We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

sprint burst and lithe are everywhere

Survivors are not healing anymore. Everyone are tunnelling generators. They are hearing your terror radius and starting run away. You chase them, other generators will repair so fast. You leave, they will back and repair generator again.

Meg and Feng perks are not fun for killers.

Exhaustion perks are so strong. Why only nerf for killers? Why no nerf for survivors?

«13

Comments

  • lithe and sprint burst perks are giving free health state to survivor, they are running away before chase starts. if you follow them, you will waste good time. generators are so fast, chases should be fast too for counter them but those perks makes chase longer.

  • they give you free health state and survivors are not healing because they are safe with exhaustion perks. they know they can run to shack before chase starts. they can run to safe loops with exhaustion perks. survivors are so safe with exhaustion perks.

    why heal when you are safe? they will repair generators even faster. that is broken.

  • pizzavessel15
    pizzavessel15 Member Posts: 534

    honestly better than dh or mft. its boring af tho

  • Halloulle
    Halloulle Member Posts: 1,351
    edited December 2023

    survivors can't "tunnel" a gen - not the same way a killer can tunnel a survivor at least. And that's the comparison we're making here, no? They can stack up three people on a gen... but contrary to killer, where stacking three hooks on one survivor is the most efficient way to go, if you're somewhat competent in chase and can actually down the survivor and put them on a hook in time, that is, survivors stacking a gen is the least efficient way of doing gens (except in a three gen scenario where they're stacking the crucial gen to get it out of the way). Plus, there's that whole point where survivors don't complain about tunneling because it's efficient but because it basically completely denies four players a full game experience; the one who's tunneled doesn't really get to play the majority of the match and the other three start out playing M1 simulator, followed by punching bag simulator.

    Plus, as others have mentioned, depending on what peeves you about exhaustion perks, killers do have a number of options to counter them. - Mindbreaker(/Fearmonger) is one of the ones I like when I get a bit fed up with SB-prerunning or the good old walk-first-then-run. Yes, if they have their exhaustion recovered it helps them time SB perfectly and to keep Lithe for another vault - but it will keep them from recovering their exhaustion. And you can use their pre-running habits: Scare them off the gen, don't bother to actually chase; they have used SB anyway. Scare another one off a gen and then go back to the first one; given your description they have returned to their gen. But this time without SB. There you go, easy hit. (And that's assuming Lithe and SB would lead to so much chase time extension that commiting to a surv, who has one of those perks equipped, would actually mean throwing the game/be equivalent to overcommitting.)

    As for the survivor perspective it's really easy: Atm everything in the game tells you "lol, just don't get hit bro - ez". Between Proxy-camping, tunneling, Painres-Pop being omnipresent and healing taking ages as is, topped with Mangled/Hemorrhage in various shapes and forms, there's just very little else the vast, vast majority of survivors* can do when they don't want to count on the killer messing up colossally or deciding to go out of their way to two hook everyone before killing the first surv.

    \*I feel compelled to point out that things might look a little different for e.g. Hens and frens or guys like Ayrun or JRM (and others on their level) when they're not goofing around but actually trying and hard and sweating. Then again, as survivor they're imo more or less comparable to a sweating Alf or Zaka or Knightlight playing Nurse, Wesker or Blight or whatever they like to sweat and stomp with in pubs. And since those guys stomp both as surv and as killer in pubs it's more of a player / pubs(aka MMR) thing than a surv-killer thing.

  • BooperDooper
    BooperDooper Member Posts: 275
    edited December 2023

    Tunneling seems to be at its peak so survivors are having to just do gens as fast as possible in order to escape. But then on the flip side killers are having to tunnel because survivors are doing gens so fast... It's an endless cycle.

    Also these two perks are completely fine. And survivors have indeed had nerfs just like killers, killers gets buffs, survivors get buffs, it's not a one sided thing in terms of perk buffs and nerfs.... You say no survivor nerf but MFT which is argueably the strongest exhaustion perk got nerfed...

  • egg_
    egg_ Member Posts: 1,933
    edited December 2023

    Healing has been nerfed to the ground and yet self healing is still too strong

    Medkits need to be nerfed more

  • Astel
    Astel Member Posts: 658

    Yeah ppl will look at this post and say "See I told you killer mains will complain about Sb and Lithe soon" by just looking at this single post, as pretending like OP is representing all the killer players of the world.

  • just_one_player
    just_one_player Member Posts: 148

    Fearmonger/Mindbreaker completely negates the frequent use of SB and Lithe, plus there are several killer powers that also easily overcome these perks.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,437

    Mine too. Looks like, smells like, tastes like... Hmm...

  • NekoGamerX
    NekoGamerX Member Posts: 5,298

    I don't even like Exhaustion Perks as a survivor.

  • Atsuka_Anarchy
    Atsuka_Anarchy Member Posts: 385

    And here I am with my Nea still using Balanced Landing.😑

  • bjorksnas
    bjorksnas Member Posts: 5,688

    Play stronger killers, if you find people slamming gens and not healing then find killers that punish them for it. Oni, spirit, dredge all love injured survivors, and you can always just play blight / nurse


    If stronger killers isn't an option then use perks that counteract survivors doing gens like pop, pain res, and gridlock (this one is my favorite), or perks like ruin to get a bit of extra time for corralling survivors off gens

  • Cypherius
    Cypherius Member Posts: 143

    Perks that modify your terror radius or give undetectable are great against people that refuse to heal. And they don't have MFT to bail them out anymore (a survivor perk that got nerfed recently). There are balancing issues in this game but Lithe and SB are fine.

    This is just confirmation bias. One random person complaining does not prove that killer players are out to get lithe and SB. If you where right there would be a lot more complaints like this and more people agreeing with them.

  • Akumakaji
    Akumakaji Member Posts: 5,478

    Oof, thats rough. Someone, please make this a short animation spoof of "A Christmas Carol" with Trapper as the MC. "A Very Foggy Christmas". He then wakes up in his bed in the cowshed, drenched in blood and unhooks a Dwight next match, who had SB away.

  • egg_
    egg_ Member Posts: 1,933

    No, I'm saying that they're still too strong: you can still actively get two full self heals without dedicating a single perk for item consumption + syringes are still a thing which has no place in a balanced game