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Hope rework suggestion

LatexT
LatexT Member Posts: 118
edited February 12 in Feedback and Suggestions

As Hope is too strong, and has flown past the radar for years, I thought of a rework that will balance it around cooperation and make its effect less game-winning. Please give constructive criticism, thank you.

As soon as the exit gates are powered you gain a Haste status effect based on the number of Survivors alive:

4 Survivors alive: 5% Haste

3 Survivors alive: 4% Haste

2 Survivors alive: 3% Haste

1 Survivor alive: 2% Haste

Comments

  • bjorksnas
    bjorksnas Member Posts: 5,616

    Nah it just needs slightly less haste if its a 110 killer, 8% speed difference, somewhat manageable, 3% speed difference, well hope there aren't too many walls or you are playing spirit.

  • LatexT
    LatexT Member Posts: 118
    edited February 12

    Perks don't differentiate between killer speeds, they always have the same effect. Even if it was a 115%, being only 8% faster extends the chase so much that catching survivors holding w is almost impossible, especially when their teammates take hits.

  • LatexT
    LatexT Member Posts: 118

    Flown past the radar in the sense that its strength has not been dealt with, unlike many other strong perks that have been and are being nerfed.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,913

    Hope does not need to be changed. It’s fine

  • glitchboi
    glitchboi Member Posts: 6,023
    edited February 12

    Hope is fine, it's an endgame perk so it's bound to be strong. Like Adrenaline, you're a 3 perk survivor for the entire trial until the exit gates are powered. It's earned for surviving for such a duration.

    The only current issue I can see is when you're a 110% killer and you have difficulty catching up to the survivor with Hope, but 4.4 killers usually have abilities to snipe from long ranges (except for probably Hag if there's not enough traps placed) so Hope isn't too detrimental against them. It's fine as it is.

  • LatexT
    LatexT Member Posts: 118

    Much like Adrenaline, surviving until the gates are powered does not mean you should be guaranteed the escape. Adrenaline instantly removes all pressure the killer had, and I'm glad they are going to nerf it. Hope makes winning chases almost impossible as it takes too long to catch up for a single hit, let alone after that (unless you are Nurse, Blight or Spirit). Killers are moderately faster than survivors for a reason, and chases are not meant to drag as long as they do when a survivor moves 7% faster.