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Chucky is broken

StoneWolf
StoneWolf Unconfirmed, Member Posts: 1

Probably my least favorite character to face against. the height and perks with this character give him a huge advantage no matter what survivor perks you have. honestly is ruining the fun in this game and isn't worth wasting my time trying to outrun a toy you cant see or dodge.

Post edited by Rizzo on

Comments

  • Dreamnomad
    Dreamnomad Member Posts: 3,949

    Can we not? Can we just not call for nerfs to stuff literally one day after it is released?

  • IronKnight55
    IronKnight55 Member Posts: 2,957
    edited December 2023

    Well said. I’m not the best survivor player either and he has to work for a down, lol. I really don’t get the complaints about his height either. The only time I find him hard to see (not impossible) is in tall grass but that’s pretty much it.

  • Dhurl421
    Dhurl421 Member Posts: 154

    I 100% agree. While his height gives him an advantage, it just means you have to pay more attention in game which adds a good scare factor. I really think he's the perfect balance of fun and lethal. And how can you get mad with those voicelines he has? I've thoroughly enjoyed my matches against the Chuck, win or lose.

  • burt0r
    burt0r Member Posts: 4,160

    "Oh no, the killer suddenly also has the third person view advantage and it's no longer survivor exclusive. Please nerf!" /S 😂

  • Hunkulese
    Hunkulese Member Posts: 431

    He's only strong because survivors refuse to think about the macro aspects of the game. He's slow and has nothing to help his mobility. Spread out and do gens. If he's not a good at chase, he can't keep up to the speed of the game. One extended chase and he's kind of hooped.

  • Gabe_Soma
    Gabe_Soma Member Posts: 276

    My problem with him is that he's way too small to loop him around many loops/tiles , so the only chance you have is to pre-drop like a bot but this doesn't help much cause he can scamper and hit you right after and get a free injure.

    Moreover I think his S&D it's so buggy and busted expecially with his rope add-on, I've seen many hits that should not have been connected and it's really not fun.

  • H2H
    H2H Member Posts: 753

    The survivor nerfs were tiny and also came coupled with huge basekit buffs, but ok.

  • bjorksnas
    bjorksnas Member Posts: 5,616

    then don't dodge the doll power through it dh is super good against chucky, basically a free health state or a chase reset if they miss anyway

  • moulesfrites
    moulesfrites Member Posts: 84

    Some people are truly pitiful. It's best to ignore them.

  • TheTom20
    TheTom20 Member Posts: 484

    See these kinds of posts every release then people learn an the complaining dies down.

    Seen plenty of Chuckys lose give it time you'll be winning against some yourself

  • jmwjmw27
    jmwjmw27 Member Posts: 436
    edited December 2023

    Survivors are overall much weaker than they were at launch or at almost any time in the past.

    Let's compare survivor-related changes from 2019 (when I started playing, which is probably back far enough for you) to now:

    Survivors:

    + Basekit 10s of endurance and 5% haste off unhook

    + 0.4 second "grace period" to early flashlight saves

    - basekit medkit self-heal efficiency and speed reduced

    - medkit syringe now has a delayed activation and heals one health state, not two

    - styptic agent changed from an instant 1 health state to 5 seconds of endurance

    - flashlight saves from lockers impossible now due to basekit killer blindness immunity when finding hiding survivor

    - basekit generator repair time 80s->90s

    - brand new part 25% progress -> 10% progress (you can argue this is not as bad because the progress can't regress)

    - cannot sabotage trapper traps

    - cannot "99" hooks to sabotage them instantly

    - base medkit charges nerfed as well as base increases self-heal speed, plus charge add-ons nerfed

    - hatch cannot spawn when more than one survivor remains, and requires an animation to open with key

    - many maps have received reworks making them less survivor-sided

    - repair speed debuff for multiple survivors on a generator increased

    - duration of speed boost on hit reduced

    - introduction of endgame collapse


    What "huge basekit buffs" to survivor other than 10 seconds of endurance and the flashlight save change are we talking about again?

    Keep in mind that on average killers also got plenty of basekit buffs from then until now, killers such as Doctor, Legion, Trapper, Clown, Wraith, Pig, Ghostface, etc have been buffed both with add-ons and their powers.

    Plus: all killers got a basekit faster attack cooldown, basekit faster t2 and t3 bloodlust, basekit faster pallet/gen/wall kick.

    I think it's pretty ridiculous to look at this game's history and conclude "DBD devs coddle survivor mains and never nerf them"

This discussion has been closed.