Survivors giving up against Skull Merchant is a huge problem, it's time to revert the rework.

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I mained Skull Merchant before her rework and it wasn't this bad then. 4/5 games have someone who either DCs, leading to everyone else DCing, or gives up on first hook, or doesn't even give a chase and instantly runs to a hook and points at it. It is genuinely impossible to play Skull Merchant because of how much people hate her, please revert this rework, it's obviously a failure, people hate her more now than they did before. I actually got a ton of compliments from people pre rework saying they actually had a decent time against me, they always said they hated the Killer but could respect someone who actually chased, that obviously doesn't happen anymore. Her rework has clearly made Survivors hate her even more than before, and playing her is nearly impossible.

With the new gen kick changes coming her 3 genning won't really exist anymore anyway.

Comments

  • Krazzik
    Krazzik Member Posts: 2,417
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    Even with the new changes to kicking gens I don't think it's a good idea to bring old SM back, she had huge issues and those issues would still exist now.

  • RFSa09
    RFSa09 Member Posts: 647
    edited January 8
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    no, her old version was so bad, worse than freddy


    ok lemme explain, she had a really bad stealth, bad mobility, her drones was just, you know, almost useless, it only worked for 3gen literally, only afk survivors get the exposed status effect, like, at least freddy works

  • pigslittlepet
    pigslittlepet Member Posts: 434
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    Skull merchant dcs aren't a problem with her playstyle. It's the fact the community hates her too much. They hated her 3 gen playstyle (and rightly so) but the dcs stay no matter the playstyle. I have become a sm main since the rework and I play her with full chase and drones for stealth for first hit. I don't camp gens or hooks unless the game state calls for it but I still get dcs all the time. Every other game isn't that uncommon. The other day I had 4 games in a row with dcs. The problem isn't her playstyle it's her perception.

  • Devil_hit11
    Devil_hit11 Member Posts: 7,352
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    no. survivor finally can stop whining about skull merchant 3 gen's. survivor don't have excuse now to d/c. it is pure entitlement if they d/c after 3 gen changes go through.

  • JudithMorel
    JudithMorel Member Posts: 562
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    i dont think old sm should come back, BUT i wouldnt be mad if they deleted her from the game or completely reworked her from the ground up and gave her a new power thats less annoying.

  • Venusa
    Venusa Member Posts: 1,469
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    Why is it always the Skull Merchant players who want to force the Survivors to play with them?🤔

  • Orthane
    Orthane Member Posts: 397
    edited January 8
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    Um, because I want to play the game with the Killer I enjoy? Why do Survivors who use Bully squads want to force the Killer to play with them?

  • Orthane
    Orthane Member Posts: 397
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    Okay, but Survivors also have things some Killer players hate playing against and find unfun, doesn't mean they should just afk or DC the second someone Head-Ons them or Flashlight saves

  • alienbb
    alienbb Member Posts: 8
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    Tell me you never faced 10 skull merchants in a row before her rework without telling me you never faced 10 skull merchants in a row.

    I'm talking ultimate 3 genning. I'm talking about killers power tripping, slugging, tunneling no matter what. Every. Single. Match.

    Every match against a skull merchant played out the exact same and survivors DC'd FOR A REASON.

    I made 2 posts because that's how hard you are tripping.

  • Venusa
    Venusa Member Posts: 1,469
    edited January 8
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    Earlier you started talking about "bully" squads and now you're talking about head-on and flashlights... Pick a topic. Is this about SM or "toxic" survivors?

    Your answer to everything I've said this far has been "but survivors do this"... I don't think it's productive or related to the topic at all and it's only giving us vs. them energy.

  • Orthane
    Orthane Member Posts: 397
    edited January 8
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    I'm not saying "But Survivors do this" my point was that just because you find something unfun doesn't mean you should just stop playing or instantly give up, that's my point. The only time I think this is actually okay to do is if the Killer is holding the game hostage or just mega slugging everyone and not hooking.

  • Orthane
    Orthane Member Posts: 397
    edited January 9
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    Right but they're fixing 3 genning effectively so this playstyle wouldn't be a thing anymore. I feel like if they pushed through the gen kick changes they never would have had to rework Skull Merchant in the first place.

    Post edited by BoxGhost on
  • hermitkermit
    hermitkermit Member Posts: 255
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    I think it's the reputation that SM has obtained which makes people DC because even though this "3 gen solution" is changing the game, the players who played SM that way did not change. They were willing to do whatever it took to win, even if it meant just camping a 3 gen and slugging. I don't think it's great to put certain killers or survivors in boxes per say, but there are common playstyles associated with each. And some people don't want to play with someone that would draw the game out like that and make it as unfun as possible for a 4k. I'm not justifying just giving up instantly cause it's bad for game health, but just cause one aspect people hated about SM might possibly be changed doesn't mean that the player base who used that method has changed. I do wish you luck in the fog though.

  • TheTom20
    TheTom20 Member Posts: 421
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    People are giving up left right an centre to pretty much any an every killer sadly i don't understand it

  • Venusa
    Venusa Member Posts: 1,469
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    "The only time I think this is actually okay to do is if the Killer is holding the game hostage or just mega slugging everyone and not hooking."

    And this was exactly how majority of Skull Merchants were playing LOL? Understandably people didn't have the time to wait and see if you were a normal Killer or a 3-Gen Merchant after some time and started giving up.

  • Caiman
    Caiman Member Posts: 2,381
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    "people hate her more now than they did before" is pure fiction. Old Skull Merchant was one of the worst killers ever designed and with all the flaws of current Skull Merchant, she's still an improvement by comparison.

  • UndeddJester
    UndeddJester Member Posts: 2,608
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    As someone who wasn't around long enough/experienced enough to develop hatred for Skull Merchant at her time of release, and thus have no bias towards/for her, I do find the hate she gets laughable at times. It's like I've listened to the talking points around her, and I understand why the bias is there, but I find people's inability to acknowledge their bias quite unbelievable at times.

    There are other killers/set ups/strategies/things in general that I've found waaaaaaaaaay more annoying to face than modern Skull Merchant: -

    • Agitation, Iron Grasp, Insidious Bubba in basement before AFC.
    • Sloppy Butcher, Nurse's Calling hit and run/tunnel Wraith.
    • Thanataphobia hit and run/tunnel Legion.
    • Face the Darkness guaranteed head pop Pig.
    • Pinhead with your average SoloQ team where no one understands how the damned box works.
    • Impossible Skill check Doctor.
    • Anyone cracked and going maximum sweat on Spirit, Nurse or Blight.

    Like on the list of stuff that frustrates me, Skull Merchant largely seems kinda small potatoes tbh. I think her kit has a little too much in it, it's unclear what is in effect when and how to compensate, but other than that, I'm still waiting to have 1 of these horror games that everyone is talking about... honestly I get way more annoyed at all the survivors giving up immediately over anything any Skull Merchant has done.

  • Tits
    Tits Member Posts: 109
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    The entire controversy started because of how bad the old version was to both sides. This version is only slightly better. I don't give up against a skull merchant because i like her. But so many of them tunnel right off the hook that ive come to think wesker/skull merchant = tunneler. And I don't see a point in playing with tunnelers.

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,109
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    I hope they do with Skull Merchant the same thing they're doing with Sadako: revert the rework, but fine tune certain elements. Current Skull Merchant sucks to go against, because you can go from healthy to broken very fast, if you had been scanned by drones 2 times previously. It's not really about skill.

    The old Skull Merchant was more interesting. You had to strategize to get that exposed status effect.

  • UndeddJester
    UndeddJester Member Posts: 2,608
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    The main thing I don't want back is the AOE auto detect zone on an active drone personally, the dodging beams approach is far more interesting to play around, use, and navigate against.

    Other areas of her kit are fine to be on the table, but an unavoidable AOE that you must disarm while guaranteed detected has nothing interesting about it.

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,109
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    I REALLY loved the aesthetics of the AOE. It was really cool.

  • Emoba
    Emoba Member, Alpha Surveyor Posts: 514
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    They're both awfully designed and miserable to play against, don't delude yourself.