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I really don't get no mither
Other then David's Adept and a challenge No Mither is a perk i don't get let's look at it alone with no other perks. It gives you Iron will for free okay okay but why don't I just use Iron will? Or Bite the bullet? Now it allows you to pick yourself up from the ground constantly. Alright Alright no other perks does that but when would the killer keep you on the ground to fully recover at 25% speed increase which is nice but still if the killer realizes that they can insta down and pick you up(remember this is if your just using No Mither). Now while your no longer leave blood pools you still make noise not loudly but still. Now let's give you two killers who basically can just out right remove No mither(aka the effects no longer work on them) Spirit as far as I know most Spirit players have their volume at max surprised they haven't gone deaf yet but there is the killer that thrives on No Mither. Oni you basically are giving him his power just by being injured. Now now settle down I won't be railing on the perk while it is useful for either pallet stun builds with Power struggle, Flip Flop and Plot Twist or Gen builds with Resilience and Deja vu(I think people use it with gen builds?) Alone it isn't to much of a nice perk. Now let's go back to solo perks no combos or anything I'll grab a perk I think everyone has deemed terrible This is not happening. Now before you start thinking that I'm saying "oh both are terrible perks" no I think they both have pros and cons
No mither
Pro: no mither an extra challenge to your game and free pick ups if the killer decides to slug
Con: it basically means a free down for the killer or facing an Oni his power
This is not happening
Pro: This is not happening is useful for players just starting to play the game or nice practice hitting great skill checks because you might be rusty
Con: At higher ranks its not going to be use to often as your going need to try hitting normal skill checks.
Now alone both perks overall aren't to good with the fact of one you need to be injured to use TINH and No mither your probably going to be the killer's number one target. Now the reason why I don't get the point of the perk is simple any time I've played with a team and someone brought No mither usually we end up dead because well that person died off quickly because of No mither. Now would I say the perks needs a nerf or buff? No not in the slightest I just don't like when I go into a match as survivor and realize someone or two people brought no mither because I quickly enter the I know we're going to die feel because of the number matches I've had where we died because of no mither.
Comments
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It’s a meme perk
its like going against a bubba main using the speed limiter addon
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Bingo. Different perks have different purposes. Some are designed to be genuinely useful, others are made to either allow new playstyles or do something different. No Mither definitely falls in the latter category. It gives you a consistent way to activate perks that require you to be injured, or just allows you to run it on its own to make the game harder on yourself. Will it improve your chances of survival? Unlikely. But it does bring variety to the table.
At this point, there's 246 perks in the game (131 for Survivors alone). If you're looking for more useful perks, you can definitely find four that are more your cup of tea. But we also like to make sure there's some options available for people who want to mix things up.
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No mither with old vault speed build and dead hard was fun to use but they killed it
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"others are made to either allow new playstyles or do something different."
I got you, fam. Skadoosh
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I've never really seen No Mither as a meme perk. Cage's perks are meme worthy. No Mither is just bad. There's no reason it should be completely off the table when considering improvements for perks.
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It's annoying for teammates
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I think that it doesn't matter too much if it gets changed, but I wouldn't call the perk fine. You could keep it as a one hit down whilst giving it some other buff to make it more worth using. Giving it reduced scratch marks or something else could improve the perk, whilst keeping it's risk intact.
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Just a random thought, but what if...instead of having the person using no mither be permanently broken, they are instead permanently exposed? Same effect, but it isn't immediately known to the killer at the start of the game.
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Then why does BHVR nerf perks by pick rate instead of going by strength? If it wants variety it should stop nerfing terrible killers and addons/perks since they give different playstyles.
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So why does bhvr kill perks by usage rate instead of strength?
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The only thing I think I like about this perk is the way Americans (and some British people who should know better) keep mispronouncing it.
It's pronounced "no Myther" by the way.
As in "eye" or "my".
If you can loop, I think it might be good for goading a Killer into chasing you for 5 gens. But that's about it.
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I mean it makes sense but how would endurance effects work
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It is a regional way of saying “no matter”, as in it doesn’t matter, correct?
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slap 100% bloodpoint bonus on no mither and see it be a basekit perk for me.
its downside is massive, it strips away your options to make risky plays or trade a hook at all, and you can't get value from free pick up unless you dedicate your entire build to some flip flop power struggle niche and have a duo because killer is for some reason given the info you have the perk.
this is not happening can unironically pair well with hyperfocus. why would you run it over stake out? idk, it can always be a stealth killer, i guess.
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Yeah kind of. It's from the North of England (where David's from). It means to bother, complain or make a fuss.
Like, if someone was pestering you for whatever reason maybe you'd tell them to stop mithering you.
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Ah. I remember like it was like yesterday when I would slap no mither with mft......but yall had to take that away from me. Lol
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reminds me of adrenaline vial... long ago...
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