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Hope rework suggestion
As Hope is too strong, and has flown past the radar for years, I thought of a rework that will balance it around cooperation and make its effect less game-winning. Please give constructive criticism, thank you.
As soon as the exit gates are powered you gain a Haste status effect based on the number of Survivors alive:
4 Survivors alive: 5% Haste
3 Survivors alive: 4% Haste
2 Survivors alive: 3% Haste
1 Survivor alive: 2% Haste
Comments
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Nah it just needs slightly less haste if its a 110 killer, 8% speed difference, somewhat manageable, 3% speed difference, well hope there aren't too many walls or you are playing spirit.
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Perks don't differentiate between killer speeds, they always have the same effect. Even if it was a 115%, being only 8% faster extends the chase so much that catching survivors holding w is almost impossible, especially when their teammates take hits.
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"flown past the radar for years" is inaccurate and misleading, seeing as it's been reworked 2 times, most recently in Patch 6.1.0.
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Flown past the radar in the sense that its strength has not been dealt with, unlike many other strong perks that have been and are being nerfed.
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hope is too strong? that's news to me. i could understand hope mft combo being too strong but i have little to no gripes with hope itself.
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Hope does not need to be changed. It’s fine
3 -
Hope is fine, it's an endgame perk so it's bound to be strong. Like Adrenaline, you're a 3 perk survivor for the entire trial until the exit gates are powered. It's earned for surviving for such a duration.
The only current issue I can see is when you're a 110% killer and you have difficulty catching up to the survivor with Hope, but 4.4 killers usually have abilities to snipe from long ranges (except for probably Hag if there's not enough traps placed) so Hope isn't too detrimental against them. It's fine as it is.
2 -
Much like Adrenaline, surviving until the gates are powered does not mean you should be guaranteed the escape. Adrenaline instantly removes all pressure the killer had, and I'm glad they are going to nerf it. Hope makes winning chases almost impossible as it takes too long to catch up for a single hit, let alone after that (unless you are Nurse, Blight or Spirit). Killers are moderately faster than survivors for a reason, and chases are not meant to drag as long as they do when a survivor moves 7% faster.
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