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Serious Slow Down talk

ChucksterMainin
ChucksterMainin Member Posts: 42
edited January 2024 in Feedback and Suggestions

Like why havent the Devs added Diminishing returns to Killer slows downs?

its not helping anyone other than the Player not learning to play the killer.

Just add a System like the way Exhaustion works on Survivor. Of course i dont speak for the killer side but i do have to ask is it that fun stomping on Survivors without a chance(insert killer main but there was that one group out of many that whooped on me and it hurt my feelings.

I do get the some of the killers need it badly but the sooner this is fixed first then you can start base line buffing killers kit.

I get it your money do whatever in the end.

Side Note Alan Wake chapter perks are bad for a DLC <3

Post edited by EQWashu on

Comments

  • SoGo
    SoGo Member Posts: 1,657

    I thought of that too! A system where you could use regression perks only every 30 seconds or so would help the suffering survivors facing full slowdown killers.

    Also, it would make the regression per gen cap not as needed.

    Also also, fully agree on the Alan Wake take

  • jesterkind
    jesterkind Member Posts: 8,056

    To be fair, you do get diminishing returns on slowdown perks right now, since stacking four of them will end up harming almost as much as it helps in most matches.

    Still, I acknowledge that's not an explicit mechanic. I think such a mechanic would be... somewhat hard to implement, considering how different the kinds of slowdown perks are from one another. Barring something extreme like adding perk tags and crafting a limit where you can only use two perks marked 'slowdown' no matter what, I don't think it's particularly feasible.

    Better to just keep the slowdown perks balanced and push killers to craft smarter builds that don't over-use them, in my opinion.

  • Lixadonna
    Lixadonna Member Posts: 351

    Players are not learning Killer because Devs too busy nerfing Survivor. Then shocked when Survivor adapt and improve and Killer still struggling.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,835
    edited January 2024

    This is a bold lie imo. Also, what's the point of stating the survivor side doesn't get dim returns? That's so out of left field.

    This game isn't balanced to make killers and survivors 'even.' This mentality of 'They get this or that, We should too" is getting so old. If it's your friend/brother/etc's birthday, you don't go expecting to get a gift yourself. If things we're like this for DBD, it's be an even [insert expletive] game.

    Survivors get dim returns on gens when more than one are on the same gen. To say it isnt common for multiple survivors to be on a single gen would be, as Im sure you'd agree, also a lie.

    And to be clear, if a player uses the same set of perks for 1000's of hours, yeah, they're probably not going to be as good as someone who uses a plethora of perks. If all someone used were slowdown perks, then yeah, again, not as skilled in other areas as someone who used multiple perks. This is common sense, but also very niche and not likely to be any case lol. But since players seem to want to 'balance' around only the top players in the game, I think I'm gonna use it. Yup.

  • Brimp
    Brimp Member Posts: 3,107

    Diminishing returns on slowdowns just seems like a bad idea considering there's so many mediocre slowdowns that would need to be buffed in the process. Like sure I would gladly take diminishing return for slowdown if huntress' lullaby was actually good for something in return on the surv side to get toned down.

  • Reinami
    Reinami Member Posts: 5,753

    My suggestion around this, is they should create a 5th perk slot for killers that can only hold gen defense perks. Then they rework all the gen defense perks such that they all will extend the game time by around the same amount. Basically, figure out how long survivors should work on generators. Without any regression it takes 450 seconds to finish the gens. Maybe we decide that on average the killer should slow that down to 540 seconds (1 extra gen) or maybe more or less or something.


    Then they rework every slowdown perk to, on average, make the survivors have to repair gens longer to that amount. I.E. If we decide that it should add 1 gen of time, then things like pain res are fine, but maybe ruin might need some buffs.


    Then make it so that perk slot is only for those gen slowdown perks. And normalize the game such that, every killer has 1 gen defense perk, and its a matter of figuring out which one it is. Then, the game can be balanced around 1 gen slowdown perk, instead of some people having no slowdown, and others having 4 slowdown.

  • radiantHero23
    radiantHero23 Member Posts: 4,574

    You wanna see a 4k hours killer main sweat and cry?

    I recorded a ton of Sadako today.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,001

    Sure, as long as survivors get diminishing returns on stacking gen rushing perks. There's two sides to this game.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,835

    Again, not even comparable. Though this game would do SO much better without BNPs, Toolboxes in general, and Gen regression

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,001

    I'd like all gen regression and repair perks/items to be reworked into something different. Have generators have a consistent repair requirement - cant speed them up or slow them down. Remove kicks. Have gens auto regress when not being repaired. Killers won't be able to dump progress any more, but the general flow of the game will be a lot smoother with killers having a general idea how far along survivors are on their objective (ie no more surprise 3 gens done at once moments). It'll be more important for killers to apply pressure since they can't just PR or pop a gen back into submission, but applying good pressure would have gens naturally regressing. This would also leave room for more interesting perks instead of everyone bringing gen perks.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,835
    edited February 2024

    Edited without permission or reason.

    Post edited by Spare_Them_Mori_Me on
  • WeaverReaver42
    WeaverReaver42 Member Posts: 213

    Just putting this out there: the reason survivors need to have their repair speed nerfed when compared to killer's ability to slow down gens is simple: there's more survivors then there are killers- and that numbers advantage is significant. you should have around 2 survivors working on gens (assuming they aren't blocked), if each survivor works on a gen alone that's 90 seconds to complete two of the five generators. Assuming it takes a minute to down a survivor, that's only a 30 second difference between a survivor going down and two out of the five gens needed being finished. If we assume the killer is more than 30 seconds away, then that killer has only gained 1 hook state in exchange for two gens. Killers are on a time crunch, and every second counts. If they didn't have any form of slowdown, it'd be near guaranteed that at least 2 survivors escaped every game- if not more. This isn't taking into account perks that speed up gen repair (not including prove thyself, I consider that more of a sidegrade where you get less gens done, but the ones you finish get done quicker).

    Long story short: If we didn't have gen slowdown, you'd need chases to be WAY quicker for killers to have a chance at winning (assuming you consider getting a 2k a win, which I do). Chases taking less time would be not so fun for either survivor or killer. Gen slowdown is a necessary evil.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,835

    I'm gonna cease posting on the forums. Mods are just editing posts and there's no way to stop them. Quite unprofessional, but its BHVR. Enjoy!