My ambitious basement rework idea

RFSa09
RFSa09 Member Posts: 1,017
edited December 2023 in Feedback and Suggestions

THE BASEMENT

image.png


The basement is a way for killers to punish survivors for making serious mistakes, being basically a gold mine for Set UP and Insta Down killers (trapper, hillbilly, Shape, hag, cannibal, Freddy, etc etc etc), but, in a certain way, it is extremely risky to use them, as it takes a lot of preparation time and RNG


Survivors have no reason to go to the basement, it's risky, there's nothing interesting and it could lead to their deaths


my rework idea plans to make it more interactive and interesting for both sides


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


General changes to the basement:


The size of the basement will increase to support the following recommendations:


  • 6 lockers will be spread across each corner of the basement
  • 4 hooks will remain in the center of the basement


  • there´s a chance to 1 of the 8 generators spawn inside the basement, all four survivors can work on it at the same time


f8650c921c41e825455ce81626e02c71285a5fdb.png
  • Inside the basement, weaker versions of 2 generic tiles with pallets or windows will spawn (like C-walls, LT walls etc etc etc) so survivors will be able to actually survive for a bit inside of it if they´re getting chased
images.jpeg


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Basement features for survivors:


  • Inside the basement, 2 chests will spawn, both chests guarantee an item of rare or very rare rarity with at least 1 addon for them
Sem título.jpeg
  • All the survivors can see the aura of survivors inside the basement

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Basement features for killers:


  • Inside the basement, the entity will give the killer a total of 2 bear traps that can only be used inside of it (for every killer)
trapper_beartrap_927d0a6cfa.png
  • Inside the basement, survivors will suffer from the oblivious status effect


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Basement offerings:


Killers and survivors will have offerings that they can use to manipulate the basement's state, location, features and etc.


Brown offerings:

  • increases the chances of the basement spawns in the killer´s shack by 100% (both)
  • increases the chances of the basement spawns in the main building by 100% (both)

Yellow offerings:

  • removes 1 chest from the basement (killers - secret)
  • removes 1 bear trap from the basement (survivors - can´t stack - secret)

Green offerings:

  • decreases the chances of a generator spawns in the basement by 100% (both)
  • increases the chances of a generator spawns in the basement by 100% (both)

Purple offerings:

  • removes 2 chests from the basement (killers - secret)
  • removes 2 bear traps from the basement (survivors - can´t stack - secret)
  • removes 1 hook from the basement (survivors - secret)

Iridescent offerings:

  • 1 survivor will spawn inside the basement (killers - secret)
  • removes 1 tile from the basement (killers - secret)
  • increases the amount of bear traps from 2 to 3 (killers - secrets)


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



remember: I'm not a game designer / game dev, this is just an idea from a person who likes the game, it could be bad, or it could be good, I don't know what that would be like in game, but it looks cool imo

Post edited by RFSa09 on

Comments