The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Should anti-facecamping be buffed?

Chocolate_Cosmos
Chocolate_Cosmos Member Posts: 5,735
edited February 12 in Feedback and Suggestions

It feels like it does nothing outside of face camping. Proxi camping or even few meters away from hook is still pretty much good and this does nothing to adress it. What are your thoughts?

Post edited by Rizzo on
«1

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,898

    Not too much, just to ensure survivors can't exploit it, but yeah I would probably buff it a little bit. If you stand on the outside edge of the zone that fills the meter, it doesn't even fill up all the way before you reach 2nd hook stage. Most of the killers that were good at denying unhooks from close up before, can still do it almost as well (if not just as well) from 16m away and just move in once a survivor gets close (or use their ranged attack if they have one).

    I'd also like if other survivors were able to see the meter on the HUD, it could just be like the gen progress icon we already have but with a hook icon instead.

  • Astel
    Astel Member Posts: 650
    edited February 11

    Can get some QoL buff & changes but AFC is mostly fine as it is and working as intended imo

  • KateMain86
    KateMain86 Member Posts: 2,374

    It really needs a buff. Apart from literally just face camping, it doesn't seem to do too much. It doesn't deter killers from staying away from hooked survivors as much as it should have. At best, its only stopped the face camping. Thats good, but it needs to encourage killers to go around more places than just stick around the hook area.

  • JeanGreyarea
    JeanGreyarea Member Posts: 498

    I would love for them to do something about Myers facecamping with tombstone

  • C3Tooth
    C3Tooth Member Posts: 8,266

    The AFC mechanic only work if killers FACE camping, while the others keep doing Gens to make it work.

    The proxy camping though, killers can simply keep the distance similar to the rescuer, then BAM, the AFC does not exist.

    It just make it harder for survivors to recognize its a "Face camping" and waste alot of time to try unhooking, leading Gens cant be completed before the hooked teammate dies.

  • Sunbreaker7
    Sunbreaker7 Member Posts: 651

    The meter progresses far too slow regardless of the situation. Huntress and many other killers still hold the ability to camp the hook from outside the hook radius for the bar to progress while still not losing or risking anything by doing so. Anyone who tries to go for the rescue will still be downed just the same before able to do a proper hook trade.

    The meter stops moving as soon as a survivor enters the hook radius, instead of progressing slowly. Makes no sense and encourages Killer to facecamp.

    When a survivor is downed near the hook, despite not having the ability to unhook the survivor, the meter is still paused. THIS MAKES NO SENSE, even if you factor in the possibility that the survivor may get back up with a perk and then rescue.

    So many years of waiting for anti-camp feature to be implemented to the game and BHVR fails to implement a proper one. I simply cannot understand how hard it can be. You have so much feedback from your community and you still dont listen.

  • solarjin1
    solarjin1 Member Posts: 2,145
    edited February 11

    AFC at least make them back up from the hook.I feel it make saves slightly easier when the killer don't have clear line of sight of all approaching angles. Which is better than before but u kinda right about it still. It just face camping from a distance 🤣🤣

    People love playing semantics so i see no point in debating what is actually face camping. I think the system is acceptable in it current state

  • sickdeathfiend
    sickdeathfiend Member Posts: 140

    100% of all my survivor matches are proxy camp and tunnel out. very boring, brutal in soloq. I dunno if anyone else's experience is the same, but I've given up on survivor. The ATF needs to at least progress slightly faster as you can still facecamp well into 2nd stage easily.

  • TieBreaker
    TieBreaker Member Posts: 978

    I wish killers couldn't slug someone coming in for the rescue to disable the mechanic. I got proxy camped by a Wraith, he downed a guy trying to unhook me, which disabled the unhook progression and proceeded to face camp me for free whilst watching the guy bleed out.

  • KazRen
    KazRen Member Posts: 187

    I feel like making the anti facecamp a anti-camping in general is a bad idea. It would be so hard to balance that.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,258

    The Devs dont want an actual useful system. They wasted their time on a system which only works against actual facecamping, because it almost never happened anyway that the Killer just stands in front of the Hook.

    And now camping is even more frustrating, because you see the Killer right there and have a bar which does nothing.

    Better not bother with it, it was never intended to be helpful, so dont expect it to be useful at any point.

  • Brix
    Brix Member Posts: 130

    If anti face camp gets turned into anti camp/tunnel ppl who want to win with such tactics go into slugging meta without hooking someone ever.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,907

    It doesn't even properly punish face camping. If the killer steps like 8m away, the bar won't fill up fast enough to unhook before second stage, even if no other survivor is nearby and if a staircase or drop down/hill is near the hook the killer can camp even closer because "elevation".

  • DwightDwigt
    DwightDwigt Member Posts: 73
    edited February 11

    AFC activation is fine. (The Survivor HUD needs to be updated to show AFC status (along with active Deliverance & Camaraderie).

    Reassurance needs the buff.

    In July 2023, BHVR provided this update: "Wiretap is in a similar position to Blast Mine, but we also wanted to take the opportunity to standardize how these sorts of perks work...We have also normalized the activation requirements and text descriptions between Blast Mine and Wiretap, meaning Wiretap will now activate after 50% worth of generator repairs (was 33%)."

    If BHVR wants to maintain consistency by "normalizing the activation requirements" & "standardizing how these sorts of perks work," they will buff Reassurance.


    Let's examine 3 similar hook-related perks.

    Camaraderie- range: 16 meters

    Kindred- range: 8/12/16 meters

    Reassurance- range: 6 meters.


    One of these sorts of perks isn't being treated the same way as the others...

    Reassurance needs to be buffed to match Kindred ranges: 8/12/16 meters or to match the Camaraderie range: 16 meters.

  • I_Tunnel
    I_Tunnel Member Posts: 81

    Survivors are not happy until the Killer can no longer kill.

    All weapons need to be NERF weapons, and any Killer who attempts the 3rd hook is stunned for 15 minutes upon trying. Also, Survivors don't progress hook stages while on the hook. 😆

  • pizzavessel15
    pizzavessel15 Member Posts: 534

    no it shouldn't. its designed for face camping so ofc its not doing anything besides face camping

  • Atom7k
    Atom7k Member Posts: 308

    Did you seriously call that a tactic? Like in strategy?

    People really need to stop normalising camping and tunneling.

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 459

    I don’t know why people keep saying it’s intended to stop face camping when it can’t even do that. Tombstone Myers can completely bypass the system if he wants to lol.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,365

    when you jump off he gets stunned for 7 seconds no matter if he has enduring or other perks

  • Pulsar
    Pulsar Member Posts: 20,783

    Maybe.

    It usually builds up too slowly for it to matter, in my experience.

  • appleas
    appleas Member Posts: 1,126

    Afc being buffed to counter proxy camp would lead to more issues like small maps/floors, non mobile Killers struggling due to their design making them not viable for moving across the map.

    Unless BHVR comes up with some basekit for non mobile killers to get across the map faster, proxy camping can't be punished.

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    It was specifically designed to stop only facecamping. The devs said they didn't want to take away proxy camping as an option.

  • WolfyWood
    WolfyWood Member Posts: 471

    Same devs also said Skull Merchant was a success then reworked her three times.



    On topic:


    Should just pretend AFC doesn't exist. Its just a fluff addition to the game.

    What should actually happen is killer powers should be disabled near hooked survivors and basement should have two entrances.


    Remove BT collision and give killers blind/stun immunity near hooks so they can still force trades if they want.

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 459

    What metric are you using to even hint that survivors get free escapes? What do you think the solo q win rate is (by win rate i mean 3 out or better)? Despite what people on this board try to pretend, you are not playing against tournament swfs 99% of the time.

  • sickdeathfiend
    sickdeathfiend Member Posts: 140

    despite all the cope from killer only players who can't win any games without camping and tunneling, the whole camp/tunnel tactic is lame and boring and killing the game. All my friends quit because of it and won't be back. Since I also enjoy killer I still stuck around however. Also the Anti FACE camp mechanic doesn't really prevent FACE camping either. As I already mentioned you can easily go into second stage from a face camping killer if he just does the ol' 2 step dance once or twice.

  • Firellius
    Firellius Member Posts: 4,384

    I think it can be done, but not within the framework BHVR has picked. The 'bar builds until self-unhook' thing just won't do anything.

    If you want the killer to stop camping, make the anti-camp disable upon them doing something else.

    My idea was to slow the hook timer based on how many survivors are on gens, but make the effect scale exponentially. So if all other survivors are on gens, the timer barely progresses, but if the killer forces even one survivor off a gen, the pressure is back with survivors.

  • appleas
    appleas Member Posts: 1,126

    For your suggestion to work, the base time required to reach second hook stage/be sacrificed would have to be reduced to make up for the slowdown when Survivor are on gens. Otherwise even when the Killer leaves the hook and chases one Survivor off the gen, the other two Survivors will be encouraged to choose "gens over friends" instead of saving their hooked teammate asap while the Killer is chasing another Survivor.

    Using doing gens as a measure to slow down hook states may also backfire if the Killer uses the Grim Embrace DMS combo to push Survivors off gens. Having this hook state slowdown base kit also means the devs will have a harder time if they want to introduce more gen block perks in the future.

    I think having something like a basekit Monstrous Shrine may have the potential to encourage more Killers to leave the hook and the base hook state duration could be increased at the same time as long as the devs can fix the interaction to work between floors (Game, Midwich)

    Obviously this won't really impact Nurse players but punishing the rest of the Killer roster just to rein in one Killer doesn't really make sense

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,703

    "It feels like it does nothing outside of face camping. Proxi camping or even few meters away from hook is still pretty much good and this does nothing to adress it."

    That was literally the entire point. As in, stated by the devs themselves. They don't care about proxying; they just hated facecamping.

  • Firellius
    Firellius Member Posts: 4,384

    For your suggestion to work, the base time required to reach second hook stage/be sacrificed would have to be reduced to make up for the slowdown when Survivor are on gens. Otherwise even when the Killer leaves the hook and chases one Survivor off the gen, the other two Survivors will be encouraged to choose "gens over friends" instead of saving their hooked teammate asap while the Killer is chasing another Survivor.

    Not at all. It'd depend on the numbers. Provisionally, I had the idea of having each survivor on a gen slow the hook timer by 5% per survivor. This way, one survivor would slow it down by 5% (Negligible), two survivors would slow it by 20% (Not enough), but three would slow it by 45% (Actual anti-camp).

    Keep in mind as well that you need to compare situations where the killer does not camp. Yes, they can leave their ally on the hook if the killer doesn't camp, but they don't buy themselves enough time to make a difference, and the extra survivor is going to spend all that time incapacitated, instead of contributing to the survivors' efforts, so it doesn't benefit the survivors to leave him hanging.

    Using doing gens as a measure to slow down hook states may also backfire if the Killer uses the Grim Embrace DMS combo to push Survivors off gens. Having this hook state slowdown base kit also means the devs will have a harder time if they want to introduce more gen block perks in the future.

    That is a bigger issue, definitely, that'll need some kind of work-around. Though I'm not sure how long Grim Embrace will last in its current state, it seems pretty unhealthy.

    I think having something like a basekit Monstrous Shrine may have the potential to encourage more Killers to leave the hook and the base hook state duration could be increased at the same time as long as the devs can fix the interaction to work between floors (Game, Midwich)

    Honestly, gameplay-wise, I think basement should be deleted. It only serves to bolster tunnelling and camping, it really just hurts the game's health.

  • Frizouw
    Frizouw Member Posts: 96
    edited February 12

    Unfortunately it was just against FACE camping not proxy.

    If you talk about it to someone who play killer I can tell you they sometimes have a different point of view of the situation. Like yesterday someone was mad at me in chat lobby, saying I was proxy camping but the reality was that I heard them running toward the hook, they were not trying to hide.

    I am not saying it's always the case, there will always be troll, but yeah sometimes it's not that they want to, it's just obvious.

  • UndeddJester
    UndeddJester Member Posts: 3,315
    edited February 12

    The reason for that is Reassurance can be ran by full teams to extend a hook time by a potential 90s. Camaraderie can only proc 1 time per player. Kindred is an info perk, with conditions that doesn't hinder the killer in a direct way.

    You can't make Reassurance 16m, because it'd be far too easy for Survivors to apply one after another from significant safety, especially with regards to basement.

  • Atom7k
    Atom7k Member Posts: 308

    No it's just a cheap move.

    Unless you face a competitive swf, tunneling unprovoked at 5 gens is nothing carefully planned. It's simply a lack of skill. That's why so many fail to get anything done in lights out. They rely too much on perks, add-ons, camping and tunneling. Due to the nature of lights out you will loose your target in the dark if youre not carefull so tunneling might not even be possible if your skill is too low. Unfortunately some players bypass that completly by facecamping + tunneling or playing legion.

    A real tactic would be remembering the whereabout of survivors, planning from which side to approach, mindgaming, selecting gens to defend in synergie with your power. Determing when to leave a chase. It's about effective time management + making good choices fast.

    I have not seen any tunnel killer who mastered these. You can get your 4k without perks but you have to be really good with your killer. With perks and add-ons you don't need to be a true master at the killer power but still need skill. If you just tunnel you need nothing. Especially not skill as the match collapses on it's own if the choosen survivor was not very good himself and dies within 3 gen's left. Which happnes more often lately because I noticed more killers going for the survivor with the lowest amount of hours in the game.

    I play both sides equally and I think I would get extremly bored if I would switch to easy mode. Where is the challenge? Where is the exitement? If I switch a game to the easiest playmode I can't brag about having an easy game, or high skill level, thats cringe. I mean braggin itself is cringe already but you get what I mean.

  • slipttees
    slipttees Member Posts: 846

    About Proxy Camp?

    Save The best for Last Camp?

  • Unknown2765
    Unknown2765 Member Posts: 2,476

    i feel the opposite, before i could sneak up on the killer and get the unhook, now with the AFC the killer spots me from a distance and stops me from unhooking.

  • I_Tunnel
    I_Tunnel Member Posts: 81

    What should we 'buff' the anti-FACEcamping to be? Anti-Camping?

    New Anti-Camping mechanic! If the Killer exists on the same map as a hooked Survivor; That Survivor no longer progresses hook states & can unhook themselves freely!

    Let's throw in a new anti-tunnel: Survivors are immune to being hit again after they leave the hook, unless the Killer hooks everyone else, or 45 minutes pass. They can freely heal, sabo hooks, bodyblock, & do gens without losing this immunity!


    Hell! Let's throw in that other brain-trust's idea, too!

    Survivors who are sacrificed come back as completely immune ghosts who can do gens & follow the Killer around to report on his actions via Discord! And the Killer has no way to stop them! Because apparently Survivors deserve literal-freaking-immunity if the Killer has the temerity to actually kill them!