Ormond Rework?
Is it?
Comments
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I am feeling like BHVR is gonna gut this map like how they did to Borgo aka Big Dead Zone.
Red Forest is also terrible after rework, gens are spawning so close to each other.
I don't know who asked rework for this map when people are begging reworks for Saloon, Springwood and Garden of Joy.
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Well, I don't expect much from this if it is real Ormond rework. And wasn't it Swamp map that was in rework priority?
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Swamp will get visual rework. This is balance rework for Ormond.
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Looks like the big rock is gone. This is the side with the long rock. If that's the only thing that changed.. then it's pointless.
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Maybe they add snow skulls and snowman to this map permanently
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From what I can tell, it's probs gonna be a size reduction. That long boulder in front of the main entrance has been shortened significantly, by the look of it.
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Why Ormond of all maps? I know Ormond isn't the most balanced map but honestly it's not quite so bad.
Can't wait for another map to be better for killers overall but also boring and terrible to play on for Billy.
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Again?
Didn't they already change Ormond? If I am not mistaken the tiles we have now are not the same tiles original Ormond had.
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If there’s going to be an anti 3 gen mechanic, then most of the maps need to get rebalanced, right?
If people are expecting for BHVR to stop generators from spawning too close together, then they should also stop generators from spawning too far apart, and smaller maps make la that easier to do.
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I don't care about the visual updates as long as they remove the awful destructible walls that increase the number of loops available to survivors when destroyed, shrink the large map, and normalize the spacing of the generators.
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Not the map we all wanted to change, but I glad if size will be reduced slightly and few loops will be more safe.
Windowsfield, Springwood and Hawkins should be next.
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I didn't really think Ormond needed changes.
It's already got deadzones, not sure what else they could add.
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Just based on this image alone it sorta just seems like they moved some stuff around because, based on the distant hook on the left, it sorta seems like the map is still stretching out to where it currently does-
Also I'm not sure if I'm just crazy or does it seem like there's a decent amount of distant fog in the map? Because I don't really remember ever seeing much of any fog in the map before.
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Thy have started to make smaller ‚balance changes‘ to maps now. All maps released before Dead Dawg got their ‚Realm Beyond‘ graphical reworks now except for Swamp.
Ormond also got some changes in between, some tiles don’t spawn anymore (eg the hill with that tower structure)
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All maps released before Dead Dawg got their ‚Realm Beyond‘ graphical reworks now
Reading this feels like being stabbed in the heart, ngl.
Still, Ormond did indeed get changed in-between. I remember the OG Ormond's layout, and it was different.
I wonder what will happen to it this time.
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I agree.
I dont think that Ormond needs any changes. Maybe they add another variant of it (like they did with the MacMillan-Maps), but the map itself is not really problematic or one-sided for either side IMO.
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Knowing BHVR they are just going to take what is one of the most balanced maps in the game and make it smaller and likely less balanced. Its a large map sure but it is balanced by its large deadzones and easy visibility. Killers just need to be strategic on it and know that if they are a low mobility killer they need to write off some corner gens to reduce the patrol area while also taking full advantage of large deadzones that are made.
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And that’s exactly the problem with the map. If there’s going to be anti-3 gen, that will punish killers for “writing off” the corner gens, then the map shouldn’t have any corner gens that are so far away that they should be “written off”.
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I remember when the wall had a bug where you could climb up it and I thought it was intentional tbh
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Feels chilly? Either they add warmth (shelter) a different building variant, or the building is gutted so it'll feel more chilly 😅
Id hedge bets towards a new map / variant for Ormond.
Post edited by SMitchell8 on0 -
Deadzones don't really matter when the survivors can see the killer coming from a mile away. They have plenty of time to pre run. The visibility of the map helps the survivors more than the killer. Especially if its a stealth killer.
And a map being so big that you are encouraged to ignore huge parts of it is not balanced. This issue is going to become even worse once the 3 gen nerf drops.
There are quite a few maps that are worse than Ormond but i would not call it balanced.
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Honestly surprised Ormond feels like one of the most balanced maps to me as killer player. Interested to see what they will do anyways.
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More deadzones.
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Not even going to dignify that
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That's what we've been waiting for!
FINALLY!
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What makes it even worse is the fact that, before the huge map reworks, there was one patch where they were trying to adjust the stronger windows in the game without turning the maps into complete deadzones.
Trying to find that sweet spot of balance, you know?
But it doesn't seem they want to go in that direction anymore. Now it is either full deadzone or maps like The Game and Garden of Joy.
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What maps are you guys talking about? Temple of Purgation and Rancid Abattoir fit in your examples, these two maps are just one big deadzones with shack, but it's literally two maps.
Eyrie is still pallet heaven, Mother's Dwelling is pretty balanced in terms of loops, Borgo now is one of the most balanced maps in the game imo, same as Cowshed. All new Macmillans are pretty good too. Garden of... you know yourself.
So what is this drama about?
Daaaaamn that's why it's one of the most popular offerings in my games through years, especially after Borgo's nerf. Survivors just want to have balanced map, right.
But, to be fair, survivors love it because of big size and excellent visibility across it, so you pretty much always know where killer is. But on a half of loops it's easy to get a hit on dropped pallet. It's heaven for ranged killers (if they have a really good chases, because it's impossible to control this map on 4,4) and killers with mobility. Otherwise it's a really hard map for killers, especially stealth ones.
Post edited by EQWashu on7 -
Because focusing on changing Pyramid Head and Freddys addons instead would make too much sense. Better to fix what is not broken..
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It's just my opinion.
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It's because of the main building, not the actual loops.
I don't know that you were around for the original map adjustments. I'm not sure there's many left that were around then
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Yes, it‘s sad that they can‘t just find a good way. Right now almost all of my rounds as killer are 4Ks and as survivor the same.
Garden of joy has huge deadzones outside of main and shack. I played some rounds there today and outside of those I found nothing. Maybe just Rng.
The game might be annoying, but it‘s a fair map. I really like the map and once you got a lot of the pallets the whole map is a free kill. The problem is only the time it takes to get rid of the pallets. I hope they plan to make rounds last longer than 5-7min in the future, but all maps get balanced around 5min right now and free kills. Just sad.
I would be happy if they stop making maps the strongest killer tool. Instead they should focus more one their ability’s to be good and mindgames.
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The only map I was totally agree with. No need to change imo.
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Can they make it dark again? It was so much better
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If Rancid Abattoir and the first reworked Borgo are anything to go by, there will be 8 pallets and more deadzones
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I mean the map is extremely easy to split gens on. If the killer doesn't have the ability to deal with that fact it's extremely rough for them.
Maps definitely leaning towards survivors side. It's no garden but it's up there no doubt.
Now that cold wind maps got gutted into hard killer sided on a few of them, the few problematic maps are likely being looked at, at least for killer. You know midwich will never change because it would require extreme maps changes, not just size and shape.
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Yeah, but if I look at a Map like Rancid Abattoir, which was totally fine before and got changed into being really killer-sided, I dont have much hope for a potential Ormond-Rework. It will probably just include lots of Deadzones.
The MacMillan-Additions were also mostly bad. Again, a Realm where nobody complained about it.
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Please just put a hook on the 2nd floor of the main building. It badly needs it, I hate survivors going up there with Boil Over and Unbreakable in that one little sideroom where it can be impossible to reach a hook in time.
Add a hook to the school basement of Badham too, had a match there recently where it was a TTV SWF using that build and all running to the basement whenever I started chase with them. Had to slug them all to death, it was a miserable experience.
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Saloon doesn't need a rework. It's one of the best maps BHVR has put out.
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As far as I know, it was a horrible map before it got changed.
Wasn't it tied with cowshed for the worst of the worst?
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They should add sand pile in Eyrie so I can throw sand at killers
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That would also be cool
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I disagree. Map is so small and outside of main building, loops are terrible bad. It had one of the highest kill rates, i don't know how this map is good
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1) There’s so much visibility on this map, that SWFs will use voice comms to warn each other where the killer is.
2) Head On SWFs really like this map, because there are lockers in narrow places, so the killer can’t realistically follow a survivor and avoid being too close to a locker.
3) Boil Over SWFs really like this map, because if someone gets knocked down in the saloon’s 2nd floor side room, then it’s an absolute nightmare for a killer to get them on a hook.
TD;LR Surprise! The map is miserable for killers because of SWFs using voice comms for extra game advantages.
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I agree completely, my friend.
There is a reason why I say map design has reached its peak a long time ago. What we are seeing now, in my honest opinion, are bad changes happening again and again.
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That means nothing when the loops are all bad.
Head On isn't a viable perk.
Boil Over, whilst extremely aggravating, isn't a viable perk.
Surprise! You should never lose on this map as Killer. There's a reason they give it to Killers like Wraith in comp. It's extremely Killer-sided.
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Uhhh, no.
Also this:
This I really disagree with, my friend. Saloon I think is awful.
My least favorite map in the entire game.
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So why this map has one of the highest kill rates then?
Maybe not everyone are performing bad on this map.
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If it means the map gets more variety so the gens don't spawn in near enough the exact same places then fine.
Also, can it be made night time again?
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What do you dislike? I love to play it as Trapper. One of the last maps with good grass.
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