General Discussions

General Discussions

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How Do You Feel About The LT Wall Structure?

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How do you feel about the following structure:

  • 2 Windows.
  • Walls in the shape of an L and T placed adjacent from one another.
  • Rated as a weak structure for map generation.
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Comments

  • Member Posts: 5,453

    As a bad killer player who likes the generics M1 killers like Doctor, Myers and Trapper, I hate it.

  • Member Posts: 3,279

    I've never figured out the best way to play against it as killer so it's ruined more than a few matches for me.

  • Member Posts: 9,082

    some how the Bain of my existence on both sides someone can loop me for 3 minutes on one tl wall and I die in 10 seconds as survivor

  • Member Posts: 9,082

    7 years ago didn’t TL walls have pallets I’m always curious how the game would feel if it was like that again

  • Member Posts: 3,827

    Yes, the old LT wall did have a pallet, though I want to see how people feel about the current one.

    Now, you might ask, "why do you want to know how people feel about the current one?" And the answer is...

    Im bored. I got nothing better to do. That's about it.

  • Member Posts: 8,898

    Logically, I know it's not that strong and any good killer can guarantee a hit there pretty quickly...

    ...However, I can never remember what I'm supposed to do mid-match and it always succeeds in wasting time in chase, lol. Couple killers I play have tricks to shut them down, at least.

  • Member Posts: 6,569
    edited February 2024

    They're okay. Not my favourite tile but it can be a fun back and forward with the killer

  • Member Posts: 2,390

    i like the TL wall loop as killer and survivor. More of mind game than most of the traditional loops. Some maps TL wall can be a bit to long like the game & the Disturb Ward but for the most part a pretty fair loop

  • Member Posts: 2,418
    IMG_9550.png

    At this point, (w devs focusing on improving Killer experience more, lately) it’s surprising we don’t have these walls🙃

  • Member Posts: 1,490
    edited February 2024

    You are supposed to force the survivor to run it in a way that isn't optimal (counter clockwise) so they can't chain the two sides together endlessly. You should be able to at least force a 50/50 mind game scenario if you force them to run it counter clockwise.

  • Member Posts: 5,965

    I honestly like them. They're more interactive and even killers with chase powers can be looped around them, if you're good. But if the killer is on point with their mind games they can get quick hits as well. Pretty fair tile in my opinion. Whoever plays better gets the advantage.

  • Member Posts: 12,209

    I think they are a very good tile.

    A classic tile with great opportunities for mindgames and fair for both sides.

  • Member Posts: 8,650

    It's a good tile design. A true 50/50 when both sides play it correctly and the survivor knows their check spots. Good for manipulating distance if you just need it to chain into another tile.

  • Member Posts: 1,918

    As a Bamboozle enjoyer, I think they're ok.

  • Member Posts: 1,026

    An expert M1 killer who won a 1on1 competition with Japanese live streamers has created a video of a very in-depth strategy regarding the LT wall. It is suitable as a teaching material, and both survivors and killers will benefit from learning it.

    In conclusion, the LT Wall is a place that provides enough "risk and reward" for the chase, and players who are better than their opponents can win.

  • Member Posts: 7,500

    They're fine. They're not as strong as the other jungle gyms but I don't think they're meant to be. I like them overall, as long as the map is not filled with them and there are stronger tiles elsewhere.

  • Member Posts: 1,671

    I love it as survivor, the LT walls and the shack ere the structures I play better when playing survivor, however I hate facing both as killer, very time wasting, specially if they spawn connected to other good structure.

  • Member Posts: 1,994

    I think they should be the model of how loops are balanced. Both sides have the opportunity to make a play, and it comes down to mind games. That’s much more interesting to me than a tile that the survivor controls.

  • Member Posts: 9,513

    most killer anti-loops destroy the tile, otherwise it is one the most balanced tiles for m1 killer play in isolation. Bloodlust is also a problem with loop when survivor succeeds.

  • Member Posts: 4,947

    One of my favourite tiles in DBD. Full of mindgame potential for both sides. A really good survivor and a really good m1 killer playing this tile against each other is a trait to see and i often love to see a survivor go to one of these tiles. Sadly, the players that play this good are a rare sight to see. Many just walk away from them.

    I hope this tile never changes.

  • Member Posts: 1,662

    One of the most fun and rewarding loops in the game

  • Member Posts: 2,096

    Personally think they should go with actual map creation instead of repeated tiles. All this does is water down gameplay in most killers having to genuinely get blood lust to hit the survivors

  • Member Posts: 1,419

    Add 3 pallets to it

  • Member Posts: 1,400

    The Golden Boy of tiles in terms of fairness. Both sides can make great plays and use mindgames for advantages.

  • Member Posts: 6,275

    Its one of the best designed structures in the game, because it is a true 50/50 and based on skill. No predropping a god pallet here.

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