Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Save The Best For Last and The Demogorgon
Recently I've seen some lively debate (sincerely, I wouldn't call this 'discourse' per se) about whether or not STBFL is a good or bad perk to run on the Demogorgon. While I could talk about my direct answer to that question, I'd rather talk about something interesting I've noticed regarding the way this conversation tends to go from the camp that argue it's a bad perk.
So, let's start with the obvious: STBFL is obviously not a bad perk on the Demogorgon. The reason it's a good perk is exactly the reason you'd think it would be, that it cuts down on M1 cooldowns in the same way the Black Heart addon does for your Shred, which in turn means that whichever of the two you go for throughout the trial you're going to have a shorter cooldown afterwards. Combined with mitigating stack loss through using Shred on the Obsession, you've got the beginnings of a relentless chase build that can be difficult for the survivor to evade.
That's the obvious, so what do I actually want to talk about? I want to talk about the counter-argument, because something interesting is happening here: the typical counter-argument is both very reasonable + accurate, and not at all an argument in support of the supposed claim.
It goes as follows: STBFL is a bad perk on Demogorgon because almost any M1 you get could be a Shred with proper practice and effort, which is more overall time saved than gaining your eight stacks on STBFL from the perspective of both cooldown and time sunk into getting the hit in the first place.
What I find so fascinating about this argument is that it doesn't at all prove that STBFL is a bad perk for Demo. What it does prove, quite handily and in a manner I completely agree with, is that STBFL is not an optimal perk on Demogorgon. Somewhere along the line in this debate, people have mixed up "not the tippy-top best option" with "actually bad option", and it's leading to people talking at cross purposes from one another.
Some are arguing that the perk is bad while meaning something different, and the responses tend to be defending it from that rather than what the other person actually means.
I don't have much of a point to this thread, I just thought it was something interesting to note. Who knows, maybe this'll lead to more informed discussions between people who are more on the same page with one another! Either way, I find it interesting.
Comments
-
I believe argument is that strong survivors will not give you opportunities to m1 therefore you will not build any stbfl stacks because you will only get shred hits. The argument than goes to say, If your not building many stacks of stbfl, another perk would do more for you.
what i would say is that if your facing such strong survivors that perfectly loop everything for no m1 hits, then your likely facing generator efficiency that you would lose regardless of what perk you select.
0 -
It just is not logical to use such an M1-centric perk on a killer with an M2 ability. There's plenty of more appropriate killers to put this perk on.
0 -
It makes even more sense to use this perk on an m2 killer. You can sit at 8 stacks the entire game. This is deadly.
1 -
That argument sounds solid to me.
If you can get an STBFL-like effect from basekit with practice, then you're practically running three perks instead of four. Is it cool to run a perk purely for convenience to skip learning a killer's power? Sure, why not? Is it a gud thing to do? I doubt it.
Saying that a perk is bad rarely means that it actively hinders you. We usually only say it because there are better options.
1 -
It's a great argument for why STBFL is not the best on Demogorgon. It's not at all an argument for why it's bad.
It doesn't have to actively hinder you to be bad, but it does have to do very little. It's actually not enough for there to be better options - there are better tracking options than BBQ, that doesn't make it a bad perk. Same with STBFL on Demo; it'll do something, something noticeable, and something desirable. It's just not the best option.
0 -
what do you think is the best 4 perks for demogorgon in descending order? i.e best perk, second best perk, third best perk, 4th best perk.
0 -
Oh, no idea. I'm nowhere near a master Demogorgon player. I can just recognise perks that are perfectly fine on him, and more to the point, I found it interesting how the arguments for the perk being "bad" were supported wholly by reasons why it just wouldn't be optimal.
0 -
With 8 stacks you can 2 tap with demo aswell, m1 and then shred right after i believe. I think ive done it before but i havent played him in a pretty long time.
I dont think its a bad perk on him at all, maybe if you can hit every shred which is easier said then done plus survivors can use the "crouch tech" to avoid his shred.
Not sure if they can always avoid shred like that but they can alot of the time i think.
Example of the "crouch tech" used very frequently on a 1v1 chase with a demo as an example.
0 -
Yes, 8 stacks can very easily turn into insta downs.
There’s a reason many of the top killers in the game run STBFL on demo, and other m2 killers similar to him.
0