Why is no one talking about how busted gen speeds are?
Even without gen speed perks or toolboxes, add that in the mix and you're lucky if the game lasts 5 minutes against a swf.
I see people keep complaining about how it sucks to be hard tunneled completely ignoring why killers do that in the first place in the current state of the game.
Every time killers get a strong perk like ultimate weapon(I won't include grim embrace because the perk is considered more op than it actually is by survivors) we see so much backlash when the biggest problem in the game is games going too fast because of gen rush you don't have time to have any fun because you blink, 2 gens gone, you lose a single mindgame, 2 gens gone.
It's honestly boring because most games are either stomp or get stomped if survivors play good, the only way a killer can win is if survivors make big mistakes.
Game is too fast paced for either side to have any fun and most killers can't afford not stacking up gen regression if they wanna have any chance.
This won't change until killers get more objectives before being able to escape, like survivors having to cleanse at least 4 dull totems before being able to escape, that would at least be something.
Most games are gen rush, get out as survivor.
As killer are hard tunnel because that's the most efficient way to slow gens down.
I can't wait for lights out mode because that will actually make gens not go so fast anymore and that will actually be fun and won't force me as killer to hard tunnel just to have a chance.
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I think the devs are aware, hence grim embrace. They don't want to increase gen speeds
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I rather have them create a viable anti tunneling mechanic but give survivors more objectives before they escape rather than this toxic for the game health tunneling and gen rush we have now.
Also survivors rush gens no matter if they're tunneled or not, that's not an excuse for genrush
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I still remember the match in which by 3 minutes in vs trapper the poor guy had not reached a single survivor and we were working already in the last gen... It felt so extremely broken... And 2 of us didnt even have toolboxes or perks that helped with gens at all... It felt so bad to play like that...
And as always, I will complain that gens are too easy. You get 2 or 3 skill checks at most... It's so boring
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They both bad for the game and should be fixed.
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What are survivors supposed to do if the killer does not interrupt them? Do totems? Chests? Standing in the open, meming with each other?
They want to get out as much as the killer wants them dead.
So of course they aren't unproductive if they are no SC gamer or have to do a stupid challenge.
Post edited by Rizzo on3 -
Whenever I see this question I feel compelled to point out that the egg came first! Since an egg is essentially cells dividing to form life within a protective membrane, and in earliest iteration of evolution this would happen naturally in the primordial soup!
Ok, back to DbD 😘
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Killers just got a buff to gen kicking and a limitation to endless games, a pretty neat tradeoff.
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You got it wrong. The answer is the omelette. The omelette is the reason the chicken and egg exist.
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