What I found bit awkward in the Trickster changes
Devs reverted the number of knives that the Trickster throws per second, but why they didn't revert the number of knives that are needed to injure or down survivor? Some might say about basic movement speed increase and less blades are required to charge main event, but didn't these features already bring other nerfs like 32m terror radius, halving the duration of main event, and decreasing the time before the laceration decays?
I don't know about the Trickster deeply, but it is quite hard for me to understand. Am I missing something? If I am, can someone explain kindly about this to me?
Comments
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You are ignoring the removal of Recoil. I think even with 8 Knives needed and the old Throw-Rate, the removal of Recoil and the faster Main Event will make him stronger.
The increase to 32m Terror Radius is more consistency than anything else, since he now has 4,6m/s Movement Speed. Because most Killers with 4,6m/s Movement Speed have 32m Terror Radius (even if in general some inconsistencies still exist). But the Terror Radius is not that important anyway, because he has a Lullaby as well.
And last but not least, the reduced time of Main Event does not really do anything IMO. You get it far more often now (you will have almost 4 Main Events in the time it used to need to charge 1) and from my experience when playing Trickster, you did not really use the full 10 seconds anyway. Most of the time the Survivors go down pretty quickly and you cancel Main Event to pick them up.
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Decreasing the laceration meter capacity back to 6 would’ve defeated the purpose of lowering the throw rate back to 3. Increasing the throw rate to 4 on the PTB was meant to keep the rate at which the laceration meter fills similar to the current Trickster (50% of 6 is 3, 50% of 8 is 4, though this is before accounting for the gradual throw rate increase the current Trickster has which is being removed), BUT that combined with the buff to 115% movement speed (which is a huge buff by itself) was a little too much. He still will have no recoil going forward and they removed the gradual loss of movement speed while throwing blades (meaning blade throw movement speed is now always 3.86m/s) which will also help him.
The decrease to Main Event duration isn’t really a big deal since it will activate more often and part of that decrease can be offset through the combo score mechanic now increasing the Main Event duration.
The terror radius increase is basically a nothing change btw, since he has a 40 meter lullaby which has not changed at all. If anything it’s a buff because it will make terror radius perks better on him.
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I agree with this opinion.
Recoil removal is not a buff for experienced tricksters.
I don't understand why the nerfs are still maintained despite reverting the buffs.
This is an obvious nerf to the dagger mode commonly used by tricksters.
Add-on settings also received serious nerfs.
I wish there were functions related to 'Main Event' mode pre-delay and post-delay. (Add-on)
I don't want junk that loses functionality if even a one-shot misses. Anyway, this function does not apply to increase movement speed in main event mode. (Red add 'photo card')
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He is also 115% move speed now which is another huge deal.
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As long as the important dagger mode movement speed remains the same,
The nerf is correct.
Or I think the developers should increase the number of daggers a trickster can carry.
That's how fairness is right.
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The minimum performance of Main Event mode has been increased.
However, the Main Event mode itself has not been improved.
If the main event is triggered on the 7th hit when you hit a survivor, can you defeat the survivor during the main event period?
If possible, dagger mode is also possible in such situations.
The fact that movement speed decreases with more dagger hits did not have much of an effect on the Trickster.
It's not that important, but they keep saying the same thing.
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If that's a huge deal, why play Trickster?
Play Trapper right now! 4.6 m1 killer!
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or play Hag with waterlogged shoe for 4.73 m/s or just play Blight and race with shadowborn.
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You really don't think a killer going from 110% to 115% is not a big deal?
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Because he's now a 115% killer, with only 8 blades required to activate the main event and without any recoil at all.
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I mean, even Freddy and the Pig are 115%.
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In all fairness, Freddy and Pig can't tonk you in the back of the head from 20ft.
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But you need to throw some knives successfully, while the knives that are need to be hit to injure or down survivors are increased and the number of knives that are throws per second are reverted.
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Going from 110% to 115% will make Trickster more powerful, because he will be able to get more M1 hits. But it won’t make his M2 power feel better, or help the fact that trying to land 8 knives, with the increased line of sight breakers on the new maps, feels awful.
It also wont help the fact that there are so many places where Trickster can’t use main event, and he will still waste many of them. And he will feel like he’s running of out knives way easier.
This entire rework isn’t designed to be an overall buff to Trickster. It’s really just a buff for console and a nerf for PC. Anyone that’s played FPS games on PC is used to recoil, and knows how to deal with it, so removing recoil isn’t a big deal for them.
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Don't just look at the buff number, look at the original Trickster ability.
If 4.6 is such an amazing buff, why are the other 4.6 killers struggling?
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Is 'Main Event' mode useful on the jungle gym?
I think 'laceration duration' would be much more useful.
Reducing the ‘laceration duration' from 15 sec to 10 sec is a huge nerf.
33% was lost.
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I still do not understand their post when they said they wanted to make trickster rapid-fire killer but he is less rapid-fire now then after changes because base-throwing rate is worse.
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The base throwing rate is the same as before. Starts at 3 blades per second, goes up to 4 blades per second.
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where do you read that?
"First: We are reverting The Trickster’s throw rate to 3 blades per second (was 4 during the PTB)."
it is flat 3. what this does is make your main event 33% worse because... your base throwing rate is worse so to get same throwing-rate as before, you need be in main event for what was base-kit in ptb.
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"reverting" reads like it is the same as before. But we will see in half a very short time.
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there is no more throwing-rate increase. it is static rate. it was 4. now it is 3. the main event increases your throwing-rate back to 4 for 5 seconds. this was 6 knifes per second in the ptb.
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You must got an early version of the Update then.
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no that what they changed.
Old trickster(PTB)
Regular throwing-rate -> 0.33(3 blades), after 8 blade thrown, you would go to 0.25(4 blades)
Main event: Increased your throwing-rate to 1.66x. What this means is that your throwing-rate would be set to max and you gain innate 33% bonus for being in main event. 0.1675(~6 blades per second)
New trickster:
Regular throwing-rate -> 0.33(3 blades)
Main event -> 0.25(4 blades) -- Main event still gives innate bonus of 33%. There is no additional 33% because throwing-rate was removed.
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That extra 5% is a tremendous deal, just that alone would have helped since being 110 you can really feel the difference.
Imagine how much more trash those 4.6 killers would be if they were 4.4
Again my counter argument is, imagine how much more trash they would be if they were 110%
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I am not stupid, I understand you. Dont worry. I just understand their wording different from you. Thats why I said, lets wait for the Update, I will happily accept when I was wrong.
On current Live it is 3 Blades per second and ramps up to 4 Blades per second. On PTB it was 4 Blades per second and did not increase anymore. And for me, it sounds like they are reverting it to the Live-State.
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my understanding is from previous post:
The Trickster now throws 4 Blades per second (was 3 Blades per second) by default, and his throw rate no longer increases with each Blade thrown.
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First: We are reverting The Trickster’s throw rate to 3 blades per second (was 4 during the PTB). This will give Survivors a little more time to break line of sight before they are injured. The laceration meter will remain at 8 blades like in the PTB, but his increased movement speed will help The Trickster catch up to Survivor to land a few more blades more often.
they removed throwing-rate increase with each blade thrown and set it to 4. max throwing-rate. now they're reverting that change. new throwing-rate will be set to 3. what last sentence is talking about is that in old trickster, when you throw blades, your m/s would be slowed to 92%. Now because throwing-rate increase does not exist, your m/s will always be static 96.5%. that is what the Peanits is talking about at the end of the post.
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When buffed to 115%
They massively nerfed the Trickster's ability, the dagger.
The freedom of setting has been limited.
This patch kills the character called Trickster.
Hag, Pig, Huntress, Demogorgon, Clown, Doctor
Next is their turn.
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I don't know how I feel about just yet, but ehhh.. some parts feel a bit better others feel worse. But some parts make me question if they understand what makes him frustrating to play and go against.
Though, I'm kind of set with, as much as I loved him when he premiered in no-kill, he's flawed at his core.
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Not a Trickster main, but I enjoyed playing him from time to time. He feels much worse now imo. Not really sure why they even removed recoil it was barely noticeable. I've only played one game with him, but he just didn't seem to flow the same way as before. I kinda liked main event from before you could change the outcome of a game with it. The new one feels a bit underwhelming.
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I'd say a sweet spot right now would be to reduce the laceration amount to 7. Meet it in the middle.
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He 100% worse. Probably won't play him anymore but i appreciate Behavior attempting to buff hin at least. His time to down is horrendous now. Any good survivor who know how trickster remotely work will never go down to his blades. The laceration decay to quick now which put more pressure on u to go for bad shots. His throw rate plus needing 8 blades to injure have almost guaranteed a long chase every time vs anybody good.
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I don't know. I'm not really convinced yet that this rework isn't just an overall failure. It seems like nobody really likes how he is now on either side, Trickster players dislike the changes and survivors still don't have fun against him.
It's also hard to say considering Main Event knife throwing speed seems to be bugged (slower compared to before), unless that's just a side effect of the throw rate nerf from PTB, but I feel like if that was intended then they would've mentioned that.
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I think recoil needed to be removed for the sake of console. I also don't think the mechanic really added anything interesting to the killer either.
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For me he's more fun to play(namely recoil being gone) but he's even more miserable to play against.
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When a killer's power is gutted, a 4.5% increase to movement speed isn't all that appealing for strength nor fun factor.
Trickster has -33% less damage, -33% throw rate, -25% effective ammo count, slower and shorter main event (for more frequency, yippee), and 33% faster laceration decay. +4.5% movement speed buff is not really compensating here, and if it were, it'd be a pretty boring compensation.
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given how much weaker he is, he is definitely more enjoyable to face
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What was originally a buff turned into a nerf, classic BHVR lol. Honestly I'm not even surprised anymore, he feels so bad to play and main event is a joke. Also I remember when they nerfed his knives down from 60 they said it was because you only required 6 hits instead of 8 to damage, well guess what one was reverted and the other wasn't, wanna guess which?
Oh well, I was looking forward to the changes originally, imo all they needed to change from the PTB was how quickly he got main event and some add ons but they went a head and ruined his entire power.
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This comment hits the nail on the head. Trickster might as well not exist at this point
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Hag is a good killer idk why you listed her. I doubt those other killers you mentioned though will be getting nerfs cope
I did underestimate the fact that they capped his knife throw rate at 3, so even with 115 he has actually been hurt quite a lot given that you now need 8 knives to down and your throw rate is capped. Capping the throw rate to 3 and not 4 was a big mistake and if they revert this then he will be fine and the changes should be a pretty good buff. I still do not like going against this killer though.
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The Trickster rework was meant to make him stronger and less frustrating to play against. They achieved the first part and then completely screwed up the second part.
Imagine if he went to live servers with all the buffs intact. His playrate would skyrocket and we'd be stuck with one of the most obnoxious killers being played constantly.
Wesker might be everywhere, but at least he requires some skill to use and is actually enjoyable to play against.
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I did underestimate the fact that they capped his throw rate to 3 when old trickster could ramp up to 4 and on the PTB it was just 4 by default. This coupled with the now needing 8 knives to damage has hurt him quite a bit. I think if they just make his throw rate 4 he will be fine.
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Nope it not right now throws at 3 knifes per sec and keep still at that speed even with main event that should be throwing knifes at hella speed.
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i agree with this agreement
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This means that it is scheduled to receive a nerf called a rework.
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No gonna lie i feel people who dont like to play agaisnt that killer wont like to play vs him never despite the changes would be the fairest ones.
The problem is the power if we make it strong people will say nooo i cant avoid knifes cuz shot too fast.
If we nerf throw you have a miserable killer and will be unfun for both sides.
If devs doesnt change power idk what to do
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That's probably true. A killer that relies on spamming projectiles is unlikely to ever be popular.
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The thing is if u dont like a killer its okay i dont like other killers.How about to buff him so we have on High mmr Nurses,blight,weskers and tricksters?
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Yeah, I read it in another Thread where a Community Manager confirms it. Dont really know why they would have changed it that it is worse than it was on Live before.
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Hot take maybe:
The only change I’d like is for Trick Blades to be a lower rarity.
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