The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Light-footed is pretty much already base-kit (sort of)

Seriously, sound is not very consistent in DbD right now, specially footstep sounds. Often, a survivor you are chasing seems to simply stop making sound, even with just a small tile between you two. Sometimes you can't even hear their grunts of pain (even when they don't have Iron Will or Off The Record active). It doesn't happen all the time, but the sound simply vanishing during a chase can be enough to throw you off for a moment sometimes.

Comments

  • Nos37
    Nos37 Member Posts: 4,142
    edited November 2023

    Meanwhile, the few times I face Spirit, it's usually on a swamp map with loud squishy footsteps in the mud 😔

  • Xernoton
    Xernoton Member Posts: 5,842

    The way sound occlusion in this game works is incredibly incosistent. Sometimes you can stand right next to a survivor with only a little plant between you and hear nothing. Other times, you hear them through the walls of shack and think they must be less than 2 metres from you. Then you suddenly see them more than 10 metres away. Gens aren't any better. I don't know, if this has ever worked properly.

    In whose cereal did you spit to deserve that? That is unlucky.

    Entity hear my plea! Release this poor soul from your torturous scheme of facing Spirit on swamp! You. Have. Been. Vanquished!

  • LordGlint
    LordGlint Member Posts: 8,527

    I like to believe the entity is just floating around the Killer's head playing sick guitar rifts for the chase music, not realizing how very distracting that is.