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Hot Take: For the People is useless without Buckle Up

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Comments

  • Dustin
    Dustin Member Posts: 2,330

    For The People isn't a useless perk it's just more situational on its own.

    1. You can transfer the obsession to ruin Killer perks
    2. You can quickly heal someone that is a hook state from death if you need to force the killer to go for you instead if you have less hooks
    3. You can prevent mass slugging and ruin the killers momentum

    Could FTP be buffed? Yeah sure I wouldn't complain. It's certainly not useless though and I feel the issue is all the meta perks that have been meta for years are just too good to pick less consistent perks like FTP. I also feel everyone's expectations for what this perk should do has been raised when they view it with Buckle Up.

    Situational perk? Absolutely. But it's a perk the survivor has full control over when they want to use it assuming they have a health state. I think it's fine as it is and yes I do run the perk. You realistically will never buff this perk to be on the level of most meta perks when it has a downside such as causing broken to the healer.

  • Xendritch
    Xendritch Member Posts: 1,842

    For The People wasn't bad before it was actually quite decent, it just had a lot of risk, someone is a lot less likely to save a teammate if it might result in them going down instead as opposed to what we have now where you can do it for free with very little risk.

    It's low usage before had more to do with people not really caring about randoms than anything regarding it's power level, even in the worst case forcing the pick up on you if you're on zero or one hooks and someone is on death hook is still quite strong in terms of keeping your team in the game.

  • Nos37
    Nos37 Member Posts: 4,142
    edited November 2023

    I don't like running For the People if the other survivors either won't hold still to let me insta-heal them or don't heal me after I'm no longer broken so I can use For the People again.

    I don't like running Resilience if the other survivors desparately gesture me until I let them heal me back to full.

    This is why I enjoy running both perks together. If they insist on healing me up I get For the People back. If they don't, or they dodge my insta-heal, I go sit on a gen with more repair speed.

    Then throw in Vigil to reduce the broken duration and an exhaustion perk to go with Vigil.

    Post edited by Nos37 on
  • zarr
    zarr Member Posts: 1,046

    I'd disagree. For The People can be used perfectly well in various situations to good value. After unhooking to combat someone being tunnelled, to quickly pick up a slug, even in chase if you get the survivor to die behind a pallet or window. We're Gonna Live Forever and Soul Guard also exist.

    I don't think the Buckle Up + FTP combo is as busted as people make it out to be, not seldomly it will just be more or less the same as taking a hit for the survivor, but it definitely has situations where it is busted. And it doesn't really have counterplay. Save The Best For Last helps, at least.

    I think both Buckle Up and FTP will be perfectly fine if they just remove their synergy with each other. If there could be buffs, it's perhaps reducing the Broken timer on FTP.

  • bjorksnas
    bjorksnas Member Posts: 5,754

    Then make it a more interesting perk

    random idea what if the perk also worked like second wind but with a longer broken duration

    For the people

    While healing another survivor press the active ability button to instantly transfer a single health state to the other survivor and this perk becomes active, while this perk is active you become broken until the perk deactivates, after 140/130/120s you are automatically healed 1 health state and the perk deactivates, being put into the dying state deactivates the perk.


    And if thats too much take your pick of can only be used once per match, once per hook state, once until the exit gates are powered ect

    interesting risk reward healing perk

  • Krazzik
    Krazzik Member Posts: 2,475
    edited November 2023

    For the People on it's own has always been strong. It has the potential to allow for some huge plays, but it's one of those perks that kinda requires you to be in a group with survivors who know you have it, and know where to go down etc. In solo queue it's way harder to be able to do that.

    With Buckle Up it does allow you to actually get more reliable value out of it in solo play, which is nice, though I do think the pairing is way too oppressive and too easily puts the killer in a lose-lose situation.

    If the killer wastes a bunch of time in chase and finally downs someone, only for a survivor to run in and use FTP before the killer's attack cooldown even finishes, what is the killer supposed to do? They can't attack either of them without hitting Endurance and giving them a speed boost. The killer hasn't misplayed in that situation but still gets harshly punished in a way that can completely decide a close game. It's just unfair and often uncounterable.

  • ratcoffee
    ratcoffee Member Posts: 1,639

    That was my thread I think 😁

    That would be a cool idea for a rework if the combo continues to be problematic

  • jmwjmw27
    jmwjmw27 Member Posts: 593

    FTP is still okay in a SWF - I use it frequently when playing with friends who have much less hours and get tunneled often. Trying to use it on someone who doesn't know you have it though can be infuriating when they don't hold still. This perk is one of many that would be better if BHVR let you see your teammate's perks either in the lobby or during the loading screen.

  • Akumakaji
    Akumakaji Member Posts: 5,497

    I feel bad everytime I see a killer running Ruin these days and just assume that they returned after a long hiatus and just had it in their loadouts from back then.

    The loss of Ruin was a sad one, but ultimately inconsequential, because there are still other viable perks left.

    People are always so quick to label something "useless", "utterly worthless" or "night inviable" if it doesn't make the cut for the big 6 or 7 most strongest or even broken perks or combos. The game actually has a lot of viable perks, but most people are chained forever to the meta and can't fathom moving outside of it.

    While the desire to play with the strongest toys is relatable, this is ultimately a crutch, much like tunneling, that inflates your MMR beyond your natural limits. It good practise to sometimes try something new and abandon the meta and just play something you never fathomed. Some Killers and survivors can do fine perkless, so playing with one or two non-meta perks won't hurt, but broaden your horizon.

    FTP was a niche perk before the obscene combo with Buckle Up, and Buckle Up was never played because it was a straight D tier perk with nearly zero impact, but there should be other ways to employ this perks instead of just existing in this unhealthy combo.

    Eruption in its late form had to go for similar reasons and I don't mourn its passing. The new Eruption is way less impactful and niche, but it's far from "utterly useless" and you can build around it. Especially since its not met anymore and no-one expects it.

  • WorthlessBeing
    WorthlessBeing Member Posts: 378

    Never thought to use both together. Usually I just run FtP to instant heal someone and heal myself with Inner Healing since I'm a totem hunter.

    Will definitely try it.