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Knight addon dependancy needs to be adressed soon (as it is being done in current PTB for others)
Straigth to the point: this current PTB buffs/tweaks aims towards making killers less addon dependant. I understand that most of the killers buffed in the PTB are the "old killers" - the most recent of them all is Demogorgon, from 2019.
But since BHVR want to make killers less dependant on addons, i think Knight can be one of to be looked at: Knight is completly dependant on one brown addon that increase the detection range of the guards and the speed which the range gets maxed out (Map of the Realm); also, i would say that Knight depends on two other addons as well: Dried Horsemeat (longer Hunt duration) and Call to Arms (faster patrol speed + patrol path range).
Really, i believe the Knight is just a few tweaks to be an excellent killer to play as and against (and never needed to be touched again). I hope the Devs can give him some attention, specially since after the 40 days of killswitch.
EDIT: i've once made a topic in what i would change to the Knight to make him better to play as and against. The topic is this: https://forums.bhvr.com/dead-by-daylight/discussion/390781/a-suggested-rework-buff-for-the-knight
Comments
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Not only that he needs to be less clunky he should be able to press the ctrl button to send guards to kick gens and pallets so it removes the clunkiness of the action.
but it would have to be within 1 meter of the pallet and you would be stuck for 1 second to not have built in spirit fury for carniflex
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Being too close to one object to order a guard would make it redundant to give order. One small thing that could be done would be give the Knight a "Quick Order" power where he needs to chose one object while holding the second power button and then releasing it to direct the order. Maybe making him 3.8 for a while to give survivor some time to run
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