Nooooo , The Pig is being buffed
The Pig is terrifying enough ๐ณ
She should not have stealth!
I'd rather face Skull Merchant ๐
Comments
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Pig is officialy DEAD. They buffed her a little bit in chase, and nerfed the trap power. They removed the jigsaw boxes aura, now she cant see the auras anymore, and the trap took longer to headpop. As a main Pig p100, im done. Behaviour dont know what to do with this game anymore.
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YEa, you are buffing her stealth but nerfing her traps. The traps are good for pressure and you call this a buff but its' a total nerf to the most fun part of her power.
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The buffs arent really that much compared to removing her ability to capitilize on her own slowdown. 3 minutes for a headpop? Well guess ill do a gen before i start actually caring lol. She's pretty bad imo. We will have to see.
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What? How are the Headtraps the most fun part of her power?
@Topic:
Finally. I hope they nerf her Add Ons which inflict Mangled or Exhausted as well. Those are only used for tunneling, which is a bad playstyle with Pig anyway.
It is about time that Pig gets more love to her stealth and dash and loses some power on the RBTs. They will still be game delay-elements, just not as lethal anymore.
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I don't really understand this change.
They made her ambush deadlier, but nerfed her traps?
This isn't good.
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The Slowdown is the same. Doesnt matter how long Survivors have before the RBT kills them, they still need to search the same amount of Boxes.
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To be fair if they were ever going to buff her Ambush/Crouch, they needed to nerf her traps since even now they can be very problematic on certain maps and with certain addons.
This change stops Pig from being able to just follow someone trying to remove their trap and ruining the game for them which was incredibly unhealthy. I would have preferred some nerfs to her trap addons instead of just a longer duration but it does the same thing.
Also, the trap is supposed to be slowdown rather than actually getting headpops, so the increased duration shouldn't really matter for good Pig players.
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Exactly. I am a Pig main and I use the traps for pressure so I don't have to bring 4 slowdown perks. With the new inability to see the trap boxes and the incresaed time, the traps are pretty much useless unless you are going against new players that are like "Derp? What's this blinking light arond my neck?"
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Idk how I feel about removing the box auras.
Weโll have to see how the longer trap timer is on the PTB. It does make it harder for her to use obnoxious screaming builds to win but it might make it too easy to just ignore traps completely until after doing a gen.
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I find them fun because they allow her to have good pressure without having to rely on the boring slowdown meta. Now, they're going to be only really useful against new survivors that don't know that they need to get them off. Especially with her inablity to see the boxes herself anymore and an extra 3 minutes, survivors are pretty much guaranteed to get the traps off unless they don't even try.
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You will still get Slowdown from the Traps. They are just not as lethal anymore.
For fun... The only real interaction was chasing Survivors (away from Boxes), which is just chasing and pressing a Button to put a RBT on their head.
Her dash and stealth are way more interesting, especially the Dash.
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Can someone please explain why an A tier killer (Huntress) can get only massive buffs with NO nerfs but Pig finally gets a buff after years and then gets nerfed in the same patch btw she's the only one who's getting a downside nerf too
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I think useless is not a fair statement. Survivors will still be forced to deal with RBTs, wasting time, but they are making it difficult to extend that amount of time now and instead improving her stealth and anti-loop which will allow you to apply more pressure through getting downs faster instead.
I suppose it's a bit of a rework. So i can see it wouldn't be liked.
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"We have decided to buff The Pig" and then they nerfed Pig. This is a bad joke. And they're buffing Huntress, who doesn't need it at all. Ridiculous.
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Yea, if they put her terror radius back to what it was originally. We'll see on PTB how it goes, but the Ambush has never been very useful as survivors either know you are coming because you crouched as you approached, or they finish generators too fast because you're crouching in slowly from too far away.
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Semi Pig main here. I'm not seeing any downsides.
Long deserved buffs to crouching and ambush is brilliant.
As someone who never harrasses a trapped survivor, the lack of box auras has no effect on me. The increased time is also inconsequential, the purpose is not to secure a kill with a head pop, their purpose is to force survivors to do your side objective. They're slowdown, and their slowdown potential hasn't changed at all.
If you really want to secure a kill you can still do everything you could before, you just need to use map sense to work out where the boxes are and harrass the survivor a little longer.
Frankly I don't think extending the timer from 2:30 to 3:00 is good enough. If it were me, I would have made the timer pause while you're interacting with a jigsaw box, so that if you've partially finished a box and get chased off of it, you haven't just wasted precious time acheiving nothing. That alone would have been an average leeway of about 24-36 seconds per trapped survivor.
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It's a nerf right? I think it's a nerf
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It is a clear nerf. The headgear area, which is almost all of her abilities, has been significantly weakened in order to make it appear that the less useful parts have been somewhat improved. Her ability to take time away from the survivor to work on the gen is all of her strengths. There is no reason to use her if only to further reduce chase time.
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I personally like to use the Ambush, even if it is not really good. And I always cringe when I see people running STBFL on her.
But, I would agree, a Reduction of her TR to 28m (so back to the original value) would be well-appreciated. Would at least free a Perk Slot for M&A for me...
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As a former Pig main, that still plays Pig sometimes, I will never play Pig again if the box auras get removed.
Pig already has a really low skill ceiling, and patrolling boxes gave her a side quest to micromanage. Removing box auras will just make this character painfully boring to play.
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I'm using Ambush all the time, I get several Ambush hits per game. Frankly there's not going to be an excuse to not use it now. If you're not using Ambush you're not playing her correctly.
As for TR, 28 would be nice, but I always run John's Medical File anyway, so I'm crouched pretty much all the time.
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Where is link for this?
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To all those saying "The Pig Aura boxes aren't a big deal!" You also used them for tracking if you knew a survivor searched the box near shack the box near main and the box near the jungle gym and they just got their trap off then they're probably by the box near the T L also patrolling boxes while multiple survivors had their traps on generated you so much pressure and you SHOULD be doing this removing the Aura is a big deal
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If the Pig cant see the jigsaw boxes aura anymore, then the traps should have a small time to headpop, C'MON BEHAVOUR! Why it's so hard to make a decent buff to Pig?
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You can still do this though. I never consciously target boxes but my patrols take me past them all the time.
If you really have to, you can just remember where the boxes are.
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If you do a gen first, you'll only have 90 seconds left to get the trap off. That's not enough time to check 4 boxes. The 2:30 is often barely enough to check 4 boxes, and one slight delay can be certain death.
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Oh yea she needs her TR reduced again. Especially since their original reason was to normalize stealth killer terror radiuses, and yet both Ghost Face and Onryo now have lower terror radius like she used to. So she was changed to follow a rule for all killers that she's now the only one that has to follow.
Actually my go to build is a total end game build and I find it fun to not even need the perks. But now with not being able to see that trap boxes, that means that build isn't going to work anymore. I jokingly call it my "Perkless Pig" build because if you never get to end game for your end game build to activate, did you even bring perks?
I am all for making the Ambush more useful, it is fun for sure, but really this traps nerf I am afraid is going to make me have to rely o the four slowdown meta that I so hate.
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Her stealth features and rushing attacks can be similar to those of other killers, so it is almost rare to use them for those purposes. On the other hand, the delay in time for survivors to tackle Gen due to headgear is a unique performance and was the main reason for using her, a mere M1 killer, in the Gen Rush environment.
The development team is trying to take away Pig's strengths and make people use her by slightly enhancing her abilities that can be replaced by other killers, but I feel this is a nerf or rework, not a buff. In terms of strengths being taken away, it seems to me to be as screwed up as Hillbilly being added to the overheat system.
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If I can still do this why remove the auras in the first place do you now see how unnecessary that is? You nerf the timers AND the auras why?
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Yeah, I just never liked to see Pigs playing STBFL and only ambushing the Obsession.
I run M&A and Whispers on her for eternity. A bit outdated probably, but I dont play as much Pig anymore anyway. But some time ago I was basically playing only Pig for hours each day, and M&A and Whispers really helped to sneak up on people. Not having to use M&A would be really great.
(And in the end, they are not consistent in Terror Radius anyway anymore. Huntress has 20m instead of 24m, Deathslinger has 32m, despite being only 4,4m/s and Wesker has 40m instead of 32m... So not sure why Pig cannot have her 28m back, which was only changed for consistency back then)
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Seems like they're trying to turn every killer into a boring anti loop killer instead of having unique mechanics (ahem Freddy) soon Pig wont even have Traps anymore and will end up like freddy. A boring killer who just does the same thing at loops
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Because the problem with Pig is how easy it is to play cheaply and stalk a trapped survivor to guarantee a head pop. That needs to be removed from the game. It's worse than tunneling.
These changes make that harder, and less up to rng, but they still don't remove it.
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I like the stealth changes and can see a reason to remove the Pig's ability to see Jigsaw Boxes (I never saw any issue myself, but I do get it).
However, lengthening the trap timer to 3 minutes was a bizarre decision. The timer isn't such an issue anyway, and since now the Pig cannot see the Jigsaw Boxes to cut the Survivor off, this change did feel unneeded.
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So because SOME people stalk one guy to guarantee a headpop we need to nerf the entire killer? Let's nerf Trapper some people put traps near basement and that's boring! If you wanted to make people's games miserable you'd play SM you'd play Blight you wouldn't play Pig most Pigs don't even do that and woopie one single headpop while every gen gets finished enough with the knee - jerk reactions to an entire killer just because a few bad apples do it
If we're going by your logic how come they buffed Huntress who can stand away from the Anti Camp radius with a hatchet up to camp for free? There's no reason to remove Pig box auras its simple as that
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I thought "nerf Pig" was just an old meme. Seems like it doesn't. This is ridiculous.
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It is the player who decides if the style of play is correct; the Ambush ability cannot be relied upon in many positions where it cannot be used due to palette or window placement. On the other hand, putting survivors on tasks other than Gen by headgear helps slow down the pace of the game, and it is also a useful ability to search for survivors when activated, so weakening this aspect reduces the reason to use Pigg. There is no need to force them to compete with Chucky or Demogorgon.
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The changes to ambush and stealth are good and i can see why they removed the ability to see the boxes, the increased timer feels unnecessary and would rather they just reworked the tampered timer gimmick and maybe crate of gears also.
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As someone who played Pig a lot I can safely say that these buffs she received DO NOT justify her nerfs- They aren't even really gonna do their intended purpose of making Pigs rely less on their traps and trap addons since the extra 30 seconds on her trap timer is just gonna make more Pig players EVEN MORE reliant on the already so reliant Tampered Timer addon. Also nobody ran the Amanda's Secret addon just simply because of the fact that it hid the boxes which was very annoying to a lot of players and now you're essentially making Amanda's Secret part of her basekit.
Also her core power(especially in the description) is all about her traps and you're trying to make her less reliant on her traps? Where's the logic in that reasoning? A killer that is supposed to be less reliant on their core power is completely pointless to even bother playing as.
On top of that stuff these buffs don't even make her better at stealth and chase because she's still slower than a survivor, she she's still forced to be glued to the floor whenever she's charging her Ambush, and she still has that absurd roar she does while charging her Ambush which is one of the things that destroys her stealth.
Overall I say that all these tweaks are is a big nerf to her kit and nothing more due to the fact that her nerfs heavily outweigh her buffs.
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If you buff her chase basekit, you need to tune down her slowdown passive ability as well.
Also, being able too see the aura of Jigsaw Boxes was honestly unhealty.
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Point 6 seconds worth of overall buffs = deadlier?
Meanwhile survivors get 30 extra seconds of counterplay?
They nerfed Pig and called it a buff. Glad I don't play her... Yikes.
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She can still patrol her Boxes.
It's just not hand-fed information so it's part of a "Skill-ceiling" and not something new players get right out of the gate with other new players.
And she can now better pop up to spank a survivor given a faster stealth patrol.
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But that's the problem though- Her chase ability is STILL gonna be aweful- The only way these nerfs can be justifiable is if they HEAVILY buffed her Ambush and Crouch capabilities way more. This type of change is what killed Billy before in the past because they made a change that punished him for using his core power with the Overheat mechanic and now they're heavily nerfing Pig's core power without doing a major overhaul of her Ambush and crouch capabilities which is bad.
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Im sad about you, im a Trickster main and i dont like this "new Trickster" "ooohh but hes is better now" no, he feels more miserable to play than before, hes boring to play now, he feels a m1 where his power doesnt work consistenly. Gook luck to you and your pig, She go to the same way.
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Nerf the Pig - one of the most infamous memes which was made BECAUSE of them nerfing her for no reason.
And then they mention it in a post which announced another Pig nerf.
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They say it's a buff, but then they pointed out how it is actually a nerf. They are taking away the auras of the puzzle boxes AND giving 30 seconds to RBTs? I feel like calling that a buff is a joke.
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figured that pig would get nerfed. at least ambush might be better? not sure.
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The Part that got buffed is great. And i understand the Box-Auras, great thing. But why increase the Trap-Timer? As a Survivor you can get the Trap off relatively quick, even before it activates. 3 Minutes is way too long. 2,5 Minutes was already too long, but with 3 Minutes it's wortless to even use Traps. Pig is basically a worse Version of Chucky now.
Please revert the change and even buff the Traps, otherwise the whole Character is just Chucky, but worse.
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@radiantHero23 Oh boy... I'm sorry, you must be Summoned... though I don't think you'll like it...
So keeping level headed... my take on this is the John's Medical File and Combat Straps being partially basekit is a very welcome change.
The ambush recovery reductions for miss and hits are very much welcome. The extra lunge time is very nice, happy with that.
There is an obvious push towards becoming more chase oriented, which is not a direction I disagree with... however... I have a feeling this won't be enough for the big nerfs to her headpop potency.... if she is lacking in chase like I think she will be, I would like to see Workshop Grease also made partially basekit (even just 20% would be nice). Also a slight delay on her ambush roar would also be helpful (much as a love roar spamming).... even these I think will not be enough for the nerfs...
The extra 30 seconds is pretty massive, but the loss of Pig Box auras is a very huge nerf. I can see BVHR doesn't want Pig to be camping boxes and making it so a survivor can't get their trap off... but having both of these penalties makes her RBTs pretty weak... like I'd consider 1 of them a little harsh... but both is pretty frigging rough.
I have a feeling, Pig's high killrate in Low MMR is hurting her here... we're not likely to save RBTs I think, unless we can find a way of making them easier for low level players but still a potent threat...
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Overall, I think this update would be great (huntress aside), but why are we nerfing pig again BHVR and trying to call it a buff? Pig's dash (as is) lacks the power necessary to be anti-loop, its loud, its slow, it rarely works on even competent survivors... So the majority of her kit relys on the RBT to be successful. I get removing aura if you want to reduce the intentional hunting of players working on the RBTs but adding a whole 30 seconds in return from some minor stat tweaks is a huge nerf overall (because of the way hats work right now.) Honestly, if we want to move away from active RBT kits and more crouch/dash, your going to need to buff the dash numbers much more than proposed.
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