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Xenomorph

MalekithHatesSnow
MalekithHatesSnow Member Posts: 253
edited January 2024 in Feedback and Suggestions

The Xenomorph was the most disappointing chapter I think in the history of this game no one plays him because you constantly get your ability removed because of turrets and missing has the same cooldown as hitting so going for risky tails aren't even worth it. What a shame.

Post edited by Rizzo on

Comments

  • edgarpoop
    edgarpoop Member Posts: 8,482

    Really bland power. The tunnels are cool, but they're kind of boring outside of that. And every match is a turret breaking simulator against good survivors. Felt like they could have done more with the power but got extremely sidetracked by the turrets and tunnels.

  • fussy
    fussy Member Posts: 1,738

    You can add here absurd hitbox of tail, which can get stuck about the air. Such a cool potential give hits in tiny holes like Slinger does, but they mess up even here.

  • Caiman
    Caiman Member Posts: 2,960

    Crawler Mode forcing your perspective so low is really disorienting, and on console, attacking with his tail feels really difficult and unreliable. I love Alien, I loved that Xenomorph was added to the game, but he doesn't feel fun to play. He feels like a struggle. So disappointing, and right after the disappointment that was Singularity too.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    I wouldn't go so far as to say it's the most disappointing Killer, because Killers such as Skull Merchant and Freddy are a thing.

    However, it did feel a little underwhelming, especially for a Chapter that should have been huge.

    The good thing is we got Ellen Ripley with some fun Perks and a new status effect to use against Killers, but when a Survivor outclasses the Killer there is a bit of an issue.

    I still find it fun to face the Xenomorph, and there are worse Killers, but yeah in the grand scheme of things this monster was a little let down.

  • GeneralV
    GeneralV Member Posts: 11,742

    I'm still convinced Xeno should have been a stealth killer, because that would be far better than a generic anti-loop attack that is, in fact, extremely unfun to go against.

  • MalekithHatesSnow
    MalekithHatesSnow Member Posts: 253
    edited January 2024

    I mean SM is original no one was really excited for her people wanted Xenomorph to be in for years and we finally get a...m2 at animation lock killer with a teleport...hooray!

  • Vanishlord
    Vanishlord Member Posts: 555

    Agreed!! It would fit the theme perfectly as they sneak up on their prey.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,111

    Cool design. But yes I was a little disappointed. Xeno feels like a rehash combo of previous killers.

  • UndeddJester
    UndeddJester Member Posts: 3,554

    Was similary suprised by this thread. Generally the reception of Xeno was pretty good at the time. Since Xeno got launched, Wesker has taken quite a big dip in regularity of play for quite an extended period of time... so I'm not convinced myself.

    What killed Xenos momentum was 2 pretty bad bugs back to back: -

    • No slowdown applied on tail miss, making it impossible to loop, and extremely frustrating for survivors.
    • Once that was fixed the hitbox on the tail got really badly screwed up and was catching on terrain in scenarios that made no sense.

    Xeno flip-flopped from being one of the most most broken killers, to being barely usable. It's now in a decent place far as I can tell, and has maintained an above average pick rate.

  • Katzengott
    Katzengott Member Posts: 1,210
    edited January 2024

    Huge Alien fan, almost only played Xeno since it came out! <3

    I kinda adapted to it's nerf, i even do tail flicks sometimes with controller as a console chad. It's weakness are turrets and tunnel-spawns can hurt on some maps (noticed that the spawns get even worse during an event). So i pick some very weird Addons: + 25% recovery while outside of the tunnels + turret gets automaticly destroyed when it forces you out of crawl. There're both cheap brown Addons and suprises most survs.

    Another reason i love this killer are it's smooth animations and it's sounddesign.

    I only play killers who are very silent and NOT anoying in the lobby, if you know what i mean... (like Huntress, Pig, PH).


    3 Quick tips:

    • Always use the tunnels at the start to find someone quick, unless you spawn near a safe breakable wall, break that!
    • If you get lost in the tunnels, try NOT to use the yellow tunnel-GPS at all. Once you did it one time, it will always stay yellow
    • Only M1 turrets, the cooldown with the tail takes longer


  • SMitchell8
    SMitchell8 Member Posts: 3,302

    Too much of a rinse and repeat killer. Nothing we hadn't seen before, hence the fall off. I played a lot of games against bots to practice the tail attack and my god the turrets were ridiculous. Bots knew exactly where to place them and they were unbearable.

  • Heliosse
    Heliosse Member Posts: 125

    It's great to hear some positivity for once ! Im glad you enjoyed the Alien, i've been having a blast too. I think it's the only time i stayed in a ptb until it closed. Best chapter ever (im a huge fan so i am biaised but even objectivly, this chapter got some serious love from the devs and kudos to them for that).

  • tjt85
    tjt85 Member Posts: 1,015
    edited January 2024

    I really like this chapter. And I wish I could face the Xeno more often in my Survivor games.

    The only reason why I don't play this Killer more often is because I'm a controller player and he's not that great on controller. With the tail hit box being so precise, he's more of a mouse and keyboard Killer, in my opinion. Still fun, but one I find somewhat frustrating. But even if you are bad with the tail, Xeno can still be a strong basic attack Killer with great map mobility.

    Console gamers probably outnumber PC gamers by quite a bit, so I think that's probably why we see less Xeno than we might otherwise.

  • Heliosse
    Heliosse Member Posts: 125

    I think you are right on this, Alien on ptb was cheered by almost everyone, some even said it was a perfect killer and a perfect chapter. The hype was enormous.

    First day of live, Alien everywhere with the queen skin (seriously, i have seen more queens than drones even tho i think this skin is ugly, the mouth, the crest, the little arms and the butt are all very badly done and not like the regular queen from Aliens, the size i understand, she is tiny because of gameplay but the rest, not so much), but in term of sales, it must have been a big hit for Behaviour.

    The bug made Xenomorph unberable (even for me, i was really frustrated with it, and i did a lot of ptb so i knew that something was off).

    It is a say that the first impression is the most important, well it was a miss for Alien, and after that, it all went down.

    Add to this the short range anti loop design that is generally disliked, TCM on fire at that moment, people burnt out of the game, the fact that dbd is still dbd at the end of the day and no Xenomorph will change that, the fact that most of this community is unfamiliar with the horror genre at best and only play dbd for the pvp comp experience and finally, the fact that their is a tendency today of consuming/judging things extremely quickly then going next (Otz video on the xenomorph ptb, someone asking right away "what is the best build", "Is xenomorph strong", "It's like demo and nemesis" and any things like that, there is no hype, discovery or even just enjoying things, this guy, without any offense, is not an anomaly, he is the norm, and that, hurt new content, killers, perks etc.)

    I don't think Alien failed as a chapter, or even the Chucky chapter for that matter, but it opened my eyes on a things:

    - Trailer hype, ptb hype and people saying things like "ive been waiting so long for this" or "never been so excited" are a non factor, at the end of the day, IPs are irrevelant, only the pure gameplay count (wesker best exemple, you give him a "crap" gameplay, and no one plays him, even the wesker "fans" of today. Most of the dbd knows the character by name, but doscovers the movies/games afterwards (it's not bad, but it diminuqh the power of an IP since it plays around that).

    - We reached a point in dbd concept designs were there isn't much to do without new mechanics, killers are going to feel (and only feel) similar and it would help to create new mechanics, objectives or things to play around, screw simplicity, i would love some new things to interact with. Moreover, when i play killer, everything feels the same, killer power, perks, no matter, it's only down hook, rince and repeat, i would like some changes.

    What makes horror, well, horror is buildup, in dbd there is no early stage of stalking, lurking ambushing (this hurts Alien too, same for ghostface, pig and myers). Dbd lacks a proper early and late game, i think they should take inspiration from movies with a slow start, an explosive midgame and a chaotic lategame.

    On a positive note, Xenomorph not ending like Wesker is great. Wesker is popular only because of his gameplay, having a real loving playerbase around Alien is cool (most IP's have a small dedicated playerbase that is here out of love for the IP itself, Sadako, Pig, Demogorgon, Pyramid head, Pinhead and Freddy come to mind). Freddy mains that plays Freddy because they love Nightmare on helm street, you have my eternal respect, that is so based it's unreal. That is the true power of having an IP in a game.

  • GeneralV
    GeneralV Member Posts: 11,742

    Freddy mains that plays Freddy because they love Nightmare on helm street, you have my eternal respect, that is so based it's unreal.

    Thanks :)

  • MechWarrior3
    MechWarrior3 Member Posts: 2,947

    It’s very unfun to go against. His potential for stealth would be awesome.

  • GeneralV
    GeneralV Member Posts: 11,742

    It would have been way more fun to go against, especially because we don't get stealth killers that often.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    It is wasted potential of power for such icon killer.

    Like imagine if it something more close to Alien Isolation gameplay, where you hunt and sneak on Survivors and jump scare them... instead we got Nemesis gameplay with tunnels and turrets without zombies.

  • Princesse_nico
    Princesse_nico Member Posts: 151

    It is the most disappointing chapter! It has so much potential and yet they just did the most boring thing to play.

    How the hell they did not design his power around facehugger alien. It would be do much nicer a mix of pig plague and demo instead of a demogorgon v2

  • squbax
    squbax Member Posts: 1,511

    Its subjective, for example I hate stealth killers as they are easily countered by having eyes and in some cases ears and they are just a lazy addition to the game, I mean the undetectable status effect as a power is incredibly lazy just slap a status effect and boom power.

    In my opinion and I will give it to you the only interesting stealth design in this game was old freddy.

    And in terms of stealth killers we have rn I think the only one who is not boring to face is chucky (it is boring if they are a scamperbrain chucky), as he is the only stealth killer that makes chase interesting with slice and dice and is not a boting m1 killer.

  • GeneralV
    GeneralV Member Posts: 11,742

    Yes, everyone has a different idea of what is / isn't fun in this game.

    With the exception of Ghostface, I like killers who are more silent on their approach. I think they contribute towards the horror aspect of this game, which is suffering right now, and provide an interesting experience.

  • HolyDarky
    HolyDarky Member Posts: 869
    edited January 2024

    I personally like the idea of the tailattack and the ability to hit above some obstacles or from far away because you must learn the maps/loops of a new level and it feels satisfying when you land a surprising hit after you spend time to learn how to do it. However, the huge cooldown/slowdown by missed attack feels so bad especially hitting a turret with a tail attack is a missed attack according to the game and this feels so clumsy. You have to M1 them and this is so stupid. The controlstaition spawns are also sometimes a huge joke because sometimes they spawn so far away from generators and during the chil bone event it was just pathetic. What is the point of a teleport power that is sometimes so useless? Same issue have Onryo and Plague (her power on the edge of the map) and it is such a shame what poor work the developers did with this despite how much a cool idea it is and how much love the idea has. Turrets, on the otherside, are cool - I like it when killers have different interactions with survivors instead of just zoning out or hold w. The difference is that survivors have to play around turrets and place them right. Another issue are it's/her addons because some of them feel so useless/weird (e.g. the iri addon to injuring a survivor when you stunned by a palett or the faster vault one). However, many other killers also have useless/weird addons.

    Overall, Xenomorph is a cool killer (great design, sound effects, smooth change to crawler modus and the tunnelsystem is really cool and teleport is always a good thing for killers) but feels sometimes so clumsy to play and these moments are so painful and not funny. I really hope the developers will give another to Xenomorph and make it/she smoother to play.


    EDIT: It is also really annoying when turrets attacks you while you carring a survivor. Turrents should not do this in this case. Otherwise, of cause yes.

    Post edited by HolyDarky on
  • jezspacewitch
    jezspacewitch Member Posts: 1

    Idk it seems xeno is a very difficult kit to build, but I do wanna throw my voice in - im not a forum girlie but i made an account specifically for this. Alien (1979) is my favorite movie and favorite horror movie ever. I was soo excited for Xeno. I said for months she'd be my main if she got added. The chapter go so much right and did so much well - I think the highlight is the killer model and animations design. But the power falls short for me, on both sides of the game. I could honestly forgive how annoying and unfun it is to play against because I get to look at the beautiful xeno all match. But playing her just does not give me the power fantasy of Being a xenomorph - the most critical part for me. The tunnels are super cool as a technical development, but the kit just feels bland to use in practice. Again, I see a lot of recommendations, and a lot seem to have caveats or problems so I don't know what to recommend here (re: facehuggers [slowdown/lethality/alt hook], wall crawling, etc), but I really really really really really hope one day Xeno gets some big changes that make her feel like the legendary and Unique horror that she is. Maybe something stealth-oriented? Trying to build into that is the most fun I manage to have as her as it is right now.

  • Hexonthebeach
    Hexonthebeach Member Posts: 463
    edited March 2024

    I'm not dissapointed about the chapter. I llike the idea with the turrets and the teleport. The tail attack is sometimes hard to hit but maybe that needs practice. Like you said they did the best with the possibilities.

    The easteregg on the map is nice but I thought the facehugger should be more visible or part of the power. The facehugger coming out of the hooks like the rats in Hawkins. They are infecting the survivor if they got hooked. On the second hook stage they have covered bodys. If they die on hook an alien comes out of the fully covered body. It does nothing but cool effects.

    Even without the hook stages would be nice to see them crawling on the hook.