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No changes for Knight?

Several killers this patch seems to have power shifted around taking a bit off from the add-ons and into the base of the killer. Knight could really use this treatment as well since idk of any other killer that is so dependent on 1-3 add-ons. Can easily do it for Knight so not we're having to run the same 2-3 add-ons every single game.

Map of the Realm - Decrease vision range of the guards by 2 meters (was 4)

Base kit - Increase vision range of the guards by +2 meters.

Call to Arms - Decrease maximum patrol length to 6 meters (was 10) and decrease the movement speed to +1.2m/s was +2.2

Base kit - Increase the maximum patrol length by 4 meters and increase the movement speed by +1m/s

Maybe 2 seconds off from Dried Horse Meat into base kit? (+4 second hunt duration for guards)

Also some bugs while your at it cause lately feels like I have to step so far back away from a pallet to get a guard to break it.

Comments

  • arcaneGospel
    arcaneGospel Member Posts: 245

    Yeah, Knight feels terribly clunky even if he has two of these addons--He's desperately wanting for these effects to be folded into base a bit. These're actually the exact three addons I've always felt I needed to stack but couldn't. I'd argue Call to Arms is the most necessary, as without it he kind of gets forced to not make long trails because it takes so long and he doesn't have the distance for it, resulting in the constant dropping of guards in the middle of a loop. He can't play around guards strategically and interestingly when he isn't even afforded the ability to set things up strategically.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    I would make them fully base kit, so the entire 4m and all of the benefits from CTA. Even if you were to make them half base kit they would still be essential add ons.

  • ARTRA
    ARTRA Member Posts: 938

    If you ask me, Map of the realm should be full basekit.

    +2 base but -2 in addon will make no difference,people would use Map of the realm.

    Agree on call to arms just a little basekit but not all.

    Dont think dried horse meat its that mandatory(but its really good).

    A little help to jailor could be fine its the worst of the 3 by far. (Not going to happen tho).

    And of course bug fixes x999999

  • Caiman
    Caiman Member Posts: 2,960

    If we're lucky, Knight will get his needed adjustments by Q4, two years after his release. But that's only if we're lucky.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,865
    edited February 20
    • "The Knight's Guards now correctly detect Survivor loud noises."

    NEW IN PTB!!!

  • Caiman
    Caiman Member Posts: 2,960