The Irony here

2

Comments

  • Xernoton
    Xernoton Member Posts: 5,815

    I wouldn't say Distortion is op. It's just pretty unfun to play against. And there doesn't seem to be much use in it having stacks. You won't run out of them anyway.

  • HeroLives
    HeroLives Member Posts: 1,985
    edited February 28

    Distortion isn't op, it's good, but not op. It's solid, you can depend on it to do it's job, which for me is aura blocking against an omnipresent build. I feel like would killers also like a perk that stops your aura from being read, that has conditional regens...bc you can ask for that, a counter perk for a counter perk. Then you can counter 1-16 perks as killer.

    You still get value out of your build against the 3 other survivors, so killer aura build isn't completely useless, bc the odds of 4 ppl running distortion isn't that high. It doesn't take out your eyeballs and ears, so even if they were all running distortion you can still see and hear them if you decided to look for them. The survivor doesn't blink out of existence for having it. It also has a fundamental downside to it being other survivors, perk doesn't do that much if you have injured joe right beside you, input survivor anywhere near you doing literally anything. Wasted token, killers right there anyways, countered by my own teammate smdh.

    I don't need distortion to know if the killer is running bbq or nurse's or whatever else they're using aura related. If you play enough, in game knowledge will tell you if killer does x that means they probably have x. You can't wipe knowledge. You can not have distortion and gather that information based off experience very quickly, or if your on comms two heads gathering information works faster than distortion.



    If I equip a full heal build with my best medkit and addons to pair with and get matched against legion or plague, is it my fault for not doing a well rounded build, or should their basekits be nerfed bc it can counter an entire loadout for multiple survivors...so like where is the line?Respectfully.

    addendum: it doesn’t even work that well against killers creating map pressure. No amount of aura blocking will protect me against a killer checking gens. I’m just saying.

    Post edited by HeroLives on
  • OneAutumnLeaf
    OneAutumnLeaf Member Posts: 103

    tbh it either needs to have 4 stacks then deactivate after its used or ONLY regen in chase and start at 1 stacks. starting fully stacked is unfair asf to peopl only running 1-2 aura perk

    from a game design standpoint its totally unfair and unbalanced.

  • Unknown2765
    Unknown2765 Member Posts: 2,417

    If you cant find survivors because of distortion, then you really need to practice your killer play.

    Also, its really rare that i see it, and with the current level of tunneling i think its more than a fair perk.

    Meanwhile Lightborn dosnt require any tokens and can counter both perks and items, for a whole game.

    So it would only be fair that Lightborn had tokens 3, and after each "blind counter" it would loose one, and only regain counters if the killer got people hooked??

  • Reinami
    Reinami Member Posts: 5,480

    Survivor: Puts on distortion

    Killer: I just hooked a guy and i don't know where to go now, guess i'll just proxy camp because i can't find anyone

    Survivors: ######### why you camping?

  • Reinami
    Reinami Member Posts: 5,480

    "Using perks makes you bad"



    Alright, so why don't you play survivor without perks then?

  • OneAutumnLeaf
    OneAutumnLeaf Member Posts: 103

    blinds are not even close to comparable to information dude. thats a horrible comparison, I mean if nerfing distortion means nerfing lightborn then sure whatever, most killers who know what they are doing dont even run that perk to begin with yet people cry about it so much bc they can bully squad a killer into dcing.

  • OneAutumnLeaf
    OneAutumnLeaf Member Posts: 103

    Im fine with it working like it does if the killer has multiple aura perks bc then stacks go away very quickly (well in 40 seconds)

    Im talking about how its unfair to killers who only run 1-2 aura perks

    say you run lethal and nowhere to hide

    or lethal and bbq

    one stack at the start so they have 3 stacks, by the time you proc your next aura perk they will have already regened a token if they are smart, thus giving them perma immunity to aura just bc the killer didnt bring a full aura build, its the same thing with gen speeds, gen speeds are such a problem that your pretty much forced to bring gen slow to counter it, and the only way to counter distortion is to run full aura to burn the stacks faster which isnt much of an actual counter, and lets not forget that distortion hides aura and scratch marks ffor 10 seconds PER token so it would take 40 seconds to burn all 4 tokens and by that time they will have regened 1 or 2 from being in your TR thus making your aura perks useless ALL GAME

  • OneAutumnLeaf
    OneAutumnLeaf Member Posts: 103

    You do realize survivors will get a gen up then rotate to a new one sometimes right? just bc a gen has progress dosent mean anything, they could have got it to 50 then left or something for some reason. Z


    aura/information perks have been a foundation of playing killer since forever, if information wasnt super important as killer then they wouldnt have info built into some killers powers...

    nem and wesker vaccines

    doctor screams

    demo portal aura

    hag traps

    legion

    plague

    pyramid head

    cenobite

    Skull Merchant

    Alien

    Singularity

    all have information built into there powers, so please tell me again how its "bad killer play" to need information / aura to find survivors, when the game is quite litteraly designed that way.

  • OneAutumnLeaf
    OneAutumnLeaf Member Posts: 103

    and yet most survivors need there perks to even survive, yet if a killer needs perks in order to even the odds he is bad....yeah thats great logic

  • apathyinc
    apathyinc Member Posts: 464

    The odds are even when nobody brings perks. Distortion is pretty much the only option to even the odds when they are stacked toward aura reading.

  • Sava18
    Sava18 Member Posts: 2,439

    But that's not quite equivalent is it? One objectively bad killer perk that can counter one to four survivors item vs 1 survivor perk that can counter an entire class of killer perks(only a couple of them could even be considered meta at that).

    The 4 vs 16 perk thing doesn't make sense a lot of the time because that's not how the game functions, but in this instance it does make sense. It's also why I said exhaustion in my comment because that would be extremely good (likely broken), lightborn is extremely bad.

  • Akumakaji
    Akumakaji Member Posts: 5,433

    Lol, dude, I am pretty much in camp "I hate Distortion, but just leave it be", but the way you lash out is just embarrassing. If a killer has aura reading perks that help them find survivors, and due to Distortion they can only see two, thats bad luck for this two survivors, they are soft-sandbagged by their Distortion using friends.

    Expecting the killer to squander the aura reading they just got and hunt a survivor that they clearly know the whereabouts, but instead to go and look for survivors that might or might not be in a certain direction is just ludicious.

  • Lost_Boy
    Lost_Boy Member Posts: 675

    It's actually pretty common to see distortion these days. Definitely doesn't fall into the rarely see it category.

    Your comparison to lightborn is wrong. It would be more similar to the killer getting a stack every time they stay in chase for X amount of seconds, which basically means the whole match do it's pointless having any stacks (which is why Distortion might as well say it blocks all aura perks for whole match).

    Now if distortion had other requirements such as healing another survivor fir x amount or gain a stack in unhook etc then having stacks would actually make it work in manner that at least gives the killer value from his perks at some point in the game. Currently even running 2 aura perks and lethal pursuer the stacks never drop to 0.

    Alternatively put a timer on distortion that counts down as your aura is shown and charges back to set amount. That way at least certain perks might be stronger against it when combined with stuff like lethal pursuer.

  • Unknown2765
    Unknown2765 Member Posts: 2,417

    Its rare that i use aura reading on my killers, (i do have some very specific builds where i do use it, but thats an exception) and i have no issues finding survivors. And i dont even play killer much anymore.

  • HeroLives
    HeroLives Member Posts: 1,985

    I don’t need distortion to know what aura perks you’re using, that requires my brain to know why it procs, also when I don’t run distortion I know what aura perks you’re using bc brain. Some big red flashing sign doesn’t pop up that says killer has this perk it does this. That’s just exposure to the same killer perks and add ons over and over again. Hey though if you’re looking for tips to get better, if you realize the survivor is using distortion because you can’t get an aura read try checking the gens, or the hook area. If you genuinely just can’t be bothered to adapt to a perk that’s very easy to adapt to bc it’s really no mystery where survivors will be, then idk what to tell you. I can think of a pretty decent size list of things killers have other than lightborn that counter a huge chunk of survivor perks. Play 20 games using distortion and write down how many times it’s rendered absolutely useless token after token due to just circumstance or something that gives your location away anyways; how many times even if you had it killer knew where you were, how many times you don’t get value bc you can’t control other survivors being near you or else you would have to go out of your way costing precious time and progress to not have that happen or they follow you anyways, how many times it just burns out of tokens and you have to go out of your way to get in the killers TR for objectives bc they’re holding down a 3 gen and refuse to leave that very specific area, how many times it wouldn’t of mattered if you had it or not bc the killer was chasing unhooks only anyways and not checking gens or just straight up doesn’t care about anything going on outside of specific area despite your efforts, or how many times you were using it but it didn’t matter bc the killer patrols gens. It doesn’t stop you from being found, it doesn’t make you untouchable or unfindable and it certainly doesn’t alter killer playstyle in a critical way or anything not massively going on anyways and would still continue if this perk was just completely deleted.


    To the killers that think the singular distortion user is why you’re chasing unhooks, to that I say you’re doing that whether I use it or not. Stop blaming survivors for how you play, bc you can’t be bothered to patrol a gen, I’m not hiding in an obscure corner or locker when using it. I help my teammates in all ways. I go for saves, I do gens, I give heals, all of which usually lands me in a chase you can’t avoid being chased in this game if you’re doing objectives and killer is doing objectives. If you can’t be bothered to leave your safe space you’re trying to hold down, why should I be when I’m just working on a gen you can’t be bothered to check? We’re both doing our objectives.

    Distortion?Really? It’s not even guaranteed value there’s a list of variables that passively nerf it’s usefulness. Have you used it consecutively, surely if you did you would see what I see. It’s good but not op, to the point I barely even incorporate it anymore unless I just am going up against stacked aura after stacked aura just to make any progression towards survivor objective bc some of the loadouts are very overbearing especially when I’m solo, and forces cycles where the survivors make little to no progress, and distortion is one of few ways to catch the tiniest bit of a break for your team sometimes to safely get a save without killer interrupting your pathing, or make gen progress. The counter other survivors and literally patrolling gens. Isn’t one of your objectives to kick them and make sure they’re aren’t progressing? Like this perk can literally be countered by your own teammates just being in the same general area as you, if the feng needs a heal they need a heal. I’m not getting off my generator bc Kate ran up and wants to work on it too.Like distortion alone doesn’t pip you and it has a lot of weak spots , and if the Dwight wants to hide in a locker and not do anything then that’s what Dwight’s going to do distortion equipped or not, there’s no fixing that.

    I firmly believe nothing will stop “tunneling” unless the option to do so is removed mechanically, or survivors are stuck standing still and can’t do anything that progresses their emblems in any way, bc then and only then can killers 4k without any inconvenience with 0 adversity. Sounds fun to Q up as survivor right? You get no downsides to your perks as killer, but as survivor nope can’t have a perk that gives value unless it comes with a very sketchy downside that killers benefit from and approve of bc SURVIVOR perks should benefit the killer, sounds good right? Solid plan, survivors are going to love that they’ll be lining up at the door for masochism.

  • Ayodam
    Ayodam Member Posts: 3,047
    edited February 28

    It would be unbalanced if it prevented killers from tracking survivors at all. It doesn’t hide scratch marks, blood pools, or grunts of pain. And it doesn’t block killer instinct either.

  • Akumakaji
    Akumakaji Member Posts: 5,433

    Just a smoll interjection: when Distortion uses up a token, because the killer used some aura reading on you, Distortion also suppresses your scratch marks for 6/7/8s. Really sneeeeeaky.

  • Khastrx
    Khastrx Member Posts: 156

    Eitherway we look at it's just mostly killer entitlement rather than X or Y survivor is screwing over everyone else. Auras are generally boring, expecting constant wall hacks is boring, is it any wonder players don't find the game as fun anymore when it's the same boring ass killer builds almost every match. Literally dozens of perks that can get value, think outside the box.

  • Mr_K
    Mr_K Member Posts: 9,206

    Because something is useful doesn't make it OP.

  • Unknown2765
    Unknown2765 Member Posts: 2,417

    About 9% use it, its the number 10 most used perk for survivors


  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    i'm coming back to that hook if i patrol all the gens and can't find anybody and the person still isn't saved. trust me, that would be your average gameplay against multiple distortion gamers in the lobby.

  • HeroLives
    HeroLives Member Posts: 1,985

    Ah not on the gen? Probably going for an uninterrupted save then bc ya know bc we don’t just do gens. You don’t pip that way. If they’re still on the hook when you get back idk what they’re doing using distortion very poorly. They’re certainly making your game easier and not mine though as survivor. Thats your teammate. I use distortion defensively and altruistically. They can remove the hiding scratch marks clause of the perk, I don’t use it for that anyways, if that like sends you over the edge or something. Like it’s nice but I’m fine with the aura and regen stipulation alone.

  • OneAutumnLeaf
    OneAutumnLeaf Member Posts: 103
    edited February 29



    • Blocks your Aura from being read for the next 6/8/10 seconds.
    • Suppresses the creation of Scratch Marks
    •  for the next 6/8/10 seconds. Yeah sure looks like it dosent hide scratch marks....


    1. I dont expect constant wall hacks, thats not how aura perks work dear, they need to be activated and you need to be in range to use most of them
    2. theres nothing enitled about wanting a perk to actually have counter play and be fair, the only REAL counter play distorrtion has is running full aura perks, but even then you need to proc 4 auras in order to burn all the stacks, lets say your running lethal, nowhere to hide, bbq, and floods of rage right .

    so you start the match, lethal removes 1 stack, you rotate gens you find the one they are working on, you kick it and see nothing so you go to rotate gens again, ( by this time depending on the map they may have got a stack back already (midwitch they would), then you find someone else and get a down, thats another burnt stack, someone saves them on unhook thats another stack (depending on if its be 10 seconds or not since distortion blocks your aura for 10 seconds a stack) so we have 1 stack left maybe even 2 if they regened them smart, so pretty much even agaisnt a full aura build they have perma immunity to auras. please explain to me how im entitled bc I was a unfair perk to be balanced and fair?

    and your talking about killers running the same builds, dude we are quite literally forced to run the same build over and over in order to do good, if you dont run gen builds half t he time you get snowblaled and lose in 8 mins, and its ironic you talk about the same build over and over while every game I get its

    Distortion

    DS

    OTR

    Sprint Burst

    like both sides do the same build over and over so Im trying to find your point but it feels more like your grasping at straws and keeping a me vs them mentality instead of being unbiased.

    I explain in the above message how its not "useful" its busted, its perma Aura immunity + it hides scratch marks so even if you find them, and are in chase and you proc a aura perk say (im all ears) then they hide there aura and scratch marks IN CHASE. like dance with me does that and its its own perk yet your telling me

    a perk that can negate auras pretty much all game

    hides scratch marks while in chase if its proced

    regens tokens

    starts with max tokens

    and only takes 30 seconds in the TR to get a token back (which isnt a big deal at all)

    and your saying this is just "useful" id love to hear your definition of what's "op"

    Post edited by EQWashu on
  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    Countering flashys is nowhere close to comparable to countering aura reads. And if a killer wants to waste a whole perk slot on Lightborn then you should be fine with it unless you would rather them be running Pain Rez, Pop, Dead Lock, Corrupt, or UW?

  • HeroLives
    HeroLives Member Posts: 1,985
    edited February 29

    Distortion: Is good, has a lot of reasons all those tokens getting burned that give no value though needs regen, scratch marks show them idc, you have to play with this perk in a very specific way so you don't shoot your team in the foot, this is a high risk, high reward perk. This perk basically nerfs itself most the time. When it works though, it works really well though, as it should.

    DS: This is one of the biggest wastes of a perk slot, since it was nerfed this perk is basically WASTING A SLOT AN ENORMOUSLY LARGE AMOUNT OF THE TIME AND FROM WHAT IVE NOTICED A VERY LITTLE PAY OFF. THIS IS NOT A GO BIG PERK.

    OTR: I think this perk sucks.I personally wouldn't run it. I'll just take my tunnel for a better perk slot. My friend says it doesn't work half the time. Must be doing something for him though bc he runs it with DS.

    Sprint Burst: This is one of the worst exhaustion perks in the game. This one has one of the biggest drawbacks if you're trying to be smart as far as exhaustion goes.


    Idk what to tell if you think these guys right here are your biggest enemies. You should be kind of grateful ppl pick these little gimmick perks in mass bc there's much stronger stuff that if they used in mass would be such a huge issue, and every time you nerf one of those you're risking that, idk though you could probably nerf each of these to the ground(they aren't far from it) and there would still be ppl that use them out of whatever reason.

    Post edited by EQWashu on
  • BritneyMitch
    BritneyMitch Member Posts: 171

    After you get experience playing killer it becomes very easy to find and predict where survivors are on the map without aura reading perks.

  • BritneyMitch
    BritneyMitch Member Posts: 171

    I think a solution to this that both sides wouldnt mind is perhaps a reduce in the rate tokens are received. Could possibly offset it by telling you when you are out of tokens that your aura was read or something as to not weaken the perk, giving both sides some interesting counter play. I will say though, there are absolutely killer perks that do this. I dont think they are particularly strong, but franklins and light born counter entire perks and items of survivors. Someone could come into a game running 4 perks related to flashbang saves and get it countered by one perk. Franklins pretty much makes med kits completely useless unless you use them to heal other people which defeats the point of having them at all anyway. Theres other examples as well that I am sure you can think of if you spend more time on it.

  • OneAutumnLeaf
    OneAutumnLeaf Member Posts: 103

    theres nothing high risk about distortion dude.... you can be in a killers TR while in a locker and still be getting stacks regened...theres no risk when using this perk. that has to be the most wild take I think ive seen on this forum in a long time....distortion is high risk high reward.....

  • HeroLives
    HeroLives Member Posts: 1,985
    edited February 29

    I mean if you’re not using it right you’ve basically sentenced your team, I’d say that’s pretty high risk, but what do I know. If you’re in a locker while having distortion you’re using it wrong.


    If there’s a survivor reading this you should know that:

    Do not hide with this perk, you’re costing your entire team, make progress on gens, get safe saves, and if their lives start talling up take some chases, if you haven’t been in one. If you don’t you’re not helping, you’re hurting your team MASSIVELY.

  • OneAutumnLeaf
    OneAutumnLeaf Member Posts: 103

    Make tokens only regen while in chase and we are golden, and only start with 1 stack, you still get your inital value but you dont get a free aura immunity for the entire game either.

    I honestly dont understand why people are always talking about lightborn and franklins when they are barely even ran in games

    lightborn has a 5% pickrate....

    franklins has a 2% pickrate

    meanwhile distortion has

    9% pickrate....totally diffrent. lightborn and franklins are barely used, but you will almost always see a distortion ran at least once during your daily matches.

  • LordGlint
    LordGlint Member Posts: 8,464

    Gearhead actually works pretty well at getting rid of stacks. You don't need an entire loadout to do that. As for exhaustion, there are both addons AND perks that apply that.

  • OneAutumnLeaf
    OneAutumnLeaf Member Posts: 103
    edited February 29

    items are not required to win the game dude, if you seriously think you need items to do good you arent playing with good survivors, theres a reason swfs do so well and its not because of items its because of teamwork


    theres no bias in stating facts my guy, I play both roles equally, perks are must haves for both sides to do well but items are just a extra bonus to have.

    Survivors have no way of knowing the killer will equip Lightborn and it makes their entire item useless for the entire game.

    uh ok? and killers cant tell if survivors are going a full gen build till 3 gens pop within the first minute, whats your point?

    Not saying Lightborn should be nerfed, but to pretend like the hate it gets isn't justified is odd.

    The hate isnt justified dude, you dont need blinds to do good as survivor, you still have loops, pallet stuns, perks etc. if your relying on blinds to carry you then Idk what to say. and in retrospect blinds hardly do anything outside of save.


    if my bias is seeing how comparing survivor stuff to killer stuff isnt fair then sure im biased... your comparing 1 strong thing on one person to one strong thing on 4 people, not really a fair comparison

  • OneAutumnLeaf
    OneAutumnLeaf Member Posts: 103

    I mean with gear head it works off injures, its active for 30 seconds, so basically you would need the person with distortion ON a gen hitting great skill checks, and after losing the first stack they would realize you have gearhead then counter play it by staying off a gen during the duration or just sitting on it not caring anyways. gearhead is great sure but it requires them to be on a gen hitting a good skill check just to get 1 stack gone, aint really a reliable counter if im being honest.


  • OneAutumnLeaf
    OneAutumnLeaf Member Posts: 103

    I was referncing how you can sit in a locker while in the killers TR and you gain stacks, for literally doing nothing, being in the TR to build stacks is totally unfair bc there is low risk high reward in terms of regening stacks.

  • HeroLives
    HeroLives Member Posts: 1,985

    Okay I’m fine with the condition being

    TR, or it can be in chases, or I can get them actions of progressing emblems, ie healing actions, gen time, saves. I’m not picky how it regenerates tokens. I’m doing things.

    I even said take the scratch marks condition out, they’re nice but not necessary to have covered.

    Take your pick im getting my stacks regardless which are very much well deserved, considering if you want to use this perk and benefit your team you have to engage by doing survivor objectives, and risking three heads for your one to do so, so any real value from it on a team level at no time can you really just be “chillin”. I stated multiple times I’m not hiding that includes in a locker to get stacks. It’s wasteful to do so with this perk. It has a down sides by design, so like do me a favor I guess? A condition other than terror radius will probably be more beneficial if I’m being honest, create a healthier gameplay play of using this perk as survivor, they’ll try a little harder to engage. I won’t turn down a survivor buff.

  • Blueberry
    Blueberry Member Posts: 13,590
    edited February 29

    Idk if I’d go as far as calling it OP, I don’t really mind it that much. It might be a little over tuned though, maybe just slow down the rate of tokens a bit. Rather than lessening aura reads you get tokens so fast that it’s basically permanent aura read immunity. Just give it a slight tweak.

  • Krazzik
    Krazzik Member Posts: 2,475

    Distortion isn't OP but I do think it needs to be a little harder to get tokens back. Currently you almost never actually run out of tokens even if the killer is running multiple aura-reading perks/addons

  • OneAutumnLeaf
    OneAutumnLeaf Member Posts: 103

    against a killer with 1-3 aura perks its pretty much a perma immunity to auras..... even if you go a full aura build you dont always get rid of there tokens. the biggest issues that do make it op are

    starts with full tokens

    tokens are technically inifinte

    its not just negating a instance of aura it negates aura reads for 2 seconds so you could pop 2 aura reads and it gets negated if its in that 10 second mark.

    tokens regen in TR when they should just regen in chase.

  • LordGlint
    LordGlint Member Posts: 8,464

    That's a HUGE very reliable counter, lol. Gearhead has no cooldown. The idea of just being totally unproductive for 30 seconds every time someone gets injured is insane. Typically if your halfway decent, you can keep gearhead constantly active by scoring another hit before the 30 seconds even wears off. By staying off gens anytime anyone gets injured, you're effectively throwing the game.

    You're FORCED to do the 2nd option, which is stay on the gen and run out of stacks alarmingly quickly. By the time The first chase is over, no one that was being productive at all has any tokens left. Gearhead ALONE will strip them off in record time. The only counter is to hit ALL great skillchecks... which isn't very reasonable.

  • OneAutumnLeaf
    OneAutumnLeaf Member Posts: 103

    ok then make STBFL not lose stacks on hitting survivors, thats basically the same thing dude, your letting a perk not really lose stacks and pretty much constantly gain value from, bc you almost never are out of stacks which is op asf considering how many perks it negates, its one thing when a killer negates something a survivor uses as there are 4 survivors but its another thing when 4 survivors negate one thing from killer, its completely different .

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,641

    lol! All these sillies. I hope distortion keeps getting harped on, because I know BHVR is just smiling. It's not OP, it counters an entire playstyle, just like lightborn. You guys just want anyone but yourselves running NO perks. Until that happens, you'll complain about survivors not throwing themselves on the hook for you. I mean, why should YOU have to hook them once they're down. Should just be automatic, right?