Why do Survivors have 2 Separate Ability buttons but Killers can't?
Why do Survivors have 2 Separate Ability buttons, but Killers can't have DIFFERENT buttons for picking up survivors, breaking pallets/doors and vaulting ?
It literally is outdated and feels jank. Like you can't just pick up survivors in front of a window because of this, and leaves you very vulnerable to flashlight saves. This wouldn't even be a hard change on UE4 as adding additional input is easy and would take like 10 mins max.
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I can't have seperate buttons for switching and reloading clown bottles because that would be OP or something
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My guess is that it's because it would eliminate some of the creativity for survivors, making gameplay more stale than it already is. Things like the CJ Tech would no longer work and you'd never see a killer accidently vault out a second story window.
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There should be a lot more options for custom controls and the lack of them feels very outdated.
Let me choose if I want all the interactions on one button or give them all individual ones.
Let me have different controls and sensitivity for each killer.
Let me choose if I want the activate power button to be different to the one that deactivates it.
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CJ Tech is literally capitalizing on Jank controls. Besides BHVR and 80% of the Playerbase (as those are Casuals), can't even do it properly
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PLEASE DONT give us the extra button!
The times i got an extra down or hit from people trying CJ Tech on me (it never works, only fails) is astronomically high.
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On higher or more decent Survivors, they would just literally just wait for the pallet save instead of taking any unnecessary risk like failing the CJ tech.
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I mean sure, but then, whats the point of the second botton?
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So you could break the pallet (if it's down) instead of picking the survivor up, or not vault windows when you want to pick up the survivor?
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Yes, it is capitalising on jank controls, but that's not the point. BHVR has to be careful when removing creativity from the game, especially with the survivor role as doing interesting things is what keeps the gameplay engaging. Survivor doesn't get new mechanics every three months the way killer does, so there needs to be stuff to keep players entertained.
As annoying as it might be for killer players, stuff like that is part of why the game is still going, despite having had the same stale gameplay loop for the last seven years or so. Going for dumb, risky plays is part of what keeps veteran survivor players around.
I just don't see BHVR ever removing stuff like that. The game needs all the skill expression it can get.
Watching a teammate attempt a CJ and fail miserably is one of the funniest things in the game.
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I guess? For some reason, maybe because i am used to it so much, i never had any issue. Or maybe i dont know i have issues with it since i only know since the beginning of DBD time that it is how it is?
To be fair, we would have to make even more buttons then for survivor. Locker / Vaulting is bound on the same key. Unhooking / Healing aswell.
The idea is fine, but personally, i dont feel bothered by it.
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Ok, i wasnt aware survivors can do that, where can i change the controls so the skill-check button is different from the drop pallet button? I had enough matches where you get a skillcheck coming, finish the heal and drop the pallet instead.
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How dare the devs have different button binds for the two different roles in this asymmetrical game??
btw, survivors still have the problem with vaulting and entering lockers (plus a few other things that happen less often eg self-healing/mending prioritized over unhooking or gate opening I think?)
key binding should work better on both sides. His is not us vs them worthy
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Then change that as well, I'm a Killer main so post comes off as a Killer sided but my main point is to get rid of same button jankness.
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Did you get CJ'd lol
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Sure, I get that.
though your title and intro very much seem more anti surv than your actual feedback/proposal and that is not supporting your case at all. Could have just mentioned the second ability button as a way to implement in into the killers kit instead
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You can't even say "can we change some of the controls" without it erupting into "BUT SURVIVORS BUT KILLERS"
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Technically CJ techs are exploits. The devs have started to fix exploits for the purpose of fixing exploits, no matter how much of an advantage they grant or how much counterplay they have, so this should go as well. Otherwise it's inconsequential and one might call it hypocritical.
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Most of the interesting stuff in this game is an exploit of some kind. If BHVR wanted to add more control options for killer that would remove some of this stuff I think they would have done it by now.
Sometimes players discover things and they get kept in the game as it adds something that the devs didn't think about including. I think removing locker blinds was a good call as it had no counterplay when there's two survivors in lockers next to each other, but the CJ Tech has counterplay, you just wait a few frames before trying to break the pallet.
I'm not a fan of blanket rules. Some exploits add to the game in way that is positive and some are just awful. It should be done on a case by case basis and each should be judged on their merits.
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The CJ tech isn't as common or as interesting as you say it is, and it's only "fun" when a survivor fails miserably and gets hit. In my last 200 hours as a killer, I've probably only seen it twice. Survivors don't go for them anymore because they only work against that Trapper player who got the game on sale yesterday.
"Stuff like that is part of why the game is still going" No, it literally isn't. This game is still going (despite the janky controls you defend) because there isn't anything else like it.
"Going for dumb, risky plays is part of what keeps veteran survivor players around." Again, you couldn't be more wrong. People who have put 5k hours or more into this game keep playing because they have already invested so much time and money, and won't quit because of the removal of the CJ tech.
I'm gonna be honest here, I don't usually see people arguing against adding QoL features. That's a wild position to take, lmao.
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You mischaracterized what I said. It's not about the CJ Tech itself, it's about creativity. Removing creative options is a bad thing as it makes gameplay more stale. I never said it was common. I didn't even defend the jank controls. I'm just saying that the reason BHVR hasn't removed them is likely because they don't want the remove certain interactions. They could have easily changed the controls for killer years ago but still haven't.
I have a view as to why veteran players stick around and you have your view. Your perspective is no less an opinion than mine is.
Again, I'm not arguing against QoL features. I simply said that BHVR needs to be careful as to what interactions they choose to remove from the game. You're arguing against a position that I don't even hold.
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because that would be too many buttons, simple = good. i'm not being sarcastic, that's not a brain size thing simple controls are always better and also please let's not complain about cjs, people attempting that literally should be free downs.
the only exception should be trapper picking up his traps.
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These forums are an unhealthy place sometimes. Maybe most of the time.
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If it almost never works, then there isn't a reason to remove it. It's fun, it's silly and it keeps some people off gens.
The more creativity you take away from Survivors, the less they have to do except gens.
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You're saying that BHVR should be careful before adding proper controls because it can lead to removing interactions. I would agree with you if we were talking about something like the Hug Tech for Blight, something that added depth or a layer of skill for a character. But we're talking about the CJ Tech here, probably the most useless one in the game.
Not having a proper configuration for the controls isn't giving the game some kind of fun personality or creating skillful play opportunities. It only makes it more frustrating, if anything, which is why it should be considered a QoL feature.
Imagine if colorblind mode wasn't a thing, so you'd run the killer to a green area of the map because if they are colorblind, they won't be able to see scratch marks at all. Would it be called the "taking advantage of the funny-eyed guy tech"? And if people were discussing adding a colorblind option, would you be against it because "it removes interaction"? Probably not.
QoL should always be a priority over niche "techs".
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If the CJ tech is product of outdated control config that dont even let you pick up near a window, then yeah, I think it should be removed. I'd take a proper keybinds menu over a silly tech every single time.
Actually, if the devs silently removed the CJ tech tomorrow, I'd bet my account that it will take a solid year before most people even noticed. And no one would miss it anyway, cause it doesnt even work against a killer that isnt on their first dbd game ever
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Isn't that one of the reasons flashlight burns got removed though? Because nobody used it against Nurse?
Heck, CJ tech is so rare I fall for it purely because I come across it once a month or so. Doesn't mean it makes the jank controls fair for either side. Survivors wouldn't accidentally get sucked into a nearby locker when trying to vault next to one, which is probably more often than the CJ tech.
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Another goofy thing.
It's not gamebreaking, it's just funny.
I've seen enough silly goofy things get patched out over the years. I'd like to keep a couple insignificant ones, thank you.
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That does indeed happen. Looking at you Thompson House upstairs window.
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I've gotten to the point where I'll pause chase for them to get the vault because it feels more and more like a stolen hit.
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But this isn't "creativity". It's abusing bad game design.
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CJ Tech is peak, fun and hilarious gameplay for both sides. It's also hilarious to see killers trying to pick me up but then they open a locker instead. Truly what makes DBD genius game design.
I don't want BHVR to patch out fun and goofy gimmicks and I hope they don't, but they might as well since DBD is a competitive esports title to them.
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The slow turns after an accidental locker open are absolutely peak
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God please, I want this so bad. its the main reason I dont use the yellow bottle.
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