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Now that the nostalgia wore off, can we agree that Hawkins is a terrible map?

PreorderBonus
PreorderBonus Member Posts: 337
edited March 9 in Feedback and Suggestions

Tons of pallets, most of which are unsafe. Being an indoor map, it counters like half the killer roster. Things like Xeno's tunnels or Pig's boxes are bugged and don't spawn properly.

And the worst thing is that 2 of the gens are so hard to guard that you're literally better off giving them up at the start of the match. I'm talking about the upstairs gen and the gen near the portal.

I think that DBD was a slightly better game without this map in its rotation.

Post edited by EQWashu on

Comments

  • BrightWolf
    BrightWolf Member Posts: 444

    Luckily, I was never blinded by the nostalgia for the map so I went in with no expectations and immediately hated it. First game I got so terribly lost, which usually isn't a big deal, but omg the map was so unintuitive. I *hated* how close everything was and all the dead ends. Don't get me wrong, it looks brilliant and is super accurate to the Netflix series, but as a translation to the game, yeah, its horrible. I feel the same way about RPD, Lampkin Lane, The Game and Midwitch, they look awesome but didn't translate well into DbD. IMHO anyway.

    The ground floor is literally a circle which means that once the top floor gens are done, all the killer has to do is just loop around to catch survivors and the exit gates are a farts distance apart, so far too easy to camp which makes escaping against most of the killers a nightmare. Pallets and vaults are next to useless especially when they're right next to generators, so god help you if one of your teammates brings the killer over to you because they weren't running bond.

    Now if they were to open up the map a little bit, make some rooms not dead ends and make it easier to navigate like adding in more breakable walls and have beteetr gen and hook spread I feel it would be a little bit bearable. As is, yeah this map can rot.

  • jesterkind
    jesterkind Member Posts: 7,959

    A little aside the point from Hawkins specifically, but indoor maps really aren't that big of a problem for that many killers.

    To the degree that you can string the maps together in any way here (by which I mean, Midwich and The Game are not exactly comparable in terms of strength for killer), there aren't that many killers who are that affected. It's, what... six or seven? Billy, Bubba, Wesker, Huntress, Slinger, Trickster, Singularity? Even then, they're not equally affected.

    Anyway, to the wider point, I don't think Hawkins is that bad. It favours the killers I usually prefer to play, so I'm usually pretty pleased to see it, but it does have a few issues. Mostly, I get kinda annoyed at walking all the way around some of those rooms to get to the doorway, that's the biggest problem I have.

    Honestly it's one of my favourites overall, but maps being the way they are, that isn't saying much.

  • xltechno
    xltechno Member Posts: 1,026

    The gens on the third floor and near the portal are called "discarded gens" and are gens with low value to protect.Β Please strictly protect everything else.

  • glitchboi
    glitchboi Member Posts: 6,023

    There's definitely some favorites of mine I loathe playing on Hawkins such as Billy and Singularity, but it's a map I generally don't mind on any other killer (except for ranged killers) and it's my second favorite indoor map behind Midwich. Favorites of mine like Clown and Pyramid Head are pretty fun on Hawkins, I like throwing the bottles on the ceiling to fill up the entire room. Pyramid Head is very unpredictable on this map because of the many corridors and limited movement for the survivor because of the closed-in nature of Hawkins and the many straight line zones.

    My favorite killer for Hawkins I'd say is Wraith because despite the massive amount of pallets, the majority of them are unsafe allowing for super lunging around small circle loops. And he's a stealth killer, self-explanatory.

    As survivor I don't mind it much either, there's a lot of pallets but a lot of them are unsafe and unreliable. It's a weird gameplay loop however because of the lack of windows aside from the iconic semi-god window in the portal room and the upstairs area with the meme windows.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    Nah Hawkin's goes hard.

  • Yatol
    Yatol Member Posts: 1,960

    Like RPD and Midwich, i hate this map as killer and survivor.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,437
    edited March 8

    I always said losing that map was a blessing in disguise. It's my least favorite to play on either side.

  • KazRen
    KazRen Member Posts: 187

    Eh. I don't think it's terrible. There are some parts that are bad but it's not terrible.

  • solarjin1
    solarjin1 Member Posts: 2,223

    i can't count how many times i pick a survivor up, seen a near by hook, and walk in that direction..... Just so every side can be close off.😞😞

  • Caiman
    Caiman Member Posts: 2,959

    I didn't play DBD back when Stranger Things first arrived, so I had no nostalgia blinding me at all when it first returned. I couldn't even remember watching Stranger Things, it's been so long.

    But then I got to play a couple of matches on Hawkins for the first time and all I could think was, "Wow, all those posts saying this map was bad were right, this place sucks!"

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    killer props are all over the place and it's awful for mobility killers and huntress, but aside from those and portal room window i think map isn't that bad.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,452

    Trickster with Trick Knives on Hawkins SLAYS if said Trickster knows what he's doing.

    I still love Hawkins, always did. Generally the maps I hate are the ones that are big with lots of dead zones. Indoor ones don't bother me.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,888

    I honestly like it for both sides but it could use some changes.

    • Reduce the amount of pallets but make them safer
    • Remove the window near the portal
    • Make the hallways wider or less cluttered so killer powers don't cause fat shaming spots
    • Open some of the doors so that there are less dead ends
    • A hook should spawn on BOTH staircases at all times. If only 1 spawns and it is used you can't hook anyone upstairs.
    • Add something actually useable upstairs for survivors
  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,090

    I never liked this map for both sides tbh, it is my least favourite of the indoor maps

  • Dustin
    Dustin Member Posts: 2,321

    It is a terrible map but I still missed it. It did a lot of unique things first and has a lot of nostalgia value. It definitely could use a huge gameplay / balance pass though.

  • PreorderBonus
    PreorderBonus Member Posts: 337

    Tbh I think bigger changes need to happen. I think they should either remove or rework the upstairs floor completely (as of right now, there's literally no reason as Killer to go there unless you're already chasing an injured Survivor and can guarantee a quick down).

    The portal area also needs some work, the gen there is too safe, and the window is really strong, specially considering it's in one end of the map.

    Also, I think some of the square rooms could be straight up removed to leave more open areas, fill them with smaller tiles and pallets instead, kinda like The Game does it.

  • Seraphor
    Seraphor Member Posts: 9,429

    Nah, I always have a blast on Hawkins.

    Apart of the bugged jigsaw box placement, it's fine.

    This player base has a serious "everything that inconveniences me is awful" problem.

  • Nebula
    Nebula Member Posts: 1,400

    It’s just a difference of opinion and a sentiment that many people share.

  • ArkInk
    ArkInk Member Posts: 759

    It's nice that such a massive piece of previously cut content is back in the game, but daaaaammnn. You know how sometimes you're like 'I bet this wasn't as bad as I thought it was' and then you get the chance to try it again and it leaves you with a refreshed sense of hatred seated deep within your heart?

    ...

    Hey, I'm sure Old Legion wasn't that--

  • Blueberry
    Blueberry Member Posts: 13,671

    I personally love the map on both sides.

  • Livion
    Livion Member Posts: 162

    I have to agree, at first I was like "cool!, new map!" (I hadn't tried the map when it came out) But a few killer and survivor games in I realized that it needed some tweaking.

    You can still have a lot of fun in the map but before the anti 3 gen patch, perks like jolt and eruption hindered gen progress a ton and now in one half of the map there are no resources for the survivors and in the other half there are a billion unsafe pallets and one good window

  • not_Queef
    not_Queef Member Posts: 836

    It wasn't just nostalgia.

    The map is great and has a lot of unique gameplay.

  • edgarpoop
    edgarpoop Member Posts: 8,444

    Agreed. My opinion: delete all indoor maps.

  • ChaosWam
    ChaosWam Member Posts: 1,845

    I don't think it's terrible, but it's outdated for sure. As someone who loves indoor maps.

  • Krazzik
    Krazzik Member Posts: 2,475

    I always liked Hawkins, I much prefer indoor maps even as survivor. Probably my least favourite indoor map though.

  • Brimp
    Brimp Member Posts: 3,051

    Yeah most of the pallet are unsafe when actually trying to play them but just shift W pre drop is pretty strong.

  • Nebula
    Nebula Member Posts: 1,400

    Petition signed. I swear they have a higher pick rate than the other maps too 😭

  • Caiman
    Caiman Member Posts: 2,959

    Yes, I am very inconvenienced when Jigsaw Boxes spawn inside lockers, and Sadako TVs spawn inside generators, and I can't put Xenomorph turrets anywhere because the corridors are too cramped or cluttered.

    It is extremely inconvenient when I cannot play the game properly due to poor dev design.

  • Valuetown
    Valuetown Member Posts: 485

    The devs, whether purposefully or inadvertently, did change one thing about this map: the portal room gen always spawns the single gen configuration. I have not once, in my 30+ times on this map since its return have seen anything but the single gen in portal room. So tilt it maybe 1 or 2 more percentage points towards killer.

    I'm genuinely sad this map is back with no changes to make it more fair for both sides. Meanwhile it seems like every map that could even be considered "survivor favored" is on a watchlist with 10+ threads of killer mains discussing why the width of the map is 15 meters too long, and how we need to gut every single tile in favor of 15 terrible unsafe pallets like what they did with half the coldwind maps (cough cough turn them into hawkins cough cough). Perhaps the devs didn't touch this map because this is what their ideal map looks like: one or two tiles that are actually decent against m1 killers, and the rest of the map is filled with garbage pallets. If killers don't have to work for their 2 free kills, hitting that 60% kill rate is going to be easy!

  • xVoXSiCk_
    xVoXSiCk_ Unconfirmed, Member Posts: 1

    There's a couple loops on that map that can be used optimally but it requires the pallets to still be up and it varies on the killer. A few of the small rooms that let you go upstairs and loop back down to a pallet are pretty strong if used correctly if nothing else to waste their time. Overall it's a killer sided map if they bring the right killer. Survivors struggle to find all gens, majority of pallets are not safe so most chases don't last long, and exit gates are pretty easy to guard as a killer. They need to rework it and make it a tad bit more roomy, make some of the loops less worthless, and give the exit gates new rng. Then it'll probably be a little bit better atleast.

  • Seraphor
    Seraphor Member Posts: 9,429

    Bugs need to be fixed, but that's not why people don't like this map.

    They don't like it because "indoors" and "corridors". But many killers excel in those circumstances, and those complaints are completely dismissing stealth killers.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,834

    It’s just outdated. Needs some changes for sure. Onyros TVs also spawn in weird places. Sometimes they spawn inside generators. πŸ˜…

  • Marc_123
    Marc_123 Member Posts: 3,687

    No.

    Hawkins is a great map.

    We need more indoor maps.

  • Slowpeach
    Slowpeach Member Posts: 707

    Awful awful map.

    Obviously some killer players whose playstyle it fits will like it but they are hardly subjective now are they?

    The map is broken and imbalanced. Extremely biased to certain killers and playstyles while it completely leaves others with nothing but pain.

  • SoGo
    SoGo Member Posts: 1,529

    I play killer, and dislike it.

    It confuses me more than anything.

    It's an one big dead end.