Save the Best for Last Update Issue

roundpitt
roundpitt Member Posts: 578
edited January 9 in Feedback and Suggestions

Save the Best for Last

This Perk indirectly became stronger when the successful basic attack cooldown was reduced some time ago. Certain Killers can also circumvent the downside by using their special attack to injure the Obsession. To tone it down and make it more consistent across all Killers, we have made the following changes:

  • Each Token grants a stackable 4% decreased successful basic attack cooldown (was 5%).
  • 2 tokens are lost when the Obsession loses a health state by any means (was basic attacks).


With these changes Save the Best for Last can be hard countered if the obsession has Plot Twist.

It will enable survivors to remove all stacks from a safe location, far from the killer. There will be nothing the killer can do to stop this from happening. Most killers will likely report this as a bug because they will see their stacks dropping, but won’t immediately understand why. This is obviously a bad experience for any killer players who get hit with it as it would negate their build entirely with nothing for them to do to stop it.

I agree that STBFL needs a tweak, but making the perk a non-option is not a solution.

Further, if you aren’t aware, there are perks that let you increase your chances of being the obsession significantly. So teams can build their load outs in order to take advantage of this.

Comments

  • UndeddJester
    UndeddJester Member Posts: 3,254
    edited January 9

    If this is the change they want to make, they should make it basic and special attacks, and just reuse the coding from Play With Your Food stacks. Literally achieves their goal with none of the exploits.

  • roundpitt
    roundpitt Member Posts: 578
    edited January 9

    This would work. Or make it not give stacks on endurance hits. The whole reason it’s a problem now is because you can use it to eat through the basekit endurance and tunnel people out of the game. Their solution didn’t even solve that.

    If we keep it how it’s outlined now.. how I see this playing out is; at low MMR StBfL will continue to be a problem. But at high MMR, it won’t be something you can even add to your build. So it would have one use, ruining the game for new players…

    Post edited by roundpitt on
  • Thavus
    Thavus Member Posts: 22

    Lol they banned him.

  • Predated
    Predated Member Posts: 2,976

    "With these changes Save the Best for Last can be hard countered if the obsession has Plot Twist.

    It will enable survivors to remove all stacks from a safe location, far from the killer."

    All stacks, from a perk that can be used twice a game...

    They realize this is possible by bodyblocking the killer carrying a survivor while using No Mither already, right?

  • Thavus
    Thavus Member Posts: 22

    would the killer hook you in that case? Sounds like a juicy free kill and lots of value from the perk

  • Predated
    Predated Member Posts: 2,976

    You'd be surprised how often I managed to do this. Let them pick up the survivor, run in their face and they down you instantly

  • VomitMommy
    VomitMommy Member Posts: 2,257

    Imagine trying STBFL as a Trapper :D

  • PastaSauce
    PastaSauce Unconfirmed, Member Posts: 15

    That doesn't work at all. If you lose 2 stacks with every basic and special attack and gain 1 stack by hitting a non-obsession, then you will be stuck at 1 token because you have to use a basic attack to hit a survivor in the first place. That means you're at 1 token, start a basic attack costing you 2 tokens taking you to 0 tokens, land a basic attack on a survivor taking you up to 1 token, repeat. It also means missed attacks would cost tokens. I'm sorry but the code for PWYF is not even slightly applicable here.

  • UndeddJester
    UndeddJester Member Posts: 3,254
    edited January 9

    You misunderstood my guy. Sorry I didn't make it clearer.

    I mean hitting the obsession works like Play With Your Food. As it stands, it is whenever the Obsession loses a health state, which means Plot Twist and FTP denies the STBFL stack... pretty BS. Instead make it so hitting the Obsession with Basic Attacks and Special Attacks should be the condition.

    However its not that simple, as some things are special attacks, but are not actually attacks... things like Trapper traps, Vile Purge on Plague and Add-On kills from Myers. PWYF aĺready makes this distinction, so my suggestion is reuse the code for PWYF to determine what is and isn't a special attack to damage the obsession.

    There is a nice list here:

    Weirdly Pinhead's damaging chain add-on doesn't count for losing a stack of PWYF... which seems wrong to me... but hey ho... 🤔

  • PastaSauce
    PastaSauce Unconfirmed, Member Posts: 15
    edited January 9

    I mean clearly their goal here wasn't to make it so STBFL isn't useful for tunneling. If they wanted to do that they could have just made it that hits against endurance cause normal recovery animation. But this wasn't their goal at all, and i don't understand why you seem to think that was their goal when they openly stated what the point of STBFL changes were, and there is absolutely no way you could possibly misconstrue their statements as them trying to make STBFL useless for tunneling.

    Their publicly stated goal with these changes is to make it so you didn't have a scenario where STBFL behaves completely differently based on which killer you run it with. Their other goal was to tune it down just a tiny bit. The real issue here is that in their attempt to make it more even across killers, they seemingly opened a huge gaping exploit to completely counter it, and even worse it's an exploit that is super easy for SWFs specifically. It's also possible they just worded the update badly and the way they actually implemented it this exploit doesn't work.