Skull Merchant's 3 worst Add-ons

Leguś
Leguś Member Posts: 181
edited February 11 in Feedback and Suggestions

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I feel like it kind of self-explains what's the problem. The only purpose is to deplete Distortion Tokens actually and well... Your power already has information that ignores it. As Skull Merchant you also tend to not use information Perks.

A quick fix from top of my hat would've been to make Survivor who disabled Drone have their Aura revealed for 6s.

I wish this Add-on was less.... Pointless? I don't know.

It's a rather meme Add-on. It's fine-ish as it is for a meme and it's obvious on what it does so the player knows it's a meme.

Also, that's just a calm before storm.

I feel like I could rant about this one for a while so I'm trying to be as brief as possible.


The Haste gain is actually laughable when even compared to Perks like Dark Theory or Made For This.

In average match you will have 2 Tracked Survivors at the same time. Rarely 3 Survivor and almost never 4 (if you do, it's worth a screenshot tbh.).

Normally, you move at 4.83 m/s (120.75 %) in that case. With the Add-on, you move at 4.8875 m/s (122.1875 %).

The different is about 1.18% (calculating differnce from m/s, not from percentages).

I feel like the moments where that Haste can come in clutch is almost none I think. Especially given the downside it has.


Your Claw Traps from base 45s now last 22.5s. Supercharge on top makes the durations 51.75s and 25.875s respectfully.

It decreases the odds of having something like Tracked Survivor + Claw Trapped Survivor which gives us that usual scenerio mentioned earlier which is obviously not something you want.


Additionally, it causes Survivors to be able to recover from Claw Trap injuries much faster due to shorter duration.


On top of that, several of her decent Add-ons have anti-synergy with it due to less of Claw Traps' uptime.

Less opportunities in-chase to get value from Drones' Hindered and thus you get lower value from Vital Targetting Processor and Randomised Strobes.

Less opportunities to sneak on people with Brown Noise Generator.

Less odds of applying Powered Glass.

And etc.

The only 3 Add-ons that remotely could get synergy with "more frequent" Claw Traps due to shorter life-span are: High-Current Upgrade (increases duration of Tracking by 1s, Loose Screw (6s Exhaustion on recently Claw Trapped Survivor) and Infrared Upgrade (4s of Aura reveal on a Survivor who had ther Claw Trap removed). But even then there are even better Add-ons for that or in case of HCU, it's better by itself.


On Skull Merchant, it's far better to have longer duration of Tracking rather than frequency of it... Aside from maybe Prototype Rotor...

You would prefer having Supercharge to apply your Add-on effects more frequently and likely. You would prefer having High-Current Upgrade to get more value out of Haste on Tracked Survivors. If you REALLY want higher Claw Trap frequency then master double-using of Drone Rotation in-chase to "slow down" the Beams, especially with Ultrasonic Speaker, one of her universally best Add-ons.


I'm not even sure on how to change this Add-on. As the quick fix, swap the numbers? 50% stronger Haste for 25% less of Claw Traps' battery. At least the upside/downside would feel more even.



Yeah, I could've been MUCH MORE DETAILED about Expired Batteries but gosh I really, really don't like this Add-on in the current state.

Other 2 took a lot less space together.

If a Community Manager manages to read it, it can count as a Feedback post.

However, I really want to also start discussion about these Add-ons. Maybe even find people disagreeing with me and give their reasons why I might have wrong opinion.


TL;DR Expired Batteries is the F-Tier Add-on. Low Power Mode is between E and F. Advanced Moevement Prediction is E-Tier but also really pointless in its' current state.

Post edited by EQWashu on

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