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The anti-camping mechanic is too weak

All it did was make campers more effective campersby making them patrol the surrounding area while still being in range to immediately hit anyone going for an unhook. The bar also fills up too slowly for it to be of use, I've never reached a full bar even when the killer is running back and forth in front of me. This is such an easy problem to fix. Simply make the radius larger and make the bar fill up faster when the killer is withing range.

Comments

  • I_CAME
    I_CAME Member Posts: 1,340
    edited February 2024

    The system is useless but it's mostly a solo queue issue in my experience. The issue with the anti facecamp is your team has no way to know how far along it is. This leads to survivors hovering around the hook and the system not working as a result. People would make smarter plays if the anti facecamp showed up on the HUD. I do think the grace period is unnecessary though. It gives the killer way too much breathing room. The system is lenient enough without it.

  • xltechno
    xltechno Member Posts: 1,026

    Camps will absolutely be terminated by survivors once hook grabs are discontinued. Survivors who can't do it just don't have the knowledge.

  • HolyDarky
    HolyDarky Member Posts: 852

    Xernoton already explained it very well that this is the anti-FACE-camp mechanic and not a general anti-camping mechanic to make camping completly useless. I also agree that this mechanic is fine and good as it is. However, there are three changes that the developers should do to make it overall more fairer:

    - Some killers such as Leatherface, Trickster, and Huntress have still no built-in anti-campmechanic which other killers like Artist or Dredge already have. This makes them to very good campern because it is nearly impossible to get a safe rescue - there is a difference between difficult and impossible unhook.

    - a soft version of Kindred should be basekit because this would help soloq alot to make better decisions when it comes to unhook (e.g. seeing that someone goes for the unhook and I don't have to left the generator because I am worry.)

    - let survivors see the builds of their teammates to better coordinate.

    This is nothing new and there are some topics about it but what I want to explain is that in my opinion you (not you specific but the users who want to buff this mechanic) complain about the wrong point. Instead of encourage the developers to buff an already working mechanic (and missing the point of it), we should encourage the developers to improve the bad parts of the game.

    I just can imagen why the killer did this: From my experience the killer was probably thinking that he needs the kill because there are two generators left and he gets either the kill or an exchange with Leon or Kate-bottom (maybe even a painres exchange?) The first one would be the better result (maybe wit No Way Out). If this was the right choice, can't say but would make sense.

    I know camping is not funny for survivors but they must see it from the killer pov that if this is the best way to win, they should do it. Same goes for tunnling or slugging. If the survivors give the opportunity to end the match with this strategy due to a mistake the killer should take it. Thus, this brings me back to why Kindred for SoloQ would be helpful because there is a difference between a mistake and missing coordination due to the lack of communication.

  • Emeal
    Emeal Member Posts: 5,312

    I share the view that the Camping System aimed to address a particular problem, and it successfully solved it as it existed at the time. However, in response, the problem has evolved, leading to players who camp from outside the range or skulk around near the hook. I believe bHVR could consider additional adjustments to the Camping System to address these evolving strategies. I believe you can easily detect such a Camper so here is some suggestions

    •  When Survivor is on hook track a Camper by cone of vision, looking at the the hooked survivor much more than normal.
    • When Survivor is on hook track a Camper on their movement through the map, that being that they don't move far.
    • Increase the size of current system slightly.
    • Implement a way for a full Camp Meter unhook to activate anti-tunnel perks for free.
  • Starrseed
    Starrseed Member Posts: 1,774

    okey until now if never seen how far you need to go away since i only play killer and i dont camp and i always thought sure the killer does not need to leave the country for it to dont count as for the system but they surely cant be that close people are probably just mad but THAT...

    That is still facecamping and now one can defend that or say otherwise. the second a survivor come to rescue the killer will be right next to the hook. a range killer could just attack from there and someone like chucky or blight just rushes there. the whole hook thing needs to be reworked from the ground.

  • CrypticGirl
    CrypticGirl Member Posts: 726

    The anti-facecamp mechanic is too easy to play around in any case. I recently faced a Killer who knew how to play around it, and it did NOT involve standing just outside of range. This Killer stood in front of me, allowed the self-unhook to happen, and then smacked me just as my feet touched the ground, immediately eliminating my endurance hit, and then proceeded to tunnel me from there.

    So yeah, the anti-facecamp doesn't do jack.

  • shiiroo
    shiiroo Member Posts: 25

    The problem you’re describing was fixed with removal of hook grabs…so no - that’s not what the devs wanted to achieve with anti camp

  • Xernoton
    Xernoton Member Posts: 5,900

    It is. This is specifically what they said back then.

    But you don't need to believe me. Just read this.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,989

    That's literally what the devs wanted to achieve - their own words.

  • neuromances
    neuromances Member Posts: 23

    Can I be honest? If you have to stand at the hook to get the down, you're bad. He'd had other hooks but decided to camp me because I was doing unhooks. Strategically, I can see why taking me out is reasonable, but to stand there? Waste. Get better at the game, but this mechanic isn't strong enough. I was a killer main for more than half of my 1500 hours and I still don't think this is a viable strategy, so I don't care to be condescended to about seeing it from the killer's perspective.

  • HolyDarky
    HolyDarky Member Posts: 852
    edited February 2024

    I agree with @Crowman post.

    Also it is pretty easy to say the otherside is a bad player/should get better or that the developers failed with their system even though the system works instead to admit the team made a mistake which result into a dead or lose (thus some deaths are a sacrifice for the team). I am a killermain and I camp too when it's my best way to win and it works well because this was the right decisions to take advantage of the mistake the survivors made - thus sometimes the survivors find a wayout of this and I have to find a different way. This is one of the crux of every game: see and take advantage of the mistake the opposite makes. For survivors goes the same. However, even if the Killer made a mistake by camping you, that's totally fine because both sides can make mistake. The important thing is to review the result and to understand what went wrong or where are the real issues. With this in mind, the player can perform better next time or the game itself can become a better one.

  • Bafugaboo
    Bafugaboo Member Posts: 406

    I had either a bug or cheater Chucky that stood right underneath me repeatedly stabbing me on hook. The meter never moved.

  • Akumakaji
    Akumakaji Member Posts: 5,489

    I personally wouldn't mind if the bar fills up faster, BUT everyone sees the bar, including the killer. I get a lot of anxiety to chase a survivor around a hooked survivor, because I HATE the thought of them unhooking themselves just for me playing the game.

    On the other hand, others seem to abuse the mechanic to the max. and its very unsatisfying for many hooked survivor.

    So increase the speed of the bar, but show it to everyone. Other survivors know if they have to come to the save or if the hooked one can unhook themselves, and the killer knows if they are allowed to chase one more time through the vicinity of the hook or if they overdid it. Win/Win in my book.

  • HolyDarky
    HolyDarky Member Posts: 852

    Was another survivor nearby? If a survivor is within the anti-facecampradius the bar stops moving.

  • Akumakaji
    Akumakaji Member Posts: 5,489

    Just a fun (or sad) little story, that just happened today. In the lobby of one of my games I had a Yun-Jin with the username "FacecampEnjoyer". Mischievous me had a plan and luckily enough, I ran into her first, chased and downed her reasonable quickly.

    As this happened at shack, I hooked her in the basement and then stood directly in front of her, head up, stared right into her soul for what felt like an eternity, then I nodded and left. I guess the message was quite clear.

    But then she just wouldn't unhook herself, while I was chasing and downing another survivor and a 3rd survivor baaaarely got into the basement, when she was a sliver away from slipping into 2nd stage.

    Turned out that her bar had only filled up around 85%.

    So yeah, I couldn't even face camp when I tried to.

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 217
    edited February 2024

    The anti-camp mechanic still doesn't really do anything. As long as the killer is able to hang around in close proximity and clearly see anyone who might be approaching for the save, they can still pretty much guarantee the tunnel or trade. It's especially bad with clown's slowdown, STBFL, and other instadown abilities.

    What they might want to consider, instead of some self-unhook mechanic, is slowing down the sacrifice progress or pausing it altogether. That would at least KINDA get a bit more use for the hooked victim.

  • tubalcane
    tubalcane Member Posts: 179

    Camping is a totally acceptable and reasonable strategy. They can't just take away everything that "makes you lose".

  • tubalcane
    tubalcane Member Posts: 179

    I mean if we're going this far, why not make a rule that once you're hooked the killer has to run from one side of the level to another and if they dont get there in that short amount of time, you get all your health states back. I mean, it's not easy enough already, why not make it even easier?

  • Ah yes, let's take a sensible argument, turn it into a strawman, and then sacrifice it to the entity. That will surely get you more blood points.

  • codebibi
    codebibi Member Posts: 88

    the problem is bhvr add stuff to help survivors but they doesn't work at all. killers can wait 6 second after the guy got saved to down him and wait out of range for the anti camp to not work. they can just go through everything.

  • tubalcane
    tubalcane Member Posts: 179

    My suggestion is about as nonsensical as the anticamp mechanic is in general

  • appleas
    appleas Member Posts: 1,129

    It's about the expectations of the system, not the system failing.

    Some people expect the anti face camp system to let them get unhooked, get healed up, do a gen or two before getting into chase again.

    It's not said out loud but they expect a free save with no risk to the unhooker and rescued Survivor. Whether this expectation is shared by the devs is another story

  • LeFennecFox
    LeFennecFox Member Posts: 1,302

    Basekit bt, anti camp mechanic, and no more hook grabs. These mechanics aren't to stop camping because there is no way to do it without it having a chance to unfairly punish the killer. They do one thing though is that 95% of the time you're guaranteed to 1 for 1 for an unhook since the killer has to proxy from further. Camping isn't overpowered the strategy to play around it just isn't viable in solo queue.