range shred in the open but with a shorter one you will be far more successfully, especially because you can trick them by readying it and canceling bc it does not slow you down before a certain point.
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