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No Way Out when hatch is closed

drSpockwa
drSpockwa Member Posts: 68
edited February 25 in Feedback and Suggestions

Seems a little too over powered when competing with the exit timer after hatch closure.

I was last survivor and the killer pig closed the hatch (exit gates powered and timer started). Killer had hooked all 4 of us, so lots of tokens. Touched the gate switch maybe 5 -10 seconds after hatch closure and the blockage popped up. Waited out of sight till it cleared. ~80-90% of the exit timer had expired. Started working the switch, and of course the pig snuck up on me and downed me. I'm not sure if I could have finished opening the gate and got out with the timer remaining.

Comments

  • Seraphor
    Seraphor Member Posts: 9,429

    Agreed. It makes it impossible to escape as the last survivor (tip there for those 4K sluggers).

    Strangely I tend to see it most with killers that do a 180 and decide to start farming, then we're just stood there awkwardly waiting for NWO to expire, and sometimes means we die to the EGC instead.

  • Akumakaji
    Akumakaji Member Posts: 5,487

    Thats the thing that people always bring in, when for example killers vent their frustration with Adrenalin, ie "the survivor played the whole game with 3 perks, the effect shouldn't be strong and potentially game changing".

    Its frustrating to have the door closed in your face and the killer notified, but its still not a surefire way to win. I have had embarressing situations where I was on the other side of the map when the notification went of, and by the time I got there, there was no scratch marks whatsoever.

    In that case you as the killer can't do much, either, when the exit gates RNG laughes in your face: you can look around, but every second you waste at one gate could be the one that the survivor draws closer to opening the other. In the end its a mindgame in itself and there is no real right answer. Either your gut feeling is right and they didn't move and are still somewhere around, or you are wrong and they moved to the other gate. Whatever the case, just take the L or W and move on.

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 217

    It's powerful, but your only real chance at escaping when all your team is dead is hatch. If the killer finds hatch first, gg.

  • Orthane
    Orthane Member Posts: 436

    Okay but it sort of exists for a reason. So a perk that only happens in end game and only gets good after hooking all 4 Survivors should be disabled to prevent 4ks? All that's going to do is incentivize slugging for a 4k even more.

  • drSpockwa
    drSpockwa Member Posts: 68

    Fine that the perk triggers when the gates are powered after finishing gens. There is no race against the timer in that case (starts after the first gate opens). Make us wait 12,24,36,48,60 seconds. No problem. But when the hatch closes, the timer starts and there is a squeeze.

    I checked in the wiki and it lists the EGC timer as 2 minutes. Maybe there was enough time. https://deadbydaylight.fandom.com/wiki/Endgame_Collapse

    I guess Blood Warden has a similar hazard. If someone opened a gate but didn't exit and another player got hooked, they could get trapped without a way to exit. Although, they could find the hatch... And the hooking halves the timer speed.

    https://deadbydaylight.fandom.com/wiki/Blood_Warden

  • RFSa09
    RFSa09 Member Posts: 888

    the last survivor have so many chances to escape, do the last gen, hatch 50/50, gate 50/50, key, nwo is not op because the last sill little rat meg can´t escape

  • Seraphor
    Seraphor Member Posts: 9,429
    edited February 26

    Exit gates are often more reliable than hatch, and waiting by an exit for the killer to find and close the hatch works out better. Which is obviously impossible with NWO.

    This is often the only way to escape in solo queue.

  • Adrien
    Adrien Member Posts: 100

    End game collapse is 120 secs if no survivor is in dying state or on the hook.

    No way out max stacks is 60 secs blockage.

    It is fairly achievable to escape against NWO (except if the killer is nearby and can track you) but if you touch the gate too late, then yeah you can get killed by the entity. This situation is very niche, I don't see why this should get nerfed.

  • Xernoton
    Xernoton Member Posts: 5,892

    So the killer wins the match with 3 perks and then finds the hatch before the last survivor, but their perk should now be deactivated? Why? That killer already had to win twice to even get to that point. With 3 perks. At that point, just let them have the 4k.