Blood Rush should get a rework

AhoyWolf
AhoyWolf Member Posts: 4,067

This Perk is currently too restrictive to borderline unusable.

It could be summed up to this: At your last hook stage while healthy, injure yourself for 20 seconds to instantly recover exhaustion, and that's it, one time use, makes you more vulnerable, but it can activate Sprit Burst twice (maybe)...

It is very high risk (being one Perk slot down until you're almost dead) for a very low reward (you could have just taken Adrenaline for similar less dangerous result)

I have two ideas to rework this Perk.


Blood Rush #1

  • When you should be put into the Dying State, postpone it by 1/2/3 seconds instead.

So basically, when put into the dying state, you will not fall down and instead be able to run for 3 more seconds before actually going down, could be used to get under a pallet for your teammates to save you or to get into a deadzone so the Killer wastes more time to carry you to a hook, you could also technically unhook someone before dying, making hook trade-offs while injured possible.


Blood Rush #2

  • When at your last hook stage and running, press the Active Ability Button 2 to instantly remove any negative Status Effect.

Basically the same as before, but now can be used while injured, removes any negative Status Effect (also includes Deep Wounds) that isn't directly tied to a Killer's power (meaning no cleansing from Broken against Plague, but you can still remove deep wounds against Deathslinger or Legion), instead of just removing Exhaustion.


There is no doubt this Perk needs a rework, let me know what you think about my ideas. :)

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