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What I found bit awkward in the Trickster changes

Astel
Astel Member Posts: 650

Devs reverted the number of knives that the Trickster throws per second, but why they didn't revert the number of knives that are needed to injure or down survivor? Some might say about basic movement speed increase and less blades are required to charge main event, but didn't these features already bring other nerfs like 32m terror radius, halving the duration of main event, and decreasing the time before the laceration decays?

I don't know about the Trickster deeply, but it is quite hard for me to understand. Am I missing something? If I am, can someone explain kindly about this to me?

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