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Give Pop Goes the Weasel the Autodidact treatment
Have the perk start weak and get stronger over time.
- Gain 1 Token when a generator is completed, up to a maximum of 4
- Each Token grants a stack-able regression bonus for perfoming the damage generator action
0 Tokens: -2.5% regression (Nullifies the base gen kick damage. No damage; just applies regression state)
1 Token: 0% of total progression is removed (Just the 2.5% base gen kick damage)
2 Tokens: 10% of total progression is removed
3 Tokens: 20% of total progression
4 Tokens: 30%
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In most normal matches, 3 gens pop early on, so PGTW will already be at 20% of TOTAL progress.
In matches where the killer's stomping at 5 gens, they get no benefit from PGTW. They don't need it.
Comments
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Backstory for this suggestion: We're getting tunneled and slugged at 5 gens. Killer's snowballing. We almost got a gen done several times, but PGTW kept taking chunks off of it.
Why..?? Being kicked while you're down? The survivors should just give up and go AFK...
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I'd rather leave Pop alone.
Pain Res does everything Pop does but just better and less situational, which I do believe it needs to be toned down instead of Pop.
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You are really asking for 3-gen, don't you?
7 -
Pain Res was reworked so killer actually has a reason to chase different survivors. Why would you nerf that?
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I can understand your reasons but with other regression perks its way too powerful in my opinion.
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i guess, since there is "anti 3-gen" coming soon
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The limited effect is reflective of the power. Recall that it used to be 9/12/15% up to a max of 12 pain res uses. Now its four uses for 25% and then perk deactivates. It is also a scourge hook perk and scourge hook spawn logic is really scuffed. We could tone it down to like 10% but it would have to go back to multiple uses and maybe no longer be limited to scourge hooks.
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So a perk that nobody would use? Lol
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If pop was nerfed, it probably wouldn't have changed that match. We shouldn't just nerf perks, because the killer used it against you one game and won.
6 -
You're right. It likely wouldn't have changed the outcome. But it would have stopped the perk from sucking what little hope we had left. I stopped playing for the rest of the day after that match. Probably would have continued otherwise.
It's not a nerf in most normal cases anyway, as I stated in the suggestion. By defending Pop Goes the Weasel, your comment sounds like "if I can't utterly destroy gen progress at 5 gens with Pop, then it means the perk is being nerfed." 😔
Post edited by Nos37 on0 -
I don't see it as an issue atm. Perks have to remain somewhat strong to be desirable by killers. This one is in a good spot.
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I'd rather see the opposite,as usually killers need slowdown early on,but not late game
1