Survivors kill themselves on hook to skew data
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Just reduce her held hatchet speed, its really not that big of a deal
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yep, thanks for the custom game function with the bots. I love it
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I'm glad my main reply got some traction and Peanits most likely saw it, and the video, if we're lucky. Getting tired of arguing with people about changes like this. Chess Merchant was also defended like this so it feels like a cycle here. Tell me why we're comparing BILLY to HUNTRESS in order to justify that video...
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I agree except for the matches where they stayed for 45-50 minutes without doing gens and then died to the entity.
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The 8 knives comment is irrelevant considering he has 44 and can hit you with 8 in less than 3 seconds, and can down you before you can use your on hit speed boost to get to another loop, let alone use all 3 seconds of the boost. PLUS hes 115 on top of that AND he can move even faster with heart cage shoes.
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There's no DC penalty in PTB. So you can just leave.
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Could you reply to the ideas spreading here about huntress getting buffed instead of how you use PTB data?
Thanks,
~Your community
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Even if you are an M1 killer in the starting position, you are in a situation where you will be beaten, so it is pointless to ask this question only by focusing on this.
Savvy survivors avoid this situation in the first place, so they buy themselves enough time to do their job even if they are knocked down.
The important thing is not to not go down, but how much time you can buy to stop the killer before it actually goes down.
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Point flew right past you as well. Another one to the count!
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You are free to hate Huntress, and I know that Huntress is too strong. What I have said is an indirect statement of the following content.
biginner: Huntress is cheating! Suicide!
Expert: Huntress was criticized for being too strong on PTB, and management will likely nerf She.
Highest: Huntress is going to be nerfed anyway, so if we get used to the chase now, we'll have an easy game later on, right?
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Yeah there's a thing called loops which obscure his vision and prevent him from getting hits in. You can even lose all the progress you gained with the knives if the survivor knows what they're doing. He is a very weak killer, hence why the pickrates reflect that. Are you inferring that Trickster is better than Huntress?
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Huntress wouldn't get nerfed. The worst that could happen is a revert and that would be the best, and safest, option. There's no logic for a nerf, most just want her back to how she was or with that +1 hatchet.
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In some cases, like Hillbilly, they are nerfed immediately after implementation. You should know that management loves nerfs. Don't deny the possibility.
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Hillbilly wasn't nerfed after implementation. They nerfed the cooldown and compensated it with easier curves. I wouldn't call it an overall nerf. I'm aware they do that, but if they believe those buffs were justified, why would they believe a revert and a nerf would be justified?
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This. Their current design pattern is leaning heavy into, we dont want killers to feel punished for making mistakes, which is just astonishing. Huntress gets more hatchets, faster wind up, and movement. Billy is getting even more curving potential and after his rework he can rev his chainsaw so fast that it can be difficult getting anywhere with him already raring it up. And since he gets buffed over using it it compounds the issue further. Like they don't understand what risk / reward means if they keep lowering the risk but leaving the reward the same.
They talk about agency and how the players need it but they only give the killers the agency meanwhile survivors have situations where they have 0 agency and the devs do nothing about it. Gates spawning within line of sight of each other or close enough that they killer barley has to move to see them. This gives the survivor almost no agency in the end game.
That can also be tagged along with the fact that survivors lose perks or benefits in the end game because again killer agency is important. Meanwhile No way out somehow still gets to remain active in the end game collapse which it shouldn't since it again removes the survivor agency entirely.
If survivors are killing themselves on hook it might be because they continue to experience awful rounds against the killer. If every skull merchant is gonna proxy camp the hook survivors are not going to just sit there and waste their time. Its the whole point of why tunnel and camping are awful elements to this game. It removes and respect for the players time and commitment to the game for something that could be addressed but they refuse to do so. So if a killer is constantly getting survivors who do that then there is still something wrong with that killer that players just dont want to play against and the devs should look at what is wrong with them and adjust. Just like if a killer is never selected that means there is something wrong with the killer that isnt fun and the devs should adjust.
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no. Just give feedback on the forum after finishing the match. There's no need to commit suicide.
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Playing against zoneress got old extremely fast lmao
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They hardly listen obviously. Actions speak far louder
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Wrong actions lead to more mistrust. The opinions of those who stop ambulances due to demonstrations are not being heard by anyone. In the first place, PTB is not compulsory and participation is voluntary. Remember why players are participating
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I think a big reason these "discussions" keep happening and going the way they do is because the majority of all the DbD online communities are overwhelmingly people who mostly play the killer role right now, and they'll justify ANYTHING that makes games easier. Seriously, who in their right mind could POSSIBLY defend any of these huntress changes?!? They aren't needed and, again, almost completely take away counterplay options against her.
It's incredibly frustrating playing survivor right now, almost to the point that it isn't worth it. I don't think most survivor players want anything more than a fun game that they have a chance in. All the changes lately have made that next to impossible, and makes me incredibly concerned for the path this game is going down.
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This is absolutely ridiculous that any of these huntress changes were even considered, it's completely broken. Her weakness's compared to deathslinger have all been completely midigated.
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That’s funny loops exist against the Huntress too! The laceration decay is also irrelevant considering itit takes 15 seconds to decay and only ever cubes in when pulling off to reload. Which with 8 knife hit main events he does way less now. (I also main Trickster) and in the 1v1 he is far stronger but when it comes to the whole picture Huntress is stronger. I really feel like you don’t play killer at all. Do you? Are you a survivor main?
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No reason to be rude to him, he was helping me understand that survivors weren’t actually throwing to skew data like I thought they did with Skull Merchant.
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While I’m sure that there are a select group of people who throw matches to skew data, I don’t think people are killing themselves against SM to get her nerfed, I think the vast majority are simply doing it because they don’t want to play against her for a myriad of reasons. Causation doesn’t always equate to correlation.
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He's not.
Any loop that Trickster can get hits in, Huntress can as well. Difference is that Huntress only needs to land one Hatchet, Trickster needs eight.
With this buff, Huntress is a straight upgrade over Trickster or Slinger in every way. She is exceedingly busted, nobody asked for these changes and they should be reverted.
Since it matters to you so much,
-A Killer Main
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The difference is Huntress is so slow it takes her 3x longer to get a hit at a loop. And if she reacts up too early ONCE then they get a few more loops. Trickster does not suffer in that same regard. And actually all console player asked for these changes AND all new players too. Also why are you being so hostile?
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These changes don't help console players. Huntress is one of the Killer least affected by a controller, due to her massive hatchet hitbox.
New players? This change doesn't help them either. It just makes the best even better.
Also, the new Huntress literally doesn't get punished for just holding her Hatchet forever. All this change has done is removed skill from Huntress. It's horrific.
Can't see how I'm being hostile. Just skipping the part where you accuse me of being a Survivor main like you did to @mikewelk
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lol What’s wrong with being a survivor main? You’re attitude is what’s making you hostile and the fact you’re following me all over several different posts to continue arguing, that’s all.
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So far as I can remember, this is the only post I've seen you on.
I'd appreciate if we could get back onto my actual points and not your opinion on my attitude, or lack thereof.
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Your points consist of conjecture that is not at all accurate. There is a reason why she has a super low kill rate. And you can’t deny it. 4th lowest kill rate in the game. So either it’s she is bad, new people struggle with her or it’s console players. Please don’t dodge these stats and wave them all away like you just did a second ago.
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Not accurate.
The majority of players, no matter if killer or survivor standing side by side with this counterproductive incoming change. Every experienced and every objective killer player knows it is busted - on a character that was perectly fine for all players. Across all skill levels even. She is close to perfect and one of the few true highlights this game has.
It is the minority who believes (or pretends) that Huntress needs a buff / or a nerf.
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Don't appreciate the shot at Console players like we're somehow worse.
She's difficult to get into. She doesn't really play like a normal Killer and trying to play her like an M1 won't go well since she is 110%. She's also free, exceedingly popular and a magnet for new players.
None of these things mean she needs massive changes. I could see giving her an extra Hatchet, maybe. Keep the upper limit the same, so we nerf those addons, but six Hatchets in base is fine, imo. There's a very good reason pretty much everyone considers her an A-tier Killer, it's because she is strong.
She's an entire TWO PERCENT below the overall average for Killers. She's doing just fine, especially considering what I've pointed out above. This heavy-handed buff is not it.
And this notion that Survivors are somehow a hivemind that is trying to ruin a perfectly fine Killer is just silly, I mean, come on. I've seen this sentiment so many times over the years.
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I’m not taking a shot at console players I’m telling you what they tell me. And they say she is miserable on console. They are specifically making these changes for new/casual players as they said. A lot of Huntresses resort to camping for kills which is why her rate is where it’s even at now. 77% is outdated, 85% is the slowest she should be. And I don’t see the big deal in giving her that. There are still 5+ killers who are better. She’s the only FREE, RANGED killer and noobs gravitate toward her. We don’t balance this game based on the players like CoCo or Max. We balance it around the casuals which is why solo q survivors need more buffs. Also I thought you were MikeWelk cuz that dude has commented on everything I ever comment on.
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I play both roles pretty equally. Always love the fact I can take both sides onto perspective. You saying Trickster is stronger in 1v1s says everything I need to know that this discussion will get no where and that the bias is incomprehensible. Ask anyone about who is better between the two and you'll find out pretty quickly the reality. You are severely understating the power Huntress has and inferring other killers are better or even on par with her to make your point seem credible. It's all nonsense and you're reaching for straws that are disintegrating in your hands. Luckily you can't label me as a survivor main now so I'm interested to see what alternative I'll get.
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Never seen a discussion regarding specifically these changes on the forum, nor did I ever hear ALL these complaints. I'm a controller player and I promise you I never did ask for a buff!
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Must not be that in touch then, I don’t blame you. But there is a reason Shiny pin has such a high pick rate.
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As a console player Huntress is the easiest projectile character to play by a very good margin. Her hitboxes are huge and very forgiving. Deathslingers spear is a minuscule hitbox and can be very hard to hit, and Trickster is definitely harder to aim with than Huntress.
The whole argument of using kill rates to justify buffs/nerfs to killers is both not practical and quite literally discouraged by the devs. Nurse has the lowest kill rate in the game due to her entry barrier and diverse playstyle, should we buff her because her kill rates are low and her skill ceiling is high?
Buffing these strong killers with high skill ceilings will only result in the skill ceiling being minimized, leading to less skill expression for both the killer and survivors playing against them. Not a good way to balance for either side and hence why these Huntress buffs are bad for the state of the game.
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If she’s the easiest killer and she is one of the least deadly then she needs buffs obviously. Saying she’s easy only proves my point tbh.
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I am a Console player, I am telling you Huntress is one of the least affected Killers. If you had said Blight, or Deathslinger or something like that, I'd have said alright yeah, that makes sense.
Huntress isn't bad on Console.
These changes aren't going to help new players? You want to help new players? Make a real tutorial for every Killer. I could literally give out a plan for almost every Killer within 2 days.
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Reread my comment about who I said is stronger because I said Huntress is better lol
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I'm not saying she's the easiest killer lol, I'm saying that she's not nearly as hard to aim with on console as other killers as you've been saying, this quite literally goes against your argument. Huntress is widely considered a top 5-10 killer. There's 30+ killers in the game and 20 that require attention before Huntress does.
She's a killer that requires a different playstyle than the rest of the cast and has a higher skill ceiling than 90% of the cast, of course her kill rates aren't as high as easier, lower skill ceiling killers.
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Why is her kill rate 7% lower than where it should be then?
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I’m not comparing her aim to other ranged killers, I’m comparing console vs pc. A console Huntress is at a severe disadvantage compared to PC. They can mitigate it by buffing her. Simple.
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Her Kill Rate is 2% lower than the average.
That is almost entirely explained away by the fact that she is free and a starter Killer. New players who don't know how the game works yet are going to pick her up. She also has a little bit of Nurse syndrome, where you can't fall back onto M1 playstyle to win.
In your eyes, what is the justification for addressing her miniscule concerns before the following Killers:
Trapper
Myers
Doctor
Bubba
Freddy
Pig
Clown
Legion
Ghostface
Pyramid Head
Twins
Nemesis
Dredge
Knight
Skull Merchant
Xenomorph
Chucky
All of these Killers need some form of attention, whether that be large (Freddy) or relatively minor (Xeno). Why should Huntress, a popular and strong character, be given attention over them?
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Are you under the impression that they'll only be buffing her on Console?
I hate to break it to you, but buffs are applied universally. If there is a gap, it will remain the same.
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Go look at the kill rate list again. She’s at 54% which is 6% lower. I accidentally said 7. That’s significant. The list that came out in September showed her top MMR kill rate at 56% so “new players” doesn’t full explain it either.
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"2% lower then the average"
Oh, and the September one? That's from last year.
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I'm sorry but in the nicest way possible, this is an awful idea.
Yes, console killers are at a disadvantage when compared to PC killers, but this is true in almost every single game. It's just an inherent advantage to be able to aim with your entire arm instead of simply your thumb, there's no way of getting around that. Buffs, nerfs, doesn't matter, you can't ever get over that advantage no matter what. There's little to no difference between PC and Console survivors so this argument is entirely moot. You're not in competition against PC killers, you play against survivors who have very little to no advantage when thinking about the platform they play on.
You buff a killer purely because you want console players to be better with her and in return you just buffed the ######### out of every PC killer. The games crossplay, this is a terrible idea.
Now, if you were to argue that console needs better sensitivity and camera options, I'm 100% with you there. Literally only having a controller sensitivity option is one of the most dated things I've seen in a modern video game, but to argue that certain killers should be buffed because they're harder to play on console is honestly a laughable idea.
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6% lower than the goal. Lower than average is irrelevant. And it sure is from last year but changes nothing! Low kill rates in high MMR clear as day! Also you haven’t played against new Hintress and I have. I still looped her considering I’m 10% faster. She couldn’t land any crazy hits she could just land them a few seconds faster.
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I agree console needs better aiming but she also needs to be faster. 77% on a 110 killer is outdated. Low kill rates at high MMR too confirm this by dbds own stats. Plus this is all conjecture on your part. You haven’t played against the new version of her since you’re a console player and I have. I still looped her, I’m 10% faster than her. She only gets hits a free seconds faster. It’s not like she can run loops while holding hatchets.
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