The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Various HUD improvements

The introduction of HUD indicators for survivors has had tangible improvements particularly for the solo survivor experience, but I feel like the concept can be expanded upon now that it's had time to settle in.

Why not also implement progress indicators for healing, cleansing, gate opening?

Show survivor loadouts to other survivors, either in the lobby, the loading screen, and/or the in-trial match info overlay screen (the overlay screen could also show current item charges and active state of perks (e. g. Deliverance being lit up when available, WGLF tokens, Decisive Strike timer, etc. - basically just display survivor loadouts how they appear on the respective survivor clients, real-time)).

Show the self-unhook meter on the global survivor HUD, making it a very rudimentary implementation of the "Kindred basekit" people have been wanting for a long time.

To note: Personally I actually think solo survivor should retain much of the thematically "horror" gameplay experience, thrown into uncertain conditions with strangers and having to make do with the most rudimentary forms of information, coordination and communication, everyone more or less fighting for themselves. But if you actually want to go the route of making the solo experience more SWF-like and improve the basic balance and experience of the game as a competitive multiplayer game, I don't see why you wouldn't implement more info.

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