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Pick either option A, B, C, or D, for a Skull merchant change

Leachy_Jr
Leachy_Jr Member Posts: 2,207
edited January 29 in Feedback and Suggestions

I'm wondering whicth one people would pick out of the following for changes to Skull merchant (as a SM main), ignore add ons, assume they would be reworked accordingly.

For reference, her base kit is currently:

  • Hindered duration: 6s
  • Hindered strength: 10% (5% weaker than clowns bottles)
  • Haste effects for number of survivors tracked:
    • 1 survivor: 3%
    • 2: 5%
    • 3: 6%
    • 4: 7% (7% of 4.6, not 7% on top of the 6%, 5%, etc)

Option A:

  • Hindered duration reduced to 3s

Option B:

  • Hindered duration reduced to 3s
  • Hindered strength reduced to 5%
  • Haste values buffed to:
    • 1: 4%
    • 2: 6%
    • 3: 8%
    • 4: 9%

Option C:

  • Hindered removed entirely
  • Claw trap duration increased to 60s (current base kit is 45s)
  • Haste values buffed to:
    • 1: 4%
    • 2: 7%
    • 3: 9%
    • 4: 10%
  • Gain a +5% action speed bonus for each tracked survivor

Option D (tracking monster option):

  • Hindered removed entirely
  • Claw trap duration increased to 80s
  • Increased time survivor is tracked by after being scanned to 30s (current base kit is 12s)
  • Gain a +5% action speed bonus for each tracked survivor


Personally, I'd go option B or C.

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