Should adrenaline be nerfed?
From the killer point of view, there is no counter except for killing everyone before the 5th gen is done, so practically endgame is destroyed by that perk. But if you wanna ensure to kill everyone before 5th gen is done, you either tunnel or slug. And then every survivor will complain and you feel bad.
Also I do not understand why the killer gets even more of a disadvantage, when the survivors are already stronger and repair all 5 gens. Against a strong swf, where every single one will have that perk equipped, you can no longer do anything, but do the walk of shame to the exit gates and get t-bagged at. That is no good feeling at all.
Maybe I am missing something, maybe there is a counter or at least something that makes you feel less of a douche in these situations.
Comments
-
Wesker’s perk Terminus counters adrenaline
5 -
From the wiki: "However, due to latency issues, it possible for Terminus to activate too late to prevent Adrenaline's healing effect from the Survivor's POV."
2 -
That was a bug with the perk that got fixed
terminus still works against adrenaline
9 -
A perk that you can only use once and only in endgame
But that logic, noed should also get nerfed
6 -
It’s a high risk and reward perks. I love adrenaline, but it’s 1 perk that only does 1 thing if you make it that long. No nerfs are necessary to it.
Don’t feel bad tunneling, your number one goal is to kill survivors lol. The easiest counter to this clutch perk, is to kill them before they can use it IMO.
Maybe use 1 killer end game perk, NOED, BW, NWO. Something to give you a counter to a perk being used by 20-30% of all survivors, need to Adapt to the ever changing meta.
0 -
Adrenaline is a very strong perk.is that bad? No. Strong perks are fine.as a killer main it feels terrible to see 3 adrenaline's prock at the same time. I imagine the same could be said from the survivors when pain reso or pop hits the same gen three times. Strong perks are fine and dont need nerfed as long as they don't push into op game breaking and I don't think adrenaline does that.
3 -
Uncounterable seems like an excuse for many Survivor Nerfs. Made for This was uncounterable. Buckle Up and For The People uncounterable. Background Player is uncounterable. Adrenaline Uncounterable. Maybe Skill Issue?
5 -
reducing the sprint it gives to 3 seconds instead of 5 could be a great start.
gaining a free health state is already poweful , but the sprint holy f , is just terrible for low tier killers.
1 -
Only thing I would change/fix is healing on hook.
1 -
You can prevent NOED to activate without any perks, but cleansing 5 totems. Pretty different thing.
1 -
If you can counter something with only 1 perk (which comes with a paid DLC), then it is basicly yeah, uncounterable.
0 -
It was nerfed, so yeah...
2 -
It was on the previous shrine tho
0 -
The only nerf adrenaline needs is to not wake survivors up against Freddy. Because like...come on
13 -
I completly agree. Freddy is already horribly weak :D
But I would be glad to see that if you on hook, you will not get a healthstate. It is just too strong nowdays.
0 -
Taking out the last remaining eff you Freddy and only you Freddy part yes absolutely, long overdue.
End game perks should be badass and darn-near OP I think, especially the one time use ones. The whole match you're down a perk, and may never get to use it. With healing much harder now so it's often ignored, such a perk doubles down on doing the gens, hopefully a lesson for solos to learn more.
As a surv I do believe any form of NOED does feel cheap, but yeah do bones, and when it hits ummm do bones.
0 -
The activation requirement for Adrenaline is 5 completed generators, which is the steepest requirement in the game. If it did anything less than it currently does, it wouldn't be worth playing a match with only 3 perks. Except the Freddy thing, that's just dumb and should be removed.
2