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What is the point to a timer anymore?

NueLotusTV
NueLotusTV Member Posts: 21
edited March 9 in Feedback and Suggestions

What's the point to the timer anymore?

We get replaced by very intelligent Ai's. I've sat and watched my Ai loop killers like crazy. They do gens, heal, ask to be healed.

And the killers still get points for the bot anyway.

So I'm just curious, what's the point now? Genuinely.

Killers have gotten even more toxic with proxy camping exploiting the camp timer, making it useless, face camping at the end of the match smacking people on hook just to be a jerk

Survivors sandbagging each other to get someone mori'd or tunneled out of the game. There's an increased amount of toxicity, yet were being punished for just wanting to move onto the next match.

Can there be a way to implement a reward for the killers if someone disconnects instead? If everyone disconnects the killer gets full match points for a basic match like 14k to 18k since max is 32000.

But fr. I'm tired of being sandbagged by other survivors for a mori or being camped by someone who's angry that I looped them around the same pallet for 8 minutes. 😑 Then getting punished for getting fed up.

There's been a lot less tunneling from the more experienced killers, I will say that much which for you vet killers that intentionally go out of your way to not tunnel, I love you. ❤️

Survivors are being really cantankerous to be fair too, lately most of them are tbagging killers who arent being toxic, sand bagging each other, not rescuing people off first hook, not doing gens, hiding in corners of the map.

I don't know, just a thought.

Post edited by EQWashu on

Comments

  • Atom7k
    Atom7k Member Posts: 308

    I would agree but there are 5 people in this equation. The killer can ruin a match too.

    My suggestion would be that you can earn a penalty free dc if you are getting hardcore tunneled or slugged forever. There is no need for the player being present if he is on death hook and the killer is greedy enough to slug them for 3 minutes plus to find the last survivor.

  • Xernoton
    Xernoton Member Posts: 5,826

    Literally everything the killer does will "ruin" the game for someone. Chasing, not chasing, camping, not camping, tunneling, not tunneling, using certain perks, playing a certain killer, randomly get a certain map, making a good play...

    If slugging is so bad, then use Unbreakable. Tunneling is indeed something most consider unfun to play against but it really can't be helped because right now tunneling is normal. Survivors use nothing to protect themselves against it and the tools there are, aren't good enough to stop it.

    A similar list exists for survivors. So we'd have both sides disconnecting more often, mostly on a whim. It's a PvP game. There will always be something that you don't like. Instead of looking for excuses, we should all just play it out. The absolute worst cases (cheaters and 3 gens for all eternity) have been dealt with. The rest can be endured for a few minutes.

    And if it happens every match, then maybe the problem is not the game but our attitude. Disconnects should always be met with harsh penalties.

  • Atom7k
    Atom7k Member Posts: 308
    edited March 8

    While xernoton provides value to the discussion

    Don't be like that. You guys sound like the most unfun killer mains the game can queue you up with. The standard answer to every problem survivors have with killers is "use that perk". Well there not enough perk slots to equip one for everything and you should know that. Yet it's your only defense. At least you acknowledged that the perks will not be enough to save the targeted survivor.

    Tunneling never has been normal. Some people try to normalize it but it never should be. It is the most unfun way to play dbd as killer and as survivor. I am pretty sure the dev's will put an end to it at some point and then all people who did nothing but tunneling realize that they are putt in their place because they will start to lose a ton of matches because all they ever did was tunneling instead of learning how to mindgame, zone, defend or use their killer power to it's full extend.

    So what exactly is your guys problem with the statement that killers can ruin a match too? It almost looks like I touched a nerve here.

    Maybe a lot of unfun people lead to even more unfun people due to frustration and the circle repeats. You can't deny the fact that almost every killer in dbd is tunneling currently and/or uses a full meta build. The sweat is at its max. Survivors are sweaty too for sure but the killer is the surpreme power in the game. So if a survivor is unfun or toxic, you can kill him. As a survivor there is little you can do.

    Post edited by EQWashu on
  • Xernoton
    Xernoton Member Posts: 5,826
    edited March 8

    The standard answer to every problem survivors have with killers is "use that perk".

    That's the entire point of perks though. To fix different issues you may or may not encounter. When killers aren't good in chase (basically all M1 killers), then they use chase perks to help them out (like STBFL), when they can't find survivors, then they use then they use information perks, when matches are too (pretty much always) fast they use slowdown perks. The same goes for survivors. If all of these issues didn't exist to begin with, then there would be no point in even having all these different perks.

    Tunneling has become so much of an issue (like face camping previously), that there is pretty much no way around DS. You'll always have to use it in every game and even then, the chances the killer will tunnel through aren't low. Even a 5 seconds DS wouldn't fix that. This is why I think, that there needs to be some kind of base kit adjustment (on both sides) to combat tunneling on top of the DS buff. The entire match should not depend on 1 single perk. This is the main difference I see between tunneling and pretty much every other killer strategy. At least for now.

    Tunneling never has been normal.

    I agree with that in some sense. But when one strategy becomes the most used strategy, then it becomes normal. Everything else is outside the norm. That is what I tried to say. Unfortunately this is what tunneling has become.

    It is the most unfun way to play dbd as killer and as survivor.

    This is a peronal opinion and though I agree, it cannot be used as a general argument. There are survivors that don't mind getting tunneled (some even seem to like it) and there are killers that really don't care either. We have no data that would support this claim of tunneling being the most unfun to play style.

    I am pretty sure the dev's will put an end to it at some point and then all people who did nothing but tunneling realize that they are putt in their place because they will start to lose a ton of matches because all they ever did was tunneling instead of learning how to mindgame, zone, defend or use their killer power to it's full extend.

    That is one possible outcome. However, depending on how strong their solution to tunneling will be and how much it can be exploited, we might see even the last few killers that don't tunnel change their opinions. I don't know how long you have played but the problem with pre 6.1.0 DS was that survivors often used to force killers to tunnel. If DS became even stronger, then this would happen more often and it would certainly lead to many killers doubling down on tunneling.

    I said it before and I'll say it again. If DS became a 10 seconds stun, I would either slug all survivors every game or I would tunnel relentlessly. If I have to eat a DS anyway, it might as well be on my terms. At least then I'd actually benefit from it being out of the way.

    So what exactly is your guys problem with the statement that killers can ruin a match too? It almost looks like I touched a nerve here.

    Then it seems you missed the point of my previous post. There are definitely things a killer could do to ruin the game for me as a survivor. Like playing Skull Merchant. However, not everyone has my standards for a pleasant game and while I am willing to play the game even if I don't like how it's going, there are a lot more people out there that will simply stop playing. In my personal opinion most killers are fun to face but I am in the minority with this. There is a video that explains it pretty well. This is obviously no official data, so it should be taken with a grain of salt but if even 15% of the players would dc when they don't like the killer, then we'd have a serious issue.

    There are a lot more reasons why someone would disconnect, mind you and with a ratio of 4:1, the probability of a survivor disconnecting in a match is 4 times as high (probably higher, considering the many reasons some will find to deam the game unplayable) as the killer disconnecting. However, this always ruins the game for everyone else. Bots are no replacement for an actual player.

    As @Emeal l said, it's literally the killer's job to ruin the survivors' game and vice versa. Not everyone will be salty enough to dc simply because they aren't going to have an easy match but it's still something to keep in mind.

    You can't deny the fact that almost every killer in dbd is tunneling currently and/or uses a full meta build.

    Why would I deny that? This is true. The same goes for survivors. You can't deny the fact that almost all survivors gen rush now with a full meta build. This is basically the same claim from a killer's perspective and it is just as true. So if we allow players to dc when the killer tunnels, then we'd also allow the killer to dc when survivors gen rush. Both of which happen in almost every game. So it's fair to say, that disconnects would become increasingly more prevalent with your suggestion and more games are ruined.

    So if a survivor is unfun or toxic, you can kill him.

    You mean tunneling? Yeah, that's an option. Although I thought we agreed, that tunneling shouldn't be as effective as it currently is. Also, there is a way to annoy killers that makes it pretty hard to tunnel you. Stealthing all game without doing objectives. I've seen this a few times and though I consider myself quite patient when it comes to DBD, I am very much on verge of disconnecting after 10 minutes of no interaction whatsoever. This is pretty much holding the game hostage but it's still in the game.

    Post edited by EQWashu on
  • Emeal
    Emeal Member Posts: 5,154
    edited March 8

    Ill grant you my contributions were small, but its honestly the best question to ask in these discussions about what game we play here in dead by daylight. I have been on these forums a very long time and this discussion is the oldest of all chestnuts. That being what the Killer is allowed to do and what they should not be allowed to do.

    So I usually just ask the question straight up, "Surely the Killer should be killing?" But that is mostly because I am from a class of Killer who don't carry rules, that might sound unfun, but all it asks Survivors is don't give me the opportunity to cause I will.

    For the future I really do want bHVR to develop a feature that makes it easier for Survivors to fight against tunneling rather than restrict Killers.

    Post edited by EQWashu on
  • NueLotusTV
    NueLotusTV Member Posts: 21

    Yeah well, we don't like being tunneled and camped either yet most killers still do it. 💁‍♀️

  • NueLotusTV
    NueLotusTV Member Posts: 21

    Okay, but there needs to be some recognition. I've had to report other survivors a lot lately for sand bagging, flash light clicking me on hook and doing this until I'm second stage just to get me morid I have recordings of being sandbagged by survivors more than killers being the problem. I get tunneling someone being toxic, that's understandable, but I don't behave like that unless someone is being unfair to other players.

    I don't engaged in any behavior that's unfair either as a killer when I play. I hook, leave move on, if I run into them again I chase hook end. Most of the time I let everyone go after a couple hooks.

  • NueLotusTV
    NueLotusTV Member Posts: 21

    No, that's just your general idea of every toxic survivors opinion. I kudos a good killer.

    I've had killers who were so good, they didn't camp, tunnel, proxy, puppy guard and still managed to merk the entire 4 stack of OG players I had. I used to run SWF now I solo 99% of the time.

    Unlike most survivors, I love a challenge and the point to the game is to escape or be killed, I wouldn't have played this since release if I had a problem dying. It's the cantankerous people, mainly survivors or exploiters that I have a problem with as a survivor.

  • Xernoton
    Xernoton Member Posts: 5,826
    edited March 9

    Who decides the match is dead? Is it the guy that got hooked first at 5 gens? The Nea, that thought she was real smart with her flashlight only for the killer to down her as well? The Meg that is too busy teabagging to actually loop?

    This was not addressed to you personally but more in the sense of all of us. I don't care what your personal criteria for a "dead match" are. Any time the dc penalty is disabled, we see a bunch of people that disconnect for whatever reason they can come up with. And I mean any reason. Losing? Dc. Bad team mate? Dc. Good killer? Dc. Certain perks? Dc. Certain map? Dc. Outplayed? Dc.

    The only time they'll stay to play the match is when they easily stomp their opponent. This however goes against what many of us consider a fun match. So basically they ruin the game for everyone else. You're even worse, if you suicide on hook regularly because you can't even take the penalty. If you really can't handle anything that you don't approve of, then play a single player game. In a PvP there will always be something you don't like. Most of us however, don't like this attitude.

    Post edited by EQWashu on
  • NueLotusTV
    NueLotusTV Member Posts: 21
    edited March 9

    If 3 people are dead before one gen is completed or 2 people DC before one gen is completed even though Ai are useful. Or if there's 6 hooks before 2 gens. That's a dead match at that rate it's die or take on the chase so the others can do gens if they aren't hiding.

    Edit: nvm didn't see it wasn't personal.

  • NueLotusTV
    NueLotusTV Member Posts: 21

    I agree there needs to be a penalty, but it needs to be a real penalty for people who dc too frequently and not the people who do it on a rare occasion. I mean evil dead had a good idea, when they implemented a 30 minute timer for frequent dcs.

  • Xernoton
    Xernoton Member Posts: 5,826

    [...] 2 people DC before one gen is completed even though Ai are useful.

    You realise that removing dc penalties would only increase the likelihood of something like that, right? The other 2 situations aren't a reason to dc either. The match will be over in just a few seconds (maybe a minute) anyway. I fail to see the problem with just playing it out.

    You're incredibly toxic for no reason. You're getting pissy with me because I'm being realistic. ._.

    I don't think I am. I'm just honest. Dcs and hook suicides are to blame for so many matches not being fun. And you're the one that wants this to happen free of penalty.

  • EQWashu
    EQWashu Member Posts: 5,105

    Closing the thread here.

    As previously stated, being replaced by a bot player has nothing to do with the timer; the DC Penalty timer is there because of the action of rage quitting (Unsportsmanlike Conduct). The timer starts small to accommodate things like IRL emergencies, power/internet issues, hardware issues, or a gamebreaking bug so severe it makes the game unplayable (i.e. being stuck in the environment, etc). However, the more it occurs purposefully, the more the timer increases as a response to Unsportsmanlike Conduct.

    If you are being intentionally greifed, or purposefully harassed by teammates, and are causing you to be found, prevented from Killer evasion, and taken out of the game, they can be reported per our Report process: https://forums.bhvr.com/dead-by-daylight/kb/articles/139-game-rules

This discussion has been closed.